An old bug with item decay where everything decayed as if inside was fixed. This will cause items in the open to catch up decay and quite a bit of lag after restart.
You should now be able to destroy buildings properly in enemy villages
Some bugs with catapulting and hunted status was fixed
Villages on home PvP servers now have a Notoriety value based on offensive actions of their citizens. It is only if Notoriety goes above a certain amount (currently 50) that other villages may declare war.
You may now loot corpses of players that was recently attacked by a citizen of an enemy settlement
A bug with the /support function was fixed
Farming yield has increased to a minimum of 2 if you farm the field at least once
Mission description text now wraps
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