Item decay catching up

  • An old bug with item decay where everything decayed as if inside was fixed. This will cause items in the open to catch up decay and quite a bit of lag after restart.
  • You should now be able to destroy buildings properly in enemy villages
  • Some bugs with catapulting and hunted status was fixed
  • Villages on home PvP servers now have a Notoriety value based on offensive actions of their citizens. It is only if Notoriety goes above a certain amount (currently 50) that other villages may declare war.
  • You may now loot corpses of players that was recently attacked by a citizen of an enemy settlement
  • A bug with the /support function was fixed
  • Farming yield has increased to a minimum of 2 if you farm the field at least once
  • Mission description text now wraps