The client had to be updated due to a manifest change in the new version of Java. We still had some improvements left we planned to do but it seems stable.
The client was updated to a new LWJGL version (2.9.1)
Some previously missing tile types should now be visible again. There is still a visibility bug with mine doors.
There is a known bug with water rendering. We’ll fix it as soon as possible.
There is a known bug with signs and the font. We’ll fix it as soon as possible.
Mines may look invisible from the outside until you enter them.
There are some general fight tweaks:
Aggressive style damage was tweaked upwards
Defensive style damage was tweaked upwards
You now receive CR bonus for attacking while aggressive
You now receive CR penalty against attacks while aggressive
Players now receive inverted gank CR bonus so you’ll be harder to hit (due to congestion)
Mounts should now be targeted more seldom
Tower guards were made slower
We’ll evaluate a new behaviour for off-deed mine doors. They now work like other doors and stay open to enemies 2 minutes after being passed while fighting
Battle camps now take 10 minutes to conquer
Battle camps now have 60 tiles radius influence
While in your own battle camp area you now receive +3 Combat Rating
Current battle camps have been removed and will be replaced more strategically
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