Fix so chopping a tree down leaves the grass (or mycelium) at same length (except lawn goes to short grass/mycelium).
Fix for fsb and bsb becoming unplanted over server resets.
Fix so can’t dig at the end of bridges.
Fix so the max ql of floors and bridge parts is not restricted to 80.
In order to prevent various annoying situations, siege shields (and unfinished ones) are now notake and must be created where they are supposed to be used.
Turrets should now properly revert to unenchanted ones if dispelled.
Removed false disease status which occurred in certain situations.
Fix for fatigue going into the negative and blocking certain actions while mounted.
Bulk container double turn menus removed.
Scissors now take proper damage when shearing.
Fix for floor/roof damage using certain tools.
Blocked removing bulk items into tents due to certain exploitability.
Harvesting now properly using 100 item inventory limitation.
Exiting through a door with enemies players in local should now unlock it as well as when entering.
Removed possibility to change creator by dealing damage to items.
You can no longer tame creatures led by another player or hitched to a vehicle.
Hens and chickens no longer autofollow due to disease issues.
Summoned skeletons and wraiths should no longer attack same kingdom but other kingdom players.
Made it so newbie tents can’t be put into containers due to exploitability.
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