Bugfixflash

  • Fix so chopping a tree down leaves the grass (or mycelium) at same length (except lawn goes to short grass/mycelium).
  • Fix for fsb and bsb becoming unplanted over server resets.
  • Fix so can’t dig at the end of bridges.
  • Fix so the max ql of floors and bridge parts is not restricted to 80.
  • In order to prevent various annoying situations, siege shields (and unfinished ones) are now notake and must be created where they are supposed to be used.
  • Turrets should now properly revert to unenchanted ones if dispelled.
  • Removed false disease status which occurred in certain situations.
  • Fix for fatigue going into the negative and blocking certain actions while mounted.
  • Bulk container double turn menus removed.
  • Scissors now take proper damage when shearing.
  • Fix for floor/roof damage using certain tools.
  • Blocked removing bulk items into tents due to certain exploitability.
  • Harvesting now properly using 100 item inventory limitation.
  • Exiting through a door with enemies players in local should now unlock it as well as when entering.
  • Removed possibility to change creator by dealing damage to items.
  • You can no longer tame creatures led by another player or hitched to a vehicle.
  • Hens and chickens no longer autofollow due to disease issues.
  • Summoned skeletons and wraiths should no longer attack same kingdom but other kingdom players.
  • Made it so newbie tents can’t be put into containers due to exploitability.