Test Server: Combat changes and updates in testing

Changes as at 15/07:

  • Fix ability to shoot arrows at boats.
  • Tweaked the damage dealt from shooting at boats.
  • Shooting at boats will not damage the boat higher than 50dmg.
  • Light of Fo now takes the cast power into account.
    • Each target in the area will heal 5 wounds still, each wound healing 1/5th of the total healing power.
    • Minimum for healing on each would is around 6 or 7 dmg – even if cast power is below that.
  • Added a short timer for equipping armour after just being in combat.
    • 2 minutes after being out of combat should let you equip normally again.
  • Rebalanced the armour DR values and effectiveness strenghts/weaknesses.
    • Cloth: Base DR 0.35
      • Higher DR vs Crush & Cold
      • Lower DR vs Bite, Slash & Burn
      • Equal DR vs Pierce & Acid
    • Leather: Base DR 0.45
      • Higher DR vs Slash & Burn
      • Lower DR vs Bite, Pierce & Acid
      • Equal DR vs Crush & Cold
    • Studded: Base DR 0.50
      • Higher DR vs Bite, Crush & Acid
      • Lower DR vs Pierce & Cold
      • Equal DR vs Slash & Burn
    • Chain: Base DR 0.55
      • Higher DR vs Bite, Pierce & Burn
      • Lower DR vs Slash & Cold
      • Equal DR vs Crush & Acid
    • Plate: Base DR 0.65
      • Higher DR vs Bite, Slash & Acid
      • Lower DR vs Crush & Burn
      • Equal DR vs Pierce & Cold
    • Drake: Base DR 0.65
      • Higher DR vs Crush & Cold
      • Lower DR vs Slash & Acid
      • Equal DR vs Bite, Pierce & Burn
    • Scale: Base DR 0.70
      • Higher DR vs Pierce & Burn
      • Lower DR vs Crush & Cold
      • Equal DR vs Bite, Slash & Acid

Feedback thread:

http://forum.wurmonline.com/index.php?/topic/143437-public-pvp-changes-testing-feedback/