Test Server: Combat changes and updates in testing Continued.

Changes as at 07/08:

  • Fixed priorities on equip actions. Equipping mid combat should now work properly.
  • Increased damage arrows do to boats.
  • Only allow shooting arrows at boats that have a commander.
  • Repairing a boat that has a commander should no longer be possible.
  • Boats speeds should now be updated when damaged or repaired.
  • Tweaked boat speeds to be a bit higher, with QL having a larger impact. (5/13 passengers, 8/13 QL)
  • Removed priest characteristic gain nerfs.
  • Lowered archery difficulty. Please test this one thoroughly in PvP combat, PvE combat and with the different armour penalties.
  • Fixed a bug that made special moves use the wrong hit locations and damage amounts.
    • This is what was causing some special moves to deal way too much damage compared to what they were designed for.
  • Tweaked special moves to be a bit more balanced, and do a bit more damage compared to their original intended design.
    • The damage amounts will still be a lot lower than they are currently, but still high enough in some instances to be worth using.
    • Stun timers have been significantly reduced, with a range between 2 and 4 seconds now. Was between 3 and 9 seconds.
  • Added a stun resistance similar to spell resistance, but with a shorter timer. (2.5 minutes to go from 50% to 0% resistance)
    • Consecutive stuns should have a chance to outright fail depending on the resistance and when the last successful stun occurred.

Feedback thread:

http://forum.wurmonline.com/index.php?/topic/143437-public-pvp-changes-testing-feedback/

Discussion thread:

http://forum.wurmonline.com/index.php?/topic/144039-pvp-changes-discussion