Boat Changes
- Offline players embarked on a boat no longer count towards adding speed to the boat.
- Changed the calculations for boat speed bonuses. Each boat has a set speed bonus, PvP servers will get 9/12 of the total possible bonus from seats occupied, and 3/12 bonus from QL. PvE servers will get 3/12 of the total possible bonus from seats occupied, and 9/12 bonus from QL.
Armour Changes
- Rebalanced DR values of armour types. Cloth, Leather, Studded Leather and Chain base DR has been raised slightly.
- Armours now have different DR modifiers against certain attack types.
Cloth:
Higher DR vs Crush & Cold
Lower DR vs Bite, Slash & Burn
Equal DR vs Pierce & AcidLeather:
Higher DR vs Slash & Burn
Lower DR vs Bite, Pierce & Acid
Equal DR vs Crush & ColdStudded:
Higher DR vs Bite, Crush & Acid
Lower DR vs Pierce & Cold
Equal DR vs Slash & BurnChain:
Higher DR vs Bite, Pierce & Burn
Lower DR vs Slash & Cold
Equal DR vs Crush & AcidPlate:
Higher DR vs Bite, Slash & Acid
Lower DR vs Crush & Burn
Equal DR vs Pierce & ColdDrake:
Higher DR vs Crush & Cold
Lower DR vs Slash & Acid
Equal DR vs Bite, Pierce & BurnScale:
Higher DR vs Pierce & Burn
Lower DR vs Crush & Cold
Equal DR vs Bite, Slash & Acid
Aggressive hitched creatures changes:
- Non-domestic creatures will become unhitched when they age and become unruly.
- To accommodate for this, Hell horses and other non-domestic hitch-able animals can now be hitched up to the last Aged stage.
- If the hitched vehicle is occupied when the creature ages, it will bypass the unhitching check until next age.
Rift Resource Collection!
- Collect resources from the mysterious rift remains.
- Mine to collect stone shards from Rift stones.
- Prospect the crystals to collect fragments.
- Use your woodcutting knowledge to cut down the trees and collect wood.
- Rift resources are currently for collection only, their uses will become apparent in time.
- Collection of these resources is not guaranteed, you may produce resources with no special properties.
- These resources can only be collected once the rift is closed.
- To counter bypassing requiring the raw material, improvable items that can be placed in a bulk bin will no longer randomize the next action needed upon taking out. They will now require the raw material.
- The 5 minute cooldown timer for toggling sleep bonus off has been removed.
- Toggling sleep bonus will now have a 5 minute cooldown timer for toggling it on.
- Heal spell now heals a percentage of health according to the spell’s cast power.
- Light of Fo spell now heals each of the 5 random wounds for a total of 1/5th of the spell’s power. A minimum of 6-7 damage per wound will be healed.
- Locate spell now succeeds or fails based on the spell’s power compared to the power of the No Locate spell on the target, if there is one.
- Spell resistances now last approx. 5 minutes, up from 30 seconds.
- Critical attacks now do 1.5x damage, down from 2x.
- Karma and Meditation teleports to villages can only be used after being a part of a village for at least 24 hours.
- Equipping armour during combat will now come with a short timer of a few seconds. After two minutes of being out of combat the equipping will be instant again.
- Removed priest characteristic gain nerfs.
- Lowered difficulty of archery.
- Tweaked special move damage values to be a bit more in line with their difficulty and stamina usage.
- Reduced stun timers from special moves significantly. From 3-9sec to 2-4sec.
- Added a stun resistance similar to spell resistances, with a shorter 2.5 minute timer.
- Increased difficulty of blocking arrows with a shield when positioned in the right angle to the attacker.
- Blocking arrows with shields now takes the shield QL and damage into account.
- Swing timer modifier from Web Armour now a multiplier of base swing timer instead of flat seconds added.
- Web Armour de-buff should now apply for a more reliable time instead of clearing semi-randomly.
- Added a curve modifier to damage reduction gained from Body Strength in PvP combat.
- Added additional information gathered when prospecting at skill 80 and even more at skill 90.
- Prospecting 80 gives exact quality (overrides prospecting 20 message),
- prospecting 90 gives exact remaining hits (overrides prospecting 60 message)
Bugfixes:
- Bugfix: Fixed an issue where cupboards could not be locked.
- Bugfix: Tapestry stand now correctly states wood type.
- Bugfix: Fixed reversed messages which some items gave when trying to put them into an Food Storage Bin.
- Bugfix: Fixed issue with stamina regeneration when in a boat close to terrain with a steep slope.
- Bugfix: Fix for lockpick timer resetting when someone walked through the door/gate during the 10 minute timer.
- Bugfix: Removed knapsack from mission item list.
- Bugfix: The steel staff now properly fits in the polearms rack instead of the weapons rack.
- Bugfix: Added missing shear option for sheep on the select bar when available through the menu with scissors activated and sheep selected.
- Bugfix: You can no longer cast spells on bulk items inside bulk containers.
- Bugfix: Fixed the issue which gave aggressive fight skill when in defensive stance.
- Bugfix: Possible fix for not being able to stop leading a hell horse if it attacks while being led.
- Bugfix: You can no longer take a portal while while in combat or there is enemy presence.
- Bugfix: Possible fix for Epic cluster population tally via the /who command.
- Bugfix: Fixed the bug where the wrong amount of lye and hide was used when making leather if the lye container was full.
- Bugfix: Fixed the issue where the volume varied on finished products if you used combined resources during creation.
- Bugfix: Fixed an issue with candle making where more than 1kg of fat was used if combined.
- Bugfix: Fixed the issue where combined lumps were not being used up properly when creating brass and bronze.
- Bugfix: Using a trowel to build fences is now correctly reflected in the crafting window instead of just the right click menu.
- Bugfix: Reworded the description of cedar and maple arrows to more accurately describe their properties.
- Bugfix: Special moves now do the correct damage to the correct body locations.
- Bugfix: Possible fix for village invite being blocked when inside an unrelated village.
- Bugfix: Fix for catapulting friendly kingdom villages in PvP servers.
- Bugfix: Fix range limit of continuing on buildings to 2 tiles.
