Patch Notes 08/SEPT/16 Combat Updates

Boat Changes

    • Offline players embarked on a boat no longer count towards adding speed to the boat.
    • Changed the calculations for boat speed bonuses. Each boat has a set speed bonus, PvP servers will get 9/12 of the total possible bonus from seats occupied, and 3/12 bonus from QL. PvE servers will get 3/12 of the total possible bonus from seats occupied, and 9/12 bonus from QL.

Armour Changes

    • Rebalanced DR values of armour types. Cloth, Leather, Studded Leather and Chain base DR has been raised slightly.
    • Armours now have different DR modifiers against certain attack types.

Cloth:

Higher DR vs Crush & Cold
Lower DR vs Bite, Slash & Burn
Equal DR vs Pierce & Acid

Leather:

Higher DR vs Slash & Burn
Lower DR vs Bite, Pierce & Acid
Equal DR vs Crush & Cold

Studded:

Higher DR vs Bite, Crush & Acid
Lower DR vs Pierce & Cold
Equal DR vs Slash & Burn

Chain:

Higher DR vs Bite, Pierce & Burn
Lower DR vs Slash & Cold
Equal DR vs Crush & Acid

Plate:

Higher DR vs Bite, Slash & Acid
Lower DR vs Crush & Burn
Equal DR vs Pierce & Cold

Drake:

Higher DR vs Crush & Cold
Lower DR vs Slash & Acid
Equal DR vs Bite, Pierce & Burn

Scale:

Higher DR vs Pierce & Burn
Lower DR vs Crush & Cold
Equal DR vs Bite, Slash & Acid

Aggressive hitched creatures changes:

    • Non-domestic creatures will become unhitched when they age and become unruly.
    • To accommodate for this, Hell horses and other non-domestic hitch-able animals can now be hitched up to the last Aged stage.
    • If the hitched vehicle is occupied when the creature ages, it will bypass the unhitching check until next age.

Rift Resource Collection!

  • Collect resources from the mysterious rift remains.
    • Mine to collect stone shards from Rift stones.
    • Prospect the crystals to collect fragments.
    • Use your woodcutting knowledge to cut down the trees and collect wood.
  • Rift resources are currently for collection only, their uses will become apparent in time.
  • Collection of these resources is not guaranteed, you may produce resources with no special properties.
  • These resources can only be collected once the rift is closed.
  • To counter bypassing requiring the raw material, improvable items that can be placed in a bulk bin will no longer randomize the next action needed upon taking out. They will now require the raw material.
  • The 5 minute cooldown timer for toggling sleep bonus off has been removed.
  • Toggling sleep bonus will now have a 5 minute cooldown timer for toggling it on.
  • Heal spell now heals a percentage of health according to the spell’s cast power.
  • Light of Fo spell now heals each of the 5 random wounds for a total of 1/5th of the spell’s power. A minimum of 6-7 damage per wound will be healed.
  • Locate spell now succeeds or fails based on the spell’s power compared to the power of the No Locate spell on the target, if there is one.
  • Spell resistances now last approx. 5 minutes, up from 30 seconds.
  • Critical attacks now do 1.5x damage, down from 2x.
  • Karma and Meditation teleports to villages can only be used after being a part of a village for at least 24 hours.
  • Equipping armour during combat will now come with a short timer of a few seconds. After two minutes of being out of combat the equipping will be instant again.
  • Removed priest characteristic gain nerfs.
  • Lowered difficulty of archery.
  • Tweaked special move damage values to be a bit more in line with their difficulty and stamina usage.
  • Reduced stun timers from special moves significantly. From 3-9sec to 2-4sec.
  • Added a stun resistance similar to spell resistances, with a shorter 2.5 minute timer.
  • Increased difficulty of blocking arrows with a shield when positioned in the right angle to the attacker.
  • Blocking arrows with shields now takes the shield QL and damage into account.
  • Swing timer modifier from Web Armour now a multiplier of base swing timer instead of flat seconds added.
  • Web Armour de-buff should now apply for a more reliable time instead of clearing semi-randomly.
  • Added a curve modifier to damage reduction gained from Body Strength in PvP combat.
  • Added additional information gathered when prospecting at skill 80 and even more at skill 90.
    • Prospecting 80 gives exact quality (overrides prospecting 20 message),
    • prospecting 90 gives exact remaining hits (overrides prospecting 60 message)

Bugfixes:

  • Bugfix: Fixed an issue where cupboards could not be locked.
  • Bugfix: Tapestry stand now correctly states wood type.
  • Bugfix: Fixed reversed messages which some items gave when trying to put them into an Food Storage Bin.
  • Bugfix: Fixed issue with stamina regeneration when in a boat close to terrain with a steep slope.
  • Bugfix: Fix for lockpick timer resetting when someone walked through the door/gate during the 10 minute timer.
  • Bugfix: Removed knapsack from mission item list.
  • Bugfix: The steel staff now properly fits in the polearms rack instead of the weapons rack.
  • Bugfix: Added missing shear option for sheep on the select bar when available through the menu with scissors activated and sheep selected.
  • Bugfix: You can no longer cast spells on bulk items inside bulk containers.
  • Bugfix: Fixed the issue which gave aggressive fight skill when in defensive stance.
  • Bugfix: Possible fix for not being able to stop leading a hell horse if it attacks while being led.
  • Bugfix: You can no longer take a portal while while in combat or there is enemy presence.
  • Bugfix: Possible fix for Epic cluster population tally via the /who command.
  • Bugfix: Fixed the bug where the wrong amount of lye and hide was used when making leather if the lye container was full.
  • Bugfix: Fixed the issue where the volume varied on finished products if you used combined resources during creation.
  • Bugfix: Fixed an issue with candle making where more than 1kg of fat was used if combined.
  • Bugfix: Fixed the issue where combined lumps were not being used up properly when creating brass and bronze.
  • Bugfix: Using a trowel to build fences is now correctly reflected in the crafting window instead of just the right click menu.
  • Bugfix: Reworded the description of cedar and maple arrows to more accurately describe their properties.
  • Bugfix: Special moves now do the correct damage to the correct body locations.
  • Bugfix: Possible fix for village invite being blocked when inside an unrelated village.
  • Bugfix: Fix for catapulting friendly kingdom villages in PvP servers.
  • Bugfix: Fix range limit of continuing on buildings to 2 tiles.