Corpses of branded animals can only be looted by those people who had ride/lead permissions on that animal prior to it’s death and it’s only ‘protected’ in that manner until server restart.
Note:
You do not have to be a villager of the animal brand – you just need to have had ride/lead permission prior to the animal dying.
People without permission cannot take, open, butcher, bury or move the corpse.
This protection is removed with a server restart – at that time the corpse is available to anyone.
You may now eat food from locked containers inside buildings if you have May Enter permission for the building and May Open permission for the container.
Right clicking on containers with drinkable liquid in them will now give you the drink option.
Renamed shelves inside a container will no longer show the shelf item or wood type, just the custom name.
Shelves inside containers will now have the owner set to the creator or the last person to pick up/drop the unit instead of the container itself being the owner of the shelving.
Adjusted the enchant decay system to work better with actions that are cancelled or end prematurely.
Tree collision has been enabled.
3 new tapestries from the 2017 Tapestry Contest have been added.
Tapestry of Mclavin,
Tapestry of Ehizellbob,
Tapestry of Evening,
Lady Fighting Anaconda HoTA statue has been added back into the mix after its bumpy debut in May 2017.
Creature movement changes (Celebration only)
Creatures should no longer pile up on the edges of water
Bug Fixes
Bugfix: Fix for ‘cursed’ HoTA statues with RGB of 0 0 0.
Bugfix: Fixed some messaging and text errors.
Bugfix: Burnable items that degrade ql instead of damage should now properly fuel lit items.
Bugfix: Removed the hedge and flowerbed options from the crafting menu when inside a mine.
Bugfix: You will no longer gain life from Life Transfer when the damage is nullified by the creature.
Client Updates
General fixes and stability improvements.
A display brightness slider has been added to the client settings under the graphics tab.
Added color coding of damage in inventories (yellow/orange for 0-20 damage and red for 20+ damage) as well as option in settings to toggle this feature.
Archery keybinds have been corrected:
SHOOT
SHOOT_LEGS
SHOOT_TORSO
SHOOT_FACE
SHOOT_HEAD
SHOOT_RIGHTARM
SHOOT_LEFTARM
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