Heal spell will now heal a minimum of 30% and scale up to 100% depending on cast power.
Sacrifice creature success for missions will now take player FS and creature CR into account:
Weaker creatures will be able to be sacrificed at more health.
The existing requirements of 50% health or less will remain the cap.
Mission descriptions will now display the movement timer reduction upon completion of the mission
Bug Fixes
Bug fix: Artifacts can no longer be placed inside saddlebags/saddlesacks.
Bug fix: You can no longer remove the string from a bow unless the bow is in your inventory.
Bug fix: You can now mine out of a cliff tile without getting an error message.
Bug fix: Fixed various spelling and text errors.
Bug fix: When opening a gift inside a container, the contents will go into the player’s main inventory.
Bug fix: Smelters and kilns should no longer take damage when on deed and upkeep is greater than 30 days.
Bug fix: Tree stumps should once again match the tree woodtype.
Bug fix: Creation of Sandstone parapets should now use the proper quantity of sandstone bricks.
Bug fix: The action cycle for completing a fence will now cancel if the player is in the way of completion.
Bug fix: Global spells cast by player gods will now correctly announce the deity name of the casters.
Bug fix: Missions will now display there correct karma per item when requiring multi part items.
Bug fix: Guard tower ritual missions will now spawn correctly and display tower name as well as kingdom affiliation.
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