New: Large Planters for item based farming above ground and in caves.
70 carpentry skill is required to create a large planter.
Uses on deed farming permissions.
Only one planter per tile.
Cannot be picked up or moved, only transported or turned. Planter is locked to the tile it resides on, to move it to a new tile transport it.
You cannot load a planter with a crop in it.
You can only plant things in the planter when the planter is on the ground.
Mushrooms can be planted below or above ground in the large planters.
You cannot plant Rice or Reeds.
You cannot harvest if the crop is not ripe.
Crops can be tended every 24 hours.
Planter name will be appended with (Untended) when it is time to tend the planter.
Growth stage will also be appended (numerical < 5), with (Ripe) being appended when they are ready to be harvested (5th stage).
There will be no tending on or after the ripe stage.
Tending will add 1 to the yield, with a minimum of 5 and max of 9 (absolute max farming skill / 10) if you tend each stage.
Quality is your skill in farming.
It takes a crop 5 days to become ripe.
If the crop is not harvested within 24 hours of becoming ripe there is a 50:50 chance the crops will wilt on each re-occurring day.
You can cultivate a large planter back to dirt if it has something planted in it, using a shovel or a rake.
You can only build a planter on the ground.
You cannot sow, tend, nor harvest a planter that is below water.
New: Sail furling and unfurling and other ship mechanics changes.
Instead of just going forward and back, you now have several sailing modes: reverse, stop, no sail, half sail, full sail. (This does not apply to rowing boats which have no sails.)
Furling and unfurling sails is done by tapping the forward and back keys.
Mooring anchor can now be inside the boat hold and you can just right-click the boat to moor. On raising the anchor, it checks if there’s room in ship’s inventory – if there is, then it puts the anchor there instead of player inventory.
You can see the anchor model on the ship when it’s moored as well as see the different position of the sails as they are changed.
A sail state graphic has been added below the health/stamina bar for the commander to see the current sail mode.
Change: A merchant will now insist that you collect items and coin from their inventory before they agree to being dismissed.
Change: The number of pages a book will now hold is based on it’s quality, similar to the archaeology journal. (See below)
Book quality 1 – 22 will hold 22 pages.
Book quality 23 or greater will hold the number of pages equal to it’s quality.
Change: Paper, papyrus and reports will no longer decay inside books.
Bugfix: Puppeteer grammar fixes.
Bugfix: Fixed an issue with deed disbanding email not being sent.
Bugfix: Fixed a journal bug which triggered for Receive a gem through praying when the item was something other than a gem.
Bugfix: Fixed the place for some large items which had place in the context menu but failed to work with the keybind.
Bugfix: Fixed a bug with getting teleported out of a cave when stuck in a cave wall
Bugfix: Fixed v-sync not working in Fullscreen Windowed
Bugfix: Fixed stars not showing up at night
Bugfix: Fixed one frame delay on moving the camera (affects responsiveness)
Bugfix: Fixed holes in terrain near cave entrances
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