Change: Planning floors above fences is now only possible on deed.
Bugfix: Corrected the amount of materials required to build house walls and displayed in examine text and crafting window.
Bugfix: Fixed being able to plan floors under and over bridges.
Bugfix: Removed non-functioning “Disembark” action showing in the menu when riding a creature or vehicle and right-clicking a completely different creature or vehicle. As an exception to this for the sake of convenience, you can still target a creature hitched to your current vehicle, which will act identically to using “Disembark” on the vehicle itself.
Bugfix: “Rubble” walls are no longer a construction option. Any existing rubble walls should decay fairly quickly on their own over time.
Bugfix: Fixed issues with creatures not being able to path out of a cave entrance.
Bugfix: Fixed rare issues with not being able to rotate floor supports.
Bugfix: Log door types no longer show their type as “wall plan” in management windows.
Bugfix: Sealed log door types now have different names from their unsealed variants.
Bugfix: Fixed some issues in structure support code blocking some floors/plans from being removed.
Bugfix: Fixed roofs wanting the wrong materials for their first building action.
Bugfix: Disembarking on floors in caves should no longer put you on the cave floor.
Bugfix: Fixed some issues preventing bridges from being planned connecting to docks in certain directions.
Bugfix: Moving large items with the Place command behaves much more consistently, especially when moving between floors or bridges, including dock floors.
Bugfix: Tunnelling out will be blocked when a floor exists on the exit tile.
Bugfix: Fixed an issue where other players could see you drop below a dock when you were driving a vehicle or riding a mount on it.
Bugfix: Fixed some issues where a fence above would block planning of a supported floor.
Bugfix: Planning adjacent floors now properly checks if the support would block doors on any side of the support.
Bugfix: Fixed permissions checks for planning floors adjacent to houses.
Bugfix: Fixed an issue where expanding existing buildings wasn’t using the correct building size cap.
Bugfix: Potential fix for some spirit guards failing to path to their target and spamming local chat.
Bugfix: Fixed building walls not consuming items properly on the first build action.
Bugfix: Fixed some walls appearing in the wrong material list when building a new wall.
Client Changelog
Bugfix: Fixed hitched creatures sometimes appearing on the ground under a floor.
Bugfix: Fixed creatures and vehicles showing on ground for when they should be on a floor above instead.
Bugfix: Fixed enchanted grass sticking through floors.
Bugfix: Unfinished floor supports no longer have collisions.
Bugfix: Fixed being unable to move between floors.
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