New: A new title has been added for 100 skill in Aggressive Fighting. Congratulations to Duriel!
Change: Updated creature pathfinding logic; this includes a fix so that guards will now attack creatures correctly.
Change: The Light and Snuff actions have been converted to the new action system and now work properly with toolbelts.
Bugfix: Fixed a typo in the name of the Executioner Large Axe skin.
Bugfix: Hitched creatures should no longer bounce up when going down slopes in caves.
Bugfix: Swimming creatures can once again be led off a dock if the drop leads directly into water.
Bugfix: Hauling items up and down ladders within buildings built on docks should now function consistently.
Bugfix: Hauling items placed on a wall or ceiling, or on a different tile than the player, is now blocked more consistently.
Bugfix: Fixed inconsistent capitalisation when hitching creatures to hitching posts.
Bugfix: Fixed an issue where bee smokers incorrectly required kindling to light and failed to update their name properly when lit.
Bugfix: Fixed a bug where dredged or foraged items bypassed max inventory weight limits upon being added to inventory.
Bugfix: Yo-yos and Pendulums now correctly apply enchant decay to the item being used, instead of the player’s currently activated item.
Bugfix: Meditation, Prayer, Sacrificing and Preaching actions no longer cause enchantment decay on the activated item or related objects such as rugs and altars.
Bugfix: Standing up from a chair no longer teleports you to the tile you target.
Client Changelog
Change: Added fallback fonts to improve game chat support for a wider range of characters.
Bugfix: Fixed an issue causing vehicles to jitter for a frame when entering or leaving caves.
Bugfix: Fixed an issue where placed items were sometimes going invisible.
Bugfix: Implemented various fixes to the fishing animation:
Fishing animations should no longer be applied to other players in local incorrectly.
Fishing will now show the correct animation for others before you cast.
Spear fishing will now show animations for observers.
Bugfix: Footstep sounds will now correctly use the floor material sound rather than the sound associated with the terrain underneath.
Bugfix: Resolved several engine issues that were causing “OpenGL errors” to appear in the game console.
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