Patch Notes 02-JUN-2026

Server Changelog

  • Change: Floors on top of destroyed/unfinished supports will take more decay damage.
  • Change: Floors on top of supports can now be bashed without first destroying the house on top of them if one exists – if it does the floor will revert to a plan and cannot be removed without first removing the tile from the house.
  • Change: Dock supports can now be bashed without first destroying the floor on top of it – if there is a floor the support will revert to a plan.
  • Change: Affinities will now transfer to/from Defiance. On the first Defiance/NFI transfer after the update, the higher value of the two sets for an Affinity will be saved for each skill.
  • Bugfix: Fixed mining and tunneling failing silently if the action would create a new cave exit too close to an existing cave exit.
  • Bugfix: Removed duplicated “Remove reinforcement” entry in right-click menus on reinforced cave exits.
  • Bugfix: Corrected error message when trying to plan a building on a cave exit tile.
  • Bugfix: Fixed crude wooden rail fence gate animation and description.
  • Bugfix: Telling a pet to “Go here” on an adjacent tile will no longer report they can’t reach that location if they also start moving there. 
  • Bugfix: Fixed some code issues causing problems with Defiance missions, such as missions being replaced even when in progress and/or not expired yet, or not being replaced at all.
  • Bugfix: Fixed Defiance mission-related event messages sometimes saying “waiting for help” instead of the actual new mission name.
  • Bugfix: Items and creatures will no longer fall through mine doors when dirt or sand is dropped on a nearby tile.
  • Bugfix: Fixed an issue that would prevent the player from being forced to stop dragging an item, such as when embarking on a vehicle while dragging a cart.
  • Bugfix: Line of sight checks involving floors, docks, and bridges as blocking objects have been updated to be more accurate.
  • Bugfix: Siege engine projectile checks for hitting floors, docks, and bridges have been updated to be more accurate.
  • Bugfix: Merchants and traders should no longer sometimes fall down to the ground floor after a server restart.
  • Bugfix: Due to buggy behavior, dishwater has been removed as a possible scrap material when crafting items.
  • Bugfix: Trying to cross by boat to a PvP server while having disabled PvP transfers will now show the correct message explaining that in event chat.
  • Bugfix: Fixed capitalization of tile type names in an error message when placing an item.
  • Bugfix: When checking for existing items that would block dropping or placing an item onto the ground, the correct tile should now be checked more reliably.

Client Changelog

  • New: All actions that were converted to the new actions system can now be quickbound to a key directly from the context menu, without requiring the keybind to be added to the client settings first.
  • New: Added a keybind to toggle mute all sound in the game client. The mute does not persist between client restarts. This can be bound to a key by using the settings menu, or by using the MUTE_SOUND keybind name in the “bind” console command.
  • New: Inventory item tooltip will now list the components required to complete the item.
  • New: Added multiple new action keybinds. These can be bound by the settings menu, or by using the console with those keybind names:
    • COLLECT_ASH
    • PAINT1, PAINT2
    • REMOVE_PAINT1, REMOVE_PAINT2
    • LOCKPICK
  • Change: Embark as driver keybind will now also work on animal mounts, activating the Ride action on those instead.
  • Bugfix: Hair and clothing colors in character window and character customization window should no longer differ from how they look in the game world.
  • Bugfix: Roofs in caves will no longer block and disable the third person camera on the surface above them.
  • Bugfix: Player’s target (and target bar) will now be cleared when changing servers.

Art Changelog

  • New: Crude wooden rail fences and gates now have their own models.

Hotfix #1 Notes

  • Change: PvP kills on Defiance will no longer cause affinities to be transferred between players. We’re looking to introduce an alternative mechanic to make up for this, see the feedback thread here: https://forum.wurmonline.com/index.php?/topic/211672-pvp-affinity-mechanics/
  • Bugfix: Fixed an issue preventing players from exiting some bridges.
  • Bugfix: Fixed various issues related to line of sight checks, making it so you couldn’t reach certain items.