Change: Riding a creature and embarking on it as a passenger have been converted to the new action system, with the following improvements:
Riding a creature no longer requires manually leading it first, but only if leading would actually allow the player to ride it. This has all the requirements of the Lead action itself, and will fail with the same messages as the Lead action if leading would be impossible (e.g. no rope available). This will allow for skipping the “Lead” action entirely if it would succeed anyway and would allow riding the creature.
Fixed some minor typographical errors in related messages.
Bugfix: Various bugs related to dropping tents have been fixed:
The “ground is too wet” message will now only occur if part of the tile is below sea level. Previously, this also occurred at exactly sea level.
The “ground is too wet” check is now performed underground, not only on the surface, so dropping tents underwater in a cave is no longer possible. It is also no longer triggered by water on surrounding tiles aside from the one the tent is dropped on, or if the tent is being dropped on a floor or bridge.
Checks for village or perimeter are now only performed on the actual tile the tent is dropped on, not surrounding tiles.
Bugfix Fixed not being able to remove non-support floor plans inside a house.
Bugfix: Fixed cave walls getting in the way of building walls along their borders.
Bugfix: Fixed an issue with bridge walls blocking actions when the wall was on the other side of the tile.
Art Changelog
Bugfix: Fixed sealed wagoner crates missing a texture.
Bugfix: Fixed Metal fishing reels, Pile of oats, Hammer heads and Hammer piles of certain metals showing wrong model.
Bugfix: Fixed many cases of armor jackets clipping through drake hide cap neck shield.
Bugfix: Fixed back of the head easily sticking through great helm.
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