Lag caused by memory leaks when sailing and leading has been looked into and hopefully remedied
Anti Griefing: Most hostile same kingdom actions is now illegal on home servers (unless they were already) and will now cause you to receive the hunted status on other servers. These actions include catapulting, lockpicking, killing mounts or branded animals on deed etc. Does not apply to HOTS.
Attacking same kingdom players mounts now give proper reputation hit
Love path level 11 now have Healing Hands effect and heals and treats wounds double as well, and life transfer is double
Drag and drop to the middle of the paper doll in order to auto equip an item. Conversely, if you drag an equipped item from the paper doll to the middle it will unequip.
Keybinds EQUIP, EQUIP_LEFT, EQUIP_RIGHT, UNEQUIP, and ACTIVATE now work.
Lanterns at login and the free newbie light was debugged
Some fences were fixed when it comes to blocking
Deed border markers no longer stay around after settlement founding cancels with an error
Chop up action timers now uses a similar calculation as the cut down action
the /info command was removed as it was outdated
Snuff option on forges and ovens now work
Using invalid characters in the manage gates window no longer breaks the window
Kingdom banners and flags are now improvable
You can now plan house floors with a trowel
Corrected growth rate of trees
Prune keybind should now work on hedges
New trees now use a sickle to harvest
Dragging lamps from containers no longer gives event errors
You can no longer sow crops in houses
Changing locks on a house should no longer cause missing writs
Structures with removed extensions are no longer considered unfinished
Large anvil should no longer block actions unrelated to the large anvil when activated in inventory
Queued actions should no longer cancel when the previous action consumed an unneeded active item
You can no longer pave, harvest or pack surface tiles while inside a cave
The surface mining steepness check can no longer be avoided by moving
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