Removed enchant decay on weapons due to extreme rarity but overwhelming impopularity.
Humid drizzle should now properly save the disease state when used so that it doesn’t reset on server restarts.
Added marble planters as craftables. Should function in the same way as flowerpots.
Possible fix for minedoors not opening for enemies trying to enter shortly after passing.
Skillgain for battle camp guards were brought in line with kingdom guards.
Fixed so water doesn’t get the rarity when tempering and improving.
Fixed so you now can select a player when hovering over their face mask or ring.
Fixed bug in skill tracker where the “show progress to next skill” button is always unchecked by default.
Fixed for client crashing with out of bounds.
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