Fix for citizen group not working correctly for structure permissions. It was only working on deed, now should also work off deed.
Removed bulk containers 5% decay when its on a deed with over a months upkeep.
Removed option to “add to crafting window” for kiln, gnomes and lairs.
Fix so a non-villager can grow hedges using wild growth if have correct permissions.
Fix for unlocked attached boatlocks and padlocks. E.g. they are also locked when attached to something, this is to help with some going unlocked on crossing servers.
Changed so summoning a worg, removes any current pets. This should stop people have multiple pets after casting summon worg.
Fix so planted items are always moveable and turnable by the person who planted it.
Added more items to the list of items that shouldn’t appear in sacrifice missions.
Removed menu option to blow up a building.
Cobra King and Lady of the Lake no longer should show up as mission targets.
Added sanity checks for Hell Strength.
Fix for branded creatures taking on kingdom from brand (PvP).
Partial fix for chaos permissions. Feedback on what else needs doing required.
Fix so small chests can be unlocked/locked whilst in inventory.
Added gentle push/pull actions.
Fix so cant trade merchant contract on that merchant.
Fix so necklace, ring, bracelet, ball and chain will now form piles.
Added destroy options for bell towers and snowmen.
Fix so anyone who can manage a building can attach a lock.
Fix to allow most enemy actions in buildings.
Removed hunted status on non-home servers and non-pvp servers.
Added a right-click option on tabs called ‘clear tab’. This will empty the content of the tab.
Added gravel and floorboards to road type, so diagonal gravel and floorboards are now displayed correctly.
Allow tile transitions to render when tile decorations/detail is on a lower value. E.g. Very Sparse is only setting that will not show tile transitions.
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