Changes as at 15/07:
- Fix ability to shoot arrows at boats.
- Tweaked the damage dealt from shooting at boats.
- Shooting at boats will not damage the boat higher than 50dmg.
- Light of Fo now takes the cast power into account.
- Each target in the area will heal 5 wounds still, each wound healing 1/5th of the total healing power.
- Minimum for healing on each would is around 6 or 7 dmg – even if cast power is below that.
- Added a short timer for equipping armour after just being in combat.
- 2 minutes after being out of combat should let you equip normally again.
- Rebalanced the armour DR values and effectiveness strenghts/weaknesses.
- Cloth: Base DR 0.35
- Higher DR vs Crush & Cold
- Lower DR vs Bite, Slash & Burn
- Equal DR vs Pierce & Acid
- Leather: Base DR 0.45
- Higher DR vs Slash & Burn
- Lower DR vs Bite, Pierce & Acid
- Equal DR vs Crush & Cold
- Studded: Base DR 0.50
- Higher DR vs Bite, Crush & Acid
- Lower DR vs Pierce & Cold
- Equal DR vs Slash & Burn
- Chain: Base DR 0.55
- Higher DR vs Bite, Pierce & Burn
- Lower DR vs Slash & Cold
- Equal DR vs Crush & Acid
- Plate: Base DR 0.65
- Higher DR vs Bite, Slash & Acid
- Lower DR vs Crush & Burn
- Equal DR vs Pierce & Cold
- Drake: Base DR 0.65
- Higher DR vs Crush & Cold
- Lower DR vs Slash & Acid
- Equal DR vs Bite, Pierce & Burn
- Scale: Base DR 0.70
- Higher DR vs Pierce & Burn
- Lower DR vs Crush & Cold
- Equal DR vs Bite, Slash & Acid
- Cloth: Base DR 0.35
Feedback thread:
http://forum.wurmonline.com/index.php?/topic/143437-public-pvp-changes-testing-feedback/
