Changes and additions:
- New method for getting rid of unwanted hedges:
- Hedges can now be cut down similar to trees and bushes with a cut down action or the CUT_DOWN keybind.
- Destroying hedges on deed is tied to the “destroy fences” permission.
- Dredging additions and changes:
- You can now flatten and level with a dredge.
- You must not be embarked when using flatten or level.
- When dredging from a boat, the dirt/sand/clay will go directly into the hold if there is room. (You must have room in the dredge for this to happen).
- The spawning of Valrei mobs has changed so that they spawn spread out across the server instead of in groups of 10.
- Keybind MILK added.
- Underground housing will now be enabled on PvP servers.
- Happy Easter! Hot cross buns have been added as a recipe, you’ll have to find out how to make it yourself though!
New housing addition
- SANDSTONE INTRODUCED:
- Will act like marble or slate vein.
- Will spawn randomly out of rock tiles across the server.
- Can be created with a transmutation rod.
- NEW ITEMS:
- Sandstone bricks (Sandstone shard + chisel).
- Sandstone slabs (Sandstone shard + chisel).
- Slate bricks (Slate shard + chisel).
- Slate slabs (Slate shard + chisel).
- Round stones (Rock shard + chisel).
- CHANGED ITEMS:
- Slate slabs now are created with 88kgs of slate shards and a chisel.
- Pottery bricks now require 5kgs of clay instead of 15.
- Pottery brick floors will have new textures.
- Stone slab house floors will have new texture.
- House stone slabs will be changing to sandstone slab flooring to retain the same texture (if this is not immediate it will be addressed).
- Round cobble roads are now paved with round stones.
- Rough cobble roads are now paved with colossus bricks.
- NEW WALL TYPES:
- Left arch.
- T arch.
- Right arch.
- NEW WALL TEXTURES:
- Rendered wall – Plain stone wall + 20kgs of clay
- Sandstone wall – 20 sandstone bricks and 20 mortar.
- Pottery brick wall – 20 pottery bricks and 20 mortar.
- Slate wall – 20 slate bricks and 20 mortar.
- Rounded stone wall – 20 round stones and 20 mortar.
- marble wall – 20 marble bricks and 20 mortar.
- NEW PAVEMENT TYPES:
- Sandstone slab pavement.
- Sandstone brick pavement.
- Slate slab pavement.
- Slate brick pavement (existing slate slab pavement will become slate brick pavement).
- Marble brick pavement.
- Pottery brick pavement.
- NEW FENCE TYPES:
- Pottery brick fence.
- Pottery brick iron fence.
- Pottery brick iron fence gate.
- Sandstone fence.
- Sandstone iron fence.
- Sandstone iron fence gate.
- Marble fence.
- Marble iron fence.
- Marble iron fence gate.
- Rendered fence.
- Rendered iron fence.
- Rendered iron fence gate.
- Slate fence.
- Slate iron fence.
- Slate iron fence gate.
- Round stone fence.
- Round stone iron fence.
- Round stone iron fence gate.
Siege weapon changes:
- CATAPULTS AND TREBUCHETS:
- New algorithm now used for Catapults/Trebuchet projectiles that properly takes into account starting power, gravity and firing angle of the siege weapon:
- Starting power determined by number of winches for catapult, and loaded amount for trebuchet – power directly relates to starting velocity (so 20 winches is 20m/s).
- Arc of the projectile is checked along it for any walls, floors, bridges or fences it hits, otherwise it will travel the full arc until it hits the ground.
- Anything within a small radius of the landing position will take damage, radius depends on the size of the thrown projectile.
- Weight, quality, and final velocity of the projectile all add into how much damage it deals to the things it lands on – metal and stone projectiles do the most damage.
- Projectiles still have a maximum of 20 damage per shot.
- Added new actions to catapults and trebuchets to allow changing of the firing angle.
- Firing angle defaults to 45 degrees, can be changed to be between 5 and 85 degrees.
- Added messages when winching and changing the firing angle of a catapult or trebuchet that will give an approximate firing distance of the projectile.
- Action time for winching now takes skill into account, will be 33% faster at 100 skill.
- Projectile landing messages now give a full breakdown of everything they hit, and how many of each thing – as well as naming which structure(s) received damage.
- BATTERING RAMS ADDED:
- Minimum 21 body strength to use it.
- Uses the War Machines skill for skill checks – action time is 33% faster at 100 skill with a base timer of 30 seconds.
- Checks a short area in front of the ram for anything to hit, first thing it hits will take damage. Area should be closely lined up with the model.
- Can only be used by one person at any time, user must be quite close to be able to use it.
- Damage dealt increased by the ram quality and the skill check result.
- Ram does double damage to walls underground.
- Citizen or ally with destroy wall permissions will deal bonus damage.
- Cannot be used on steep slopes.
- ARCHERY TOWER AND MAGIC TURRET CHANGES:
- Turrets and archery towers now have increased range based on their quality – up to 5x their base range at 100ql.
- Turrets and archery towers will now shoot faster based on quality – up to 33% faster at 100ql.
- Turrets that fail to fire anything when they have a chance to will now do a firing animation without sending out a projectile.
- Changed the projectile starting positions of turrets and archery towers to line up with their models – This should allow them to fire from anywhere they have proper line of sight to a target.
- Added a 3x bonus to damage when bashing arched walls manually.
Bug Fixes
- Bug fix: Fix for negative quality rift resources as participation reward.
- Bug fix: Fix to prevent most unique creatures from spawning inside a deed.
- The green, blue, black, and white dragon types use a different spawn mechanic and may still spawn in a village.
- Bug fix: Christmas trees and snowmen were removed from the mission items lists.
- Bug fix: Fix for offline tamed/charmed pets sometimes not logging back online with their owner.
- Bug fix: Addressed a few spelling and text errors.
- Bug fix: Hot stills can now be picked up from the ground if empty.
- Bug fix: You can now properly use the /join village command even if the village which recruited you has more than one word in its name.
- Bug fix: Some recipe fixes:
- Eggnog can no longer use itself to make more eggnog.
- Sausage skins can no longer be nested inside each other.
- Bug fix: Improved checks to allow pushing items from a house floor onto a bridge and from a bridge onto a house floor.
- Bug fix: Improved bridge checks, if a bridge is destroyed or decays, planted items on that bridge should no longer give the error message ‘You need to be on the same bridge’ when interacting with them.
- Bug fix: Addressed infrequent issue in which roof and floor damage exceeded 100.
- Bug fix: Fixed dual faith issues between Chaos and Freedom PvE servers.
- Leaving Libila on Chaos and joining no other deity will now properly set you to no deity when crossing back to Freedom servers.
- Bug fix: Deity colossi can now be destroyed by owner and/or mayor on a deed.
KNOWN ISSUES
- Deed export system is not currently configured for new pavement and house types. Will be addressed in the coming updates.
