Lowered the damage variance for battering rams, a fail will now deal 1/5th damage instead of none.
Capped damage given to projectiles when they land – should now be the same as whats dealt to whatever you hit.
Fixed cata/treb projectiles not hitting fences sometimes.
Lowered difficulty for using the battering ram – fences are also now lower difficulty than walls.
Planned floors/walls should now be properly ignored by cata/treb.
Rewrote how the checks worked for roofs and floors
A projectile that clearly passes through a roof now should hit it and land there.
The box it uses for this isn’t exact to the model, so if the projectile is going over the roof, try lowering your angle or power slightly
landing closer to the bottom of the roof than the top of it will be more accurate.
Lowered damage of archery towers and turrets
Turrets should now be able to fire from the top of a house or bridge
Archery towers now have a damage falloff, the further they fire, the less damage will be dealt
Gates and doors that both players can move through will no longer block attacks
Bugfix: Corrected text when prospecting sandstone veins
Bugfix: Sandstone slab floors can now be built
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