Patch Notes 16/JUN/17

Bridges 2.0

  • Bridges can now be planned and built inside caves.
  • Pottery, slate, sandstone, rendered and rounded stone bridges can now be built.
  • Minimum height from water level has been reduced to 1 dirt above water.
  • You can now pave bridges to match your roads by preparing them with mortar then paving them as you would a normal surface tile.
    • This does not apply to rope or wooden bridges

Other changes and additions:

  • The weight of an almanac has been reduced to .25 weight empty
  • Cooking times have been tweaked so that they are a bit faster than the previous patch.  Lag will be monitored with this setting.
  • When shearing sheep, the wool will now go directly into inventory instead of on the ground.
  • Spawn of Uttacha will now have more unique combat features on the Epic cluster.

Client Changes:

  • New combat log will colour code messages according to your relationship with the subjects.
  • The colours may be set by using the text colour options in the client settings.
  • (Unstable)New player texture compression has been added to improve performance in large gatherings.

Bug Fixes:

  • Bugfix:  Fixed the issue with not being able to improve metal mine doors when lump quality and skill should have allowed improvement.
  • Bugfix:  You can now dig near pavement without having to remove and replace it again.
  • Bugfix:  Restricted prospecting on reinforced floors.
  • Bugfix: You should no longer be able to surface mine next to bridge entrances/exits.
  • Bugfix: Contents from decayed Easter Eggs will have the same last owner as the egg itself.
  • Bugfix: Disembarking on a bridge should no longer make you stuck.
  • Bugfix:  Erupt ability should again work on sandstone and other veins.