Patch Notes 06/JUL/17

  • Wurmian dendrologists have noted that the girth of Olive and Chestnut trees has diminished. (olive and chestnut tree trunks are now thinner by 60%)
  • Cave entrances can now be reinforced, prepared, and paved like other cave floors.
  • Priests that can dig without going faithless can now dredge.
  • Bugfix: Fixed an issue where keys ended up in a bugged state if they were inside a bank or mailbox when the lock was destroyed.  Now the keys should be destroyed as well.
  • Bugfix: Fixed a bug that caused cave ceilings to examine as floors and requirement remove reinforcement permissions when above a reinforced floor.
  • Bugfix:  Fix for some underground bridges causing errors resulting in players rubberbanding as they travel across the bridge.
  • Bugfix: Hota should no longer break if there is a server restart during an active event – remaining pillars should spawn seconds before the shutdown.
  • Bugfix: Fixed the issue causing decayed organic material from being stuck in a your bank taking up a slot until server restart.
  • Bugfix:  Metallic Liquid will now come in a potion bottle when looted and will actually work when ‘smeared’ onto an item.
    • The imbue will start with 100 power, no matter what your actual skill is as long as the action succeeds.
    • Protect against items “cracking” 5 times, lose 20 power from the imbue every time it “forms cracks”
    • Protect against a single shatter. As long as the power of the imbue even exist listed on the item, it will be protected.
    • You can NOT smear another potion to “refill” the lost power, effect must be gone.

Client updates

  • 4.0 Client fix: Straightened out reinforced walls next to veins with cave detail set to high.
  • 4.0 Client fix: Wild hive message on screen should now appear again if you  do not have it hidden in settings.
  • 4.0 Client fix:  Rangefinder numbers are again visible when using a spyglass.
  • 4.0 Client fix: Corona position (glow) for some items was fixed from hovering above to a center position.
  • 4.0 Client fix: Fixed orientation issues of embarked players.
  • 4.0 Client fix: There should be no more ‘lightning’ flashes on animals, people and items.
  • 4.0 Client new:  Added a post-process tab in client settings to to add or remove some effects.
    • Bloom
    • FXAA (antialiasing)
    • Vignette
  • Bugfix:  Changed the orientation of pavement on bridges to match terrain paving.
  • Bugfix: Fixed the bumpy cave floor pavement as seen with cave detail set to high.
  • Deed planner exporter changes:
    • New wall/fence types and bushes as well as floors are now exported properly
    • Deed borders are exported as DeedPlanner border
    • If deed is coastal, all height values on map will be accurate. Otherwise, lowest point on plan will have height 5 when imported into the DeedPlanner