Added identify option to fragments when outside of inventory.
Removed player god favoured messages.
Tweaked max difficulty of archaeology actions to scale correctly at higher levels.
Changed the speed penalty of all plate helms to be the same.
Changed mask fragments to need 10 to combine them instead of 3.
Tweaked valrei fight movement code so deities don’t dance around in the same spot and waste their turn.
Mission Changes:
Changed how mission rewards are displayed and work.
Missions that weren’t giving rewards properly previously should now give them properly again.
Rewards overall should be a bit higher now, and display correctly on the mission window for each type of mission.
We’ll be monitoring completion rates and feedback on these and tweaking as needed in the coming weeks.
Tweaked chances for certain types of missions to spawn, lowered the chance of build epic structure missions to spawn overall.
Changed sacrifice creature missions so that you do not need to be a follower of the god to sacrifice the creature.
As long as you are in that god’s domain you will be able to sacrifice the creature, you will just not get any favor for it if you are not a follower of that god.
Fixed build epic structure missions so they properly accept newly built structures that are in the correct location.
Fixed creature related missions so they cannot spawn with baby creatures (lambs, foals, etc)
Fixed enemy missions on home servers so they have a chance to spawn properly at lower difficulty.
Fixed player god missions on non-epic servers so they don’t respawn.
Fixed valrei fights so that player gods aren’t thrown into random fights.
Fixed avatars spawning as the wrong kingdom for missions.
General Fixes:
Fixed rideable creatures with lingering traitor marks so they don’t resize to huge.
Fixed identifying fragments so it is possible while embarked.
Fixed destroying pavement while inside caves.
Fixed dragon armour so a metal brush cannot remove the colour from them.
Fixed fragments to not be smeltable.
Fixed combined fragments appearing with negative enchantments.
Fixed items in FSBs transferring to other bulk bins with their data intact.
Fixed tamed creatures having a mind of their own and wandering off sometimes.
Fixed traders so they will properly stock wagoner contracts.
Fixed kingdom influence messages reporting the wrong percentages.
Fixed creatures attacking through walls and from a long distance.
Fixed fragments to correctly send the imp icon all the time.
Fixed an issue with fragment materials.
Fixed an issue with using a portal from GV to Xanadu not keeping the starter deed information.
Fixed an issue with first time premium payments not syncing correctly with the login server.
Client Changes:
Added rain occlusion – rain and snow will no longer appear under roofs. (GLSL and FBO must be enabled in your client for this to properly work)
NOTE: This does not mean that paved tiles inside buildings will no longer have the snow texture.
New mine doors should only appear where they are placed.
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