Patch notes 8/NOV/17

General Changes:

  • Added identify option to fragments when outside of inventory.
  • Removed player god favoured messages.
  • Tweaked max difficulty of archaeology actions to scale correctly at higher levels.
  • Changed the speed penalty of all plate helms to be the same.
  • Changed mask fragments to need 10 to combine them instead of 3.
  • Tweaked valrei fight movement code so deities don’t dance around in the same spot and waste their turn.

Mission Changes:

  • Changed how mission rewards are displayed and work.
    • Missions that weren’t giving rewards properly previously should now give them properly again.
    • Rewards overall should be a bit higher now, and display correctly on the mission window for each type of mission.
    • We’ll be monitoring completion rates and feedback on these and tweaking as needed in the coming weeks.
  • Tweaked chances for certain types of missions to spawn, lowered the chance of build epic structure missions to spawn overall.
  • Changed sacrifice creature missions so that you do not need to be a follower of the god to sacrifice the creature.
    • As long as you are in that god’s domain you will be able to sacrifice the creature, you will just not get any favor for it if you are not a follower of that god.
  • Fixed build epic structure missions so they properly accept newly built structures that are in the correct location.
  • Fixed creature related missions so they cannot spawn with baby creatures (lambs, foals, etc)
  • Fixed enemy missions on home servers so they have a chance to spawn properly at lower difficulty.
  • Fixed player god missions on non-epic servers so they don’t respawn.
  • Fixed valrei fights so that player gods aren’t thrown into random fights.
  • Fixed avatars spawning as the wrong kingdom for missions.

General Fixes:

  • Fixed rideable creatures with lingering traitor marks so they don’t resize to huge.
  • Fixed identifying fragments so it is possible while embarked.
  • Fixed destroying pavement while inside caves.
  • Fixed dragon armour so a metal brush cannot remove the colour from them.
  • Fixed fragments to not be smeltable.
  • Fixed combined fragments appearing with negative enchantments.
  • Fixed items in FSBs transferring to other bulk bins with their data intact.
  • Fixed tamed creatures having a mind of their own and wandering off sometimes.
  • Fixed traders so they will properly stock wagoner contracts.
  • Fixed kingdom influence messages reporting the wrong percentages.
  • Fixed creatures attacking through walls and from a long distance.
  • Fixed fragments to correctly send the imp icon all the time.
  • Fixed an issue with fragment materials.
  • Fixed an issue with using a portal from GV to Xanadu not keeping the starter deed information.
  • Fixed an issue with first time premium payments not syncing correctly with the login server.

Client Changes:

  • Added rain occlusion – rain and snow will no longer appear under roofs. (GLSL and FBO must be enabled in your client for this to properly work)
    • NOTE: This does not mean that paved tiles inside buildings will no longer have the snow texture.
  • New mine doors should only appear where they are placed.