New: You can now move archaeological reports from one journal to another.
Activate report, right click the journal you want to move the page to, select ‘move report’.
New: You can now use a knife cut a 2kg portion of larger weight prepared foods.
New: Added a storage unit, the empty shelf.
New: Items can now be placed on more surfaces and containers:
NOTE: If the item is a container already, any items placed on it will be dropped on the ground when it is picked up, a message in event log will notify the player of this.
Large anvil
Large barrel
Tub
Empty shelf
Small barrel
Stone altar
Wood altar
Silver altar
Gold altar
Coffin
Well
Large magic chest
Small magic chest
Oil barrel
Wine barrel
Coffer
Cupboard
The following surfaces will also heat any item placed on them (so don’t place burnable items on them!):
Oven
Forge
Hota statue
Smelter
Still
New: Electrum has been discovered!
Electrum is an alloy created with gold and silver, using the metallurgy skill.
Material bonuses are:
Armour
.5% DR bonus
+2% glance rate bonus
-1% movement speed penalty
Weapon
-2.5% attack speed
-1% damage dealt
+5% bonus to damage dealt to hunter mobs
General
-10% damage taken
9x trader price
-20% decay damage taken+2.5% bonus to repair speed
+7.5% bonus to pendulum area of effect
+10% bonus to bash damage
Can be used to make statuettes
Can be used to make unicorn shoes
New: Electrum rune of Fo:
Can be used to reduce age of a creature.
Will reduce the age by a percentage of current age.
Creatures cannot be pregnant when this rune is used
The minimum age for creatures is Aged (12 months) (For reference, hell horses unhitch at Aged (29)
Change: Removed old copper needle creation
Before the all metal item changes, needles could be made from iron or copper, but copper could not be used to improve with., With the ability to create all items from all metals, this needle item is no longer valid, old versions may exist, so if you cannot improve a cloth item with a copper needle, it’s the old type.
Change: The resource you obtain from digging is now dependent on the tile type on which you are standing. You no longer need to dig in the NW corner.
Change: Imbues used on tools for creation of items now improve the quality of the result beyond the material’s limits. Also, minor bugs regarding creation with imbues have been resolved.
Change: Various text changes have been made to emoting on body parts.
Change: You will now be able to build on pavement outside of settlements without having to remove the pavement first as long as it’s not an official highway
(catseyed)
Change: Halter ropes can now be used to haul items up/down ladders.
Change: Players can now deny and/or remove kingdom office titles.
Change: Spawn rates have been increased upwards for unicorns and lava fiends.
Unicorns will spawn on grass, steppe and mycelium. Lava Fiends will spawn a bit more in caves and a small chance on rock.
Change: Achievement changes, additions and fixes.
Personal goals should now update properly when switching servers.
Mine an exquisite gemstone has been changed from a 99 quality gem to a star gem.
Perform 100000 actions goal now has a visible counter under Achievements entitled Actions Performed.
Pick five door locks text has been changed to Pick five locks to correctly reflect the achievement requirements.
Weight requirement for ‘Giant Fish” has been reduced from 190 kgs to 175 kgs
In an effort to address concerns of players running multiple alts through personal goals, we’ve added a common personal goal “Survived” which is be premium for 3 months. We’ve chosen 3 months as it limits the rush of alts rolled for easy missions to achieve quickly without penalising legitimate existing and new players, while still being within a complete-able time frame before the new system. We will continue to monitor and adjust if necessary.
Bug Fixes:
Bugfix: Various spelling and text issues fixed.
Bugfix: Creatures will no longer retain their Kingdom ID on server crossings.
Bugfix: Anchors and mooring anchors can now correctly be made of any metal type.
Bugfix: You can no longer use meditation teleports from within the HoTA zone.
Bugfix: Saddlebag window will now auto-close when you move out of range.
Bugfix: The bulk container unit now correctly says volume instead of weight.
Bugfix: Fix for logging in on a bridge which is no longer there.
Bugfix: Veins created with a Rod of Transmutation will now return the correct quality information when prospecting and the ore resulting from using a granite wand will be the correct quality.
Bugfix: Creatures will no longer transfer loyalty on server crossings which caused an intermittent issue with taming another animal.
Bugfix: Valrei quest items were removed from the ritual mission item list.
Bugfix: Fix for creating flour inside a container and the results getting deleted when the container is out of room.
Excess items will now go into inventory instead of being deleted.
Bugfix: Fix for not being able to drink from containers on deed. If you have open permission, you can now also right click – drink.
Bugfix: Fixed a misleading mining warning text when trying to open a double wide tunnel if the slopes were too steep.
Confusing message used to be: Another tunnel is too close. It would collapse.
Improved message: The mountainside would risk crumbling. You cannot tunnel here.
Solution: Surface mine down to reduce the slopes.
Bugfix: The title for 100 Faith will now be properly added.
Bugfix: Fixed a bug where a religion convert would fail if one of the players was mounted.
Bugfix: Multiplayer puppeteering is now working again.
Bugfix: Fixed the issue causing the error message ‘The water is too deep the creature would drown in the cage.’ where there was no deep water.
Bugfix: Needles were removed from the mission item list.
Bugfix: Rift necklace spell effect icon will now refer to necklace instead of bracelet when worn.
Bugfix: Attempting to enchant a lingonberry bush now gives an error message and does not use up your enchant ability for the day.
Bugfix: Fixed an issue which caused some items to drop to the ground when burying a player corpse in inventory.
Bugfix: Fixed crocodile and scorpion vehicle positioning so they don’t appear sunken into the ground and can now navigate the transitions between bridges/land and house floors.
Bugfix: Fixed an issue which allowed discardable items to be sold to the token using keybind sell.
Bugfix: Fixed fencing options appearing in the crafting window when creating them was not permitted and would result in an error.
Bugfix: Possible fix for the unexplained extra wooden items or bricks being created randomly via the crafting window.
Bugfix: Equipped containers now drop their contents to the ground if destroyed.
Bugfix: Repairable items will now show the ‘crumbles to dust’ message even outside containers (such as your inventory).
Bugfix: Burning now ignores the ‘must be on ground’ requirements for disposing of wooden items.
Bugfix: Armour penalty/bonus icons, timers and effects are now properly reset when changing armour types and upon logging into the game.
Bugfix: Action on items will now consider height distance when determining if object is too far away.
This will mean you can no longer access storage on higher floors and may require renovation of storage solutions
Bugfix: You will no longer go kos on a deed by accidentally targeting a spirit templar while in combat with a creature.
Bugfix: Necromancer summoned skeletons will no longer spam attack each other and spam the combat log on pve or kill each other on pvp.
Bugfix: You can access vehicle inventories from any seat if embarked on that vehicle. The range of accessing containers inside vehicles when not embarked has been improved.
Bugfix: Fix for “You are too busy” bug when using multiple combat options.
Client changes:
New: Added texture normal maps option to Adv. Graphics settings
NOTE: To avoid crashes on incompatible computers, It is DISABLED by default, you will need to enable it in the launcher as it cannot be changed ingame.
Bugfix: Corrected terrain glitch with diagonal gravel
Bugfix: Fixed issue where items placed on surfaces disappeared until relogging
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