Bugfix: Fixed a text error in the message when using pliers on a stone brick door
Bugfix: Fixed spelling inconsistencies with the word ‘untame’
Bugfix: Corrected a text error in archaeology event message
Bugfix: Fixed a spelling error with the word ‘unruly’
Bugfix: Fixed guards stopping before reaching their target when called
Bugfix: Guards will only need to be called once, and will leave mines to come help
Bugfix: Item damage will no longer occur at the very start of actions
Bugfix: Led creatures will no longer get stuck in mine entrances
Bugfix: Veins with greater than 10k ore will no longer be possible
Bugfix: You will now get an event message when trying to build fences with the incorrect item in the crafting window
Bugfix: Fixed mule and donkey foal sounds
Bugfix: Tree harvesting using a sickle will now scale the timer correctly considering rarity, quality, and enchantments on the sickle
Bugfix: Rifts on PvP servers will now start at the correct time
Bugfix: It is no longer possible to alter the height of a corner shared by a building wall using the Flatten and Level commands
Bugfix: Fixed issues with the “chance to produce twins” trait.
Creatures born with this trait will always be female, so that they can take advantage of it. Existing males with the trait will be changed to females.
Creatures with this trait can now properly give birth to male offspring
Twins will now be given different names from each other
Bugfix: Corrupt animals can now eat grass on PvE servers
Bugfix: Stopped the ‘Discard’ action from using fatigue
Bugfix: Artifacts can no longer be renamed using magical ink
Bugfix: Fixed grammar errors when using ‘it’s’ and ‘its’
Bugfix: Messages from ignored players won’t show in new chats
Bugfix: Animals will no longer eat food from different floors in a building
Bugfix: Donkeys will now be able to pull carts and wagons
Bugfix: Passengers disembarking vehicles onto bridges should no longer be launched into the air
Bugfix: Fixed a bug preventing players from getting points totaling up to exactly their animal husbandry level when breeding creatures
Bugfix: Added rarity colour to the text for rare traits in the Inspect Animal window
Bugfix: Fixed a crash happening when logging out
Bugfix: Fixed a sizing issue within the Inspect Animal window
Bugfix: Young animals will no longer show as being milkable within the Inspect Animal window
Bugfix: Sheep model will now show the correct stage when ready for shearing and when shorn
Bugfix: Links in the launcher are now fixed
Bugfix: Flame light source will now be in the correct position
Change: Sons of Nogump will no longer steal the following items:
Rare items
Unimprovable items
Items greater than 95ql
Artifacts
No-drop items
Royal items
Unique items
Coins
Gift items
Change: Unfinished items will now turn into finished items in the same location they sat at, and will no longer drop in front of the player upon completion
Change: Pregnancy timers have been reworked:
The time until an animal gives birth is now far more precise and ticks down more reliably.
Pregnancy time estimates now have variable accuracy and precision, based on Animal Husbandry skill. Your character’s estimate will be inaccurate by a random amount, like before, but now will become more accurate with skill, reaching 100% accuracy at 90 skill. The estimate is rounded to the nearest day at low skill, the nearest hour at 50-80 skill, and the nearest minute at 80+ skill.
Pregnancy time estimates will now be shown when breeding the creature and in the Inspect Animal window, in addition to examining the creature.
Pregnancy times on Defiance and Elevation are still significantly shorter than other servers.
Change: Improved event messages when equipping and taking items from creatures.
Change: Examine creature message improvements
Examining a creature will show non-trait-related details such as hunger and resource availability even if the creature has no traits
Examine messages will now use pronouns related to the creature’s sex more consistently.
Some messages have been consolidated into the same line to cut down on clutter.
Change: Resources within the Inspect Animal window will now show separate lines for milking and shearing
Change: Added the ability to untame creatures using the right click menu
Change: Small anvils are now usable on the ground
Change: Only uniques can bash walls now
Change: Increased rename limits from 20 characters to 32 (for player added descriptions)
Change: A player’s number of fat layers now has less impact on the weight carried by a mounted or hitched creature
Change: Items that are no-drop on death will now show “Deathkept” and/or “Starter” on tooltip hover
Change: Improved hay tile creation timer for new players
Change: Brass oil lamp now has an updated model
New: Halloween Event
New: Coffee, tea, and cocoa drinks added. You can find the seeds through foraging.
New: Added the ability to stop leading creatures by right clicking the rope
New: UI additions to help players know why they may be walking slowly
When < 10% stamina, the stamina bar will flash
When < 50% stamina and in water, the stamina bar will flash red
When moving with climbing toggled, the climb button will flash
When moving when weighed down at 25% or 5% speed, the heaviest item in the inventory will flash for several seconds
Each of these changes can be turned off by going to the Settings menu, navigating to the UI tab, and scrolling halfway down.
New: Reed seeds can now be planted in shallow water to create natural reed tiles. They require a depth of 29 dirts or less, on tiles with a slope of 20 or less.
New: Creatures can now be hitched to hitching posts regardless of their body strength. This opens up many more creatures to being hitchable
New: Gems that have favor stored in them will now display ‘Radiant’ in front of the name, in order to distinguish them more easily from non-vesseled gems
New: Items with skins applied will now show the name of the skin when examined
New: Players can now fillet meat and fish when riding an animal or embarked on a vehicle
New: Added key binding compatibility for spyglass “spy” and pendulum “use” actions
New: Egg laying creatures can now lay eggs on additional tile types including:
Enchanted grass, moss, steppe, lawn, normal bushes, and enchanted bushes
Mycelium, mycelium lawn, and mycelium bushes when corrupted by a Libila priest
New: When sending mail, the event message stating the time until arrival will also display the recipient’s name
New: Added a title for 100 Weaponsmithing. Congratulations Nineol!!!
New: Tweaks to Furnaces
Rarity adds a chance to skip cooldown ticks. 10%, 15%, and 20% respectively for rare, supreme, and fantastic furnaces
Added an event message for when fire is fading in a furnace
Ovens will now burn as long as forges
Fire state will now be visible for ovens, forges, and stills
New: Added 3 new ways to call the guards
Right-click the attacker > Attacks > Call Guards
Right-click the guard > Draft Guard
Right-click the tower > Call Guards
New: You can now leave a village that you are a citizen of (not a mayor) by right clicking your body/inventory/settlement token and going to Manage > Settlement > Leave Your Village. In addition, players can no longer be invited to a village via right-click if they are currently in a village, and must first leave their village (just like /vinvite)
New: Added Waybread as a starter food item. This is no-drop/no-trade.
New: Improved crafting weight requirement information when creating items
Added an event message showing the amount needed for an item
Added weight required to Crafting Recipe window
Added a back button the Crafting Recipe window
New: Tweaks to Fountains
Decorative fountains will become Wall Fountains and be functional
Fountains will only display the water flowing model if they have a liquid inside
When examining fountains, you will see an event message saying whether the fountain is filling with water because it is on a water source or not
New: Added an option to disable the in-game Wurmpedia window
New: Added a client option ‘High Transparency Water’ under the graphics tab. This should make underwater animals easier to see
New: Speed penalties from a player’s currently equipped armor will now show when hovering over the equipment weight icon in the character window
New: Status effects that have an accompanying spell effect will now show the power when hovering over them
This website uses cookies to improve your experience. We'll assume you're ok with this, but you can opt-out if you wish.AcceptPrivacy and cookie policy
Privacy & Cookies Policy
Privacy Overview
This website uses cookies to improve your experience while you navigate through the website. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may affect your browsing experience.
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.