Change: The modern renderer is now available on MacOS.
Change: The action queue will now display minutes and seconds for long actions instead of just total seconds.
Change: Moved the emote list popup to a more convenient location, below the Emotes button.
Change: Various changes to the journal window
You can now redeem adventure rewards (previously journal rewards) with a button below the listed adventure’s rewards.
Added a warning popup when redeeming rewards about some of the rewards not transferring to other servers after claiming them.
Active quest stage will now be highlighted with a different text colour.
Quest goals that are no longer needed to complete the quest stage will now be greyed out and have the checkbox removed to indicate they’re no longer relevant.
Journal window will now scale down properly on small game windows.
Journal window will now properly show in the center of the screen when first opened.
Bugfix: Fixed firepillar effect not changing tile type to lava on the new terrain renderer.
Bugfix: Fixed the black mesh appearing randomly over terrain after traveling for some distance.
Bugfix: Blood hit effect should no longer show on the screen randomly without actually taking damage.
Bugfix: Swimming in caves should no longer force switch to first person camera
Bugfix: Swap mouse buttons setting should work properly again. (To swap actions performed by left and right mouse buttons.)
Bugfix: Camera fixes
Fixed the camera jittering up and down randomly.
Fixed the player character jumping up for a frame randomly.
Fixed player shadows flickering.
Server Changelog
Change: Kingdom regalia item changes
All new kingdom regalia items will now have exactly 90 QL.
All existing kingdom regalia items below 90 QL are now set to exactly 90 QL.
All existing kingdom regalia items above 90 QL will retain their original QL.
Bugfix: Fixed the new Flatten and Level actions not properly triggering achievements or Journal goals when the action only requires adjusting the ground a single time.
Bugfix: Fixed the new Flatten and Level actions sometimes trying to achieve the wrong target height when some or all of the terrain involved is underwater.
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