Patch Notes 4-NOV-2025

Server Changelog

  • New: A new title has been added for 100 skill in Aggressive Fighting. Congratulations to Duriel!
  • Change: Updated creature pathfinding logic; this includes a fix so that guards will now attack creatures correctly.
  • Change: The Light and Snuff actions have been converted to the new action system and now work properly with toolbelts.
  • Bugfix: Fixed a typo in the name of the Executioner Large Axe skin.
  • Bugfix: Hitched creatures should no longer bounce up when going down slopes in caves.
  • Bugfix: Swimming creatures can once again be led off a dock if the drop leads directly into water.
  • Bugfix: Hauling items up and down ladders within buildings built on docks should now function consistently.
  • Bugfix: Hauling items placed on a wall or ceiling, or on a different tile than the player, is now blocked more consistently.
  • Bugfix: Fixed inconsistent capitalisation when hitching creatures to hitching posts.
  • Bugfix: Fixed an issue where bee smokers incorrectly required kindling to light and failed to update their name properly when lit.
  • Bugfix: Fixed a bug where dredged or foraged items bypassed max inventory weight limits upon being added to inventory.
  • Bugfix: Yo-yos and Pendulums now correctly apply enchant decay to the item being used, instead of the player’s currently activated item.
  • Bugfix: Meditation, Prayer, Sacrificing and Preaching actions no longer cause enchantment decay on the activated item or related objects such as rugs and altars.
  • Bugfix: Standing up from a chair no longer teleports you to the tile you target.

Client Changelog

  • Change: Added fallback fonts to improve game chat support for a wider range of characters.
  • Bugfix: Fixed an issue causing vehicles to jitter for a frame when entering or leaving caves.
  • Bugfix: Fixed an issue where placed items were sometimes going invisible.
  • Bugfix: Implemented various fixes to the fishing animation:
    • Fishing animations should no longer be applied to other players in local incorrectly.
    • Fishing will now show the correct animation for others before you cast.
    • Spear fishing will now show animations for observers.
  • Bugfix: Footstep sounds will now correctly use the floor material sound rather than the sound associated with the terrain underneath.
  • Bugfix: Resolved several engine issues that were causing “OpenGL errors” to appear in the game console.