New: Added a tree regrowth zone around the starter town on Guidance, increasing rate of tree spread and allowing trees to replace bushes.
New: New title has been added for 100 skill in Toymaking. Congrats Hailiah!
New: New title has been added for 100 skill in Axes. Congrats Rocklobster!
Change: Portalling away from Defiance/Epic will no longer cause a 10 minute cooldown for portalling to other non-Defiance/Epic servers.
Change: The Inspect Animal window now shows the same information regarding branding village, caretaker name, and taming loyalty that is shown when examining the creature.
Change: Placing items now has the minimum 5-second timer regardless of item weight on-deed. This has the same requirements as the 1-second timer for Push and Pull: You must be within a village where you have Load permissions.
Change: Goblin skulls, beer steins, skull cups, chess pieces, and bone fishing hooks will now decay. Goblin skulls, beer steins, chess pieces and skull cups have been made decorations, so they will not decay within settlements with at least 30 days of upkeep.
Change: Cross-kingdom mail is now enabled on PvP servers.
Bugfix: Fixed height clearance requirements for placing, pushing, and pulling items underneath bridges. You should now be able to move items underneath bridges as long as there is a reasonable amount of clearance between the item and the bridge.
Bugfix: Fixed a cause of the “Could not find height to stop at” error when placing or pushing items to the north or south.
Bugfix: Fixed the Tunnel action sometimes not warning that there is an open caves diagonal to the new cave exit, or warning when it shouldn’t.
Bugfix: Dirt dug to a pile will now have normal pickup permissions applied as if the digging player were the one to drop it to the ground.
Bugfix: Fixed an issue that could cause uniques to not die when killed.
Bugfix: Deities should no longer block Destroy Roof actions.
Bugfix: Caring for a caged creature now checks for things in the way between you and the cage, not between you and wherever the creature was prior to being caged.
Bugfix: Fixed grammar of message received when calling guards through chat.
Bugfix: Lighting bee smokers now takes the appropriate amount of time and gives skill, and once again requires it to be fueled.
Bugfix: Vynora priests are no longer warned against destroying floors, walls, or fences, and will no longer suffer any Faith loss from performing these actions, as intended by the 2018 priest update.
Bugfix: Planting a hedge or flower bed from inside a cave will no longer result in a bugged hedge or flower bed that cannot be interacted with properly. Existing bugged hedges and flower beds have been removed.
Bugfix: Fixed not being able to take over enemy vehicles on PvP after the vehicle owner has changed kingdoms.
Bugfix: Can no longer dominate hidden creatures
Bugfix: Village role “Drop” permission is now checked when dragging items to containers on the ground. This is not applied to locked containers or vehicles, or containers inside them, since those have their own permissions.
Bugfix: Fixed items being impossible to place along the ground if there is an item between the cursor and the target floor or bridge.
Bugfix: Location required for structure-building missions should now be much more randomized, instead of frequently requiring the same location many times in a row. A message is now sent on PVE servers when starting to build an Epic mission structure that would not qualify for any current mission. The message is only informative, and does not prevent creating the item.
Bugfix: Fixed items not updating their models when contents are added or removed, when the container is placed on another item or the Take action is used on contents.
Bugfix: Corrected “does not extend onto that tile” bug when placing an item on walls or fences.
Bugfix: Removed the ability to plan buggy walls underneath the bottom level of a house built on top of a dock.
Client Changelog
Change: Third person perspective will now cause the player to face the same direction the camera is facing, when the player is in combat.
Change: Only movement related key presses will now quit out of board games, instead of just pressing any key. This should allow you to interact with the UI better while playing games, such as opening the chat by pressing a key.
Bugfix: Fixed some particle effects attached to items scaling incorrectly, usually only visible when size runes are applied to the item.
Bugfix: Fixed the camera spinning when entering board games in certain situations.
Bugfix: Fixed player facing not updating in third person while mounted.
Bugfix: Fixed mount movement being blocked when moving off surface floors onto cave entrances.
Bugfix: Fixed some more instances of mount movement being blocked on floors incorrectly.
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