Patch Notes 10-FEB-2026

Server Changelog

  • Change: Enclosure calculations have been changed to mirror the recent pathfinding changes. This will have a slight effect on how creatures find food within penned areas, more accurately skip penned areas when spawning events and treasure hunts, and a few other small things.
    • Because of this, some more unconventional enclosures will work for allowing creatures to find food, including across bridges and floors/docks.
    • Examine messages on creatures now give more information about whether they consider themselves inside an enclosure, and what food the creature can see and will prioritise depending on distance. Food in pet bowls will have a higher priority, followed by items in containers, items on the ground, then grazing tiles (if the creature can graze).
    • Stationary and saddled creatures should once again travel to food they can see and back to the location they started from after eating.
    • Note: There are slight differences to old enclosure calculations, and in some larger pens the creature might not see itself as enclosed anymore. If their examine message says they can’t sense any food nearby this will usually be because they’re too far away from the food source – try moving the food closer.
  • Change: Converted all actions in the “Pet >” menu to new actions with some minor changes to old functionality.
    • “Go here”: This now provides more information about when movement will fail. It also no longer queues moves, instead the pet will just have one target location, wherever the last ‘go here’ was set. If used when the pet is fighting, they’ll drop their target and move to the given location, also dropping their lead if you’re leading them.
    • “Stop moving”: Replaces “Clear orders”. Will only do something if the pet is currently moving.
    • “Attack”: More information will be given about when a pet can target another creature, and reasons why it cannot. “Stop attacking” will be available when targeting the pet or the pet’s target if they’re in combat, though if they are currently fighting they may immediately re-target the opponent.
  • Change: Updated messages for building/planning walls that are blocked by skill. 
  • Change: Flattening and dropping dirt on paved tiles now only requires 20+ Body Strength to be more consistent with digging and pavement destruction.
  • Change: New player buffs are no longer shown when examining a player.
  • Change: To prevent unwanted damage and other unpredictable behavior, lava no longer spreads on its own. To compensate for this, lava now freezes on its own 1/4 as often as it used to, on average, so lava created through meditation abilities should stay around longer.
  • Change: When out of range of a Rift or Rift Scout Camp, Rift creatures will now attempt to find a new target within the area instead of immediately pathing back to the center of the area.
  • Change: Corrupt creatures can now graze on enchanted grass and steppe.
  • Bugfix: Fixed an issue with Rift creatures (at both Rifts and Rift Scout Camps) getting stuck when trying to path back to the center of their area.
  • Bugfix: Normal Colossi will no longer be removed when in a rift area.
  • Bugfix: Fixed newly placed merchants and creatures unloaded from cages falling off docks.
  • Bugfix: Mail returned due to being unclaimed too long will no longer lose any contents of the mailed items. All items inside the item being mailed should now be returned along with it.
  • Bugfix: Summoning players onto floors and bridges should no longer place them on ground below.
  • Bugfix: Disembarking in a buildings should no longer place you on the ground level below if you don’t have enter permissions on the building.
  • Bugfix: The check for greater than 90 cave entrance slope when installing a mine door should now occur consistently, not just when the cave entrance is facing certain directions.
  • Bugfix: Fixed inconsistent spelling of “filet”/”fillet” in fillleting actions. For consistency, it is now always spelled “fillet”, like the item.
  • Bugfix: Fixed a spelling error on the Colossus of Vynora.
  • Bugfix: Throwing snowballs at creatures will no longer cause the thrown items to accumulate in that creature’s inventory, and will be destroyed instead. Relevant messages have also been made more diverse and cleaned up for the sake of both grammar and reasonableness. For example, horses will no longer laugh or curse at you.
  • Bugfix: Fixed some settlement options showing on body when the player isn’t in a settlement.
  • Bugfix: Creature pathfinding under bridges should be more reliable, and should no longer let them walk through a bridge end from below.
  • Bugfix: Fixed an issue that could let some creatures get on top of roofs when they shouldn’t be able to.

Client Changelog

  • Bugfix: Floating items such as boats will no longer sway on docks above water.
  • Bugfix: Fixed certain ceilings causing walls above to render the wrong model variant, which then stuck out of the ceiling.

Art Changelog

  • New: Fixed pile of Blueberries showing as generic pile of items.
  • New: Fixed pile of Lingonberries showing as generic pile of items.
  • New: Added missing model for Medallions.
  • New: Many fences now have an upper floor model variant, meaning they won’t stick through the ceiling below.
  • Change: Modified many house walls and other building elements so as to prevent z-fighting (flickering between two textures when they display on the same plane)
    • If you encounter this again, please report this on the forum with more details so that we can fix any other instances of the issue.
  • Bugfix: Some wall types will no longer stick out through ceilings below.

Upcoming measuring jug bugfix notice

In the past, a bug allowed measuring jugs to have their volumes set even when the jug was contained inside another item. This allowed for measuring jugs, or sets of jugs, containing hundreds or thousands of times more volume than the items the jugs were contained in, allowing for easy storage of vast quantities of liquid inside containers where they should not fit. This bug was fixed, but many such bugged measuring jugs still exist inside containers that shouldn’t fit them. These items will be fixed in the near future:

  • This change is not occurring immediately. This is an advance notice that this fix will be made on the usual server restart two weeks after this update, on February 24.
  • Measuring jugs that should not fit in their current container will be moved up one level to the next container, checking all possible containers until finding one the measuring jug should fit in. For example, a 1-liter measuring jug stored in a flask inside a backpack inside your inventory will attempt to move to the backpack instead, and if it will not fit in the backpack, it will attempt to move to the inventory.
  • If the measuring jug cannot fit in any of the containers it is currently inside as described above, it will drop to the ground.
  • For measuring jugs held by players, this will occur when logging on. For other items, this will occur immediately once the fix is put into place.