Change: Floors on top of destroyed/unfinished supports will take more decay damage.
Change: Floors on top of supports can now be bashed without first destroying the house on top of them if one exists – if it does the floor will revert to a plan and cannot be removed without first removing the tile from the house.
Change: Dock supports can now be bashed without first destroying the floor on top of it – if there is a floor the support will revert to a plan.
Change: Affinities will now transfer to/from Defiance. On the first Defiance/NFI transfer after the update, the higher value of the two sets for an Affinity will be saved for each skill.
Bugfix: Fixed mining and tunneling failing silently if the action would create a new cave exit too close to an existing cave exit.
Bugfix: Removed duplicated “Remove reinforcement” entry in right-click menus on reinforced cave exits.
Bugfix: Corrected error message when trying to plan a building on a cave exit tile.
Bugfix: Fixed crude wooden rail fence gate animation and description.
Bugfix: Telling a pet to “Go here” on an adjacent tile will no longer report they can’t reach that location if they also start moving there.
Bugfix: Fixed some code issues causing problems with Defiance missions, such as missions being replaced even when in progress and/or not expired yet, or not being replaced at all.
Bugfix: Fixed Defiance mission-related event messages sometimes saying “waiting for help” instead of the actual new mission name.
Bugfix: Items and creatures will no longer fall through mine doors when dirt or sand is dropped on a nearby tile.
Bugfix: Fixed an issue that would prevent the player from being forced to stop dragging an item, such as when embarking on a vehicle while dragging a cart.
Bugfix: Line of sight checks involving floors, docks, and bridges as blocking objects have been updated to be more accurate.
Bugfix: Siege engine projectile checks for hitting floors, docks, and bridges have been updated to be more accurate.
Bugfix: Merchants and traders should no longer sometimes fall down to the ground floor after a server restart.
Bugfix: Due to buggy behavior, dishwater has been removed as a possible scrap material when crafting items.
Bugfix: Trying to cross by boat to a PvP server while having disabled PvP transfers will now show the correct message explaining that in event chat.
Bugfix: Fixed capitalization of tile type names in an error message when placing an item.
Bugfix: When checking for existing items that would block dropping or placing an item onto the ground, the correct tile should now be checked more reliably.
Client Changelog
New: All actions that were converted to the new actions system can now be quickbound to a key directly from the context menu, without requiring the keybind to be added to the client settings first.
New: Added a keybind to toggle mute all sound in the game client. The mute does not persist between client restarts. This can be bound to a key by using the settings menu, or by using the MUTE_SOUND keybind name in the “bind” console command.
New: Inventory item tooltip will now list the components required to complete the item.
New: Added multiple new action keybinds. These can be bound by the settings menu, or by using the console with those keybind names:
COLLECT_ASH
PAINT1, PAINT2
REMOVE_PAINT1, REMOVE_PAINT2
LOCKPICK
Change: Embark as driver keybind will now also work on animal mounts, activating the Ride action on those instead.
Bugfix: Hair and clothing colors in character window and character customization window should no longer differ from how they look in the game world.
Bugfix: Roofs in caves will no longer block and disable the third person camera on the surface above them.
Bugfix: Player’s target (and target bar) will now be cleared when changing servers.
Art Changelog
New: Crude wooden rail fences and gates now have their own models.
Bugfix: Fixed an issue preventing players from exiting some bridges.
Bugfix: Fixed various issues related to line of sight checks, making it so you couldn’t reach certain items.
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