Patch Notes 09-SEP-2026

Client Changelog

  • New: Added mount name and health display to the health bar UI component. The health bar tooltip will also show whether the mount is tamed.
  • New: You can now drag items from the “Activated:” field in your inventory.
  • Change: Portal window will now save the state of the “Show PvP servers” checkbox between client runs.
  • Change: Large reductions in overall client memory usage.
  • Bugfix: Fixed massive performance drops caused by shadow rendering at night when all moons were below horizon.
  • Bugfix: Fix object picking sometimes ignoring brace supports.
  • Bugfix: Console should no longer show a “CefWrapper load error” message when opening the in-game Wurmpedia.
  • Bugfix: In-game Wurmpedia should now open properly even if the game is running with elevated permissions on Windows.
  • Bugfix: Fixed distant areas erroneously showing as fully shadowed at certain times of day.
  • Bugfix: Fixed a flicker in creature animations when their model LoD switched during the animation (so when you got closer or farther away).
  • Bugfix: Fixed cave textures getting too stretched on some cave walls, floors and ceilings.
  • Bugfix: Items being removed from your inventory while you were dragging them should no longer crash the client.
  • Bugfix: Fences on docks should no longer align to terrain if their NW corner was on the same level as terrain.
  • Bugfix: Fixed a client crash when toggling “no_world_render” off while on Legacy renderer.
  • Bugfix: Possible fix for players sometimes rendering with broken textures.

Server Changelog

  • Change: Lurker in the Woods will now ignore branded, bred, tamed and dominated creatures.
  • Change: The old “copper needle” item type has been removed, and all existing items converted to the normal “needle” item type. All redundant crafting recipes involving “copper needles” have also been removed.
  • Change: You can no longer cast rebirth on uniques.
  • Bugfix: Coins no longer appear to stay on the ground after being sacrificed at an altar in large quantities.
  • Bugfix: Harvesting a bush will now appropriately grant bush-harvesting credit toward the “Harvest Seasonal Products” journal goal instead of acting as if you harvested a tree.
  • Bugfix: Improved map layer checks for actions in the new actions system, such as Repair and Lead.
  • Bugfix Various smelting pot bug fixes:
    • Smelting an item with Demise enchantments or damage salves will now mention them by name in the pop-up question, and they will be properly removed when the item is smelted.
    • Smelting an enchanted item no longer occasionally bugs out, leaving the item not smelted but still “busy”.
    • The resulting lump no longer has a creator name tag on it, since lumps are not intended to have them.
  • Bugfix: The crafting window now says “needle” instead of the sometimes-misleading “needle, iron”.
  • Bugfix: Wrath of Magranon spell bug fixes:
    • Wrath of Magranon now checks that the player has permission to modify a building when damaging fences inside a buildings.
    • Wrath of Magranon can now destroy building walls on PVE servers, as long as the player has permission to modify the building.
    • Wrath of Magranon will no longer damage creatures if permissions of the village the creature is in, or the village it is branded to, would disallow attacking that creature.
    • All of the above fixes should still allow for damaging creatures, walls, and fences in PVP as long as they belong to the enemy.
  • Bugfix: Fixed logic determining whether an existing building floor or fence is “not at the right height to fit into this building” when expanding a building to a new tile. This error message should only occur if the tile being added would result in a building with floor levels that do not match each other’s heights.
  • Bugfix: Unfinished item requirements shown when hovering the mouse will now include the size required, such as “small nails” instead of “nails”.
  • Bugfix: Branded creatures can no longer have Final Breath used on them.
  • Bugfix: Tents, bedrolls, and protected player and creature corpses can no longer be damaged by catapult by players who would be unable to loot the item.