- Added rarity glow to tools, weapons and shields in the character window.
- Added search to the Book of Wisdom.
- Fixed so that ready stances can be seen while mounted.
- Fixed so that the game no longer resets zoom when opening and
closing the map if it’s showing the same map. - Limit size of each action queue sent to server based on mind logic
instead of constant. - Allow up to 10 in-game configurable toolbelt arrangements, with key
bindings for load/save and next/prev. - Fix so water shore sound is not played while on land
- Added a keybind mapper to client settings
Client changelog 3.55-6297
- Rarity is now sent from server and shown in client for tools and weapons (including shields)
- Changed scope of bind ADD_TO_CRAFTING_WINDOW to include tile borders.
- Fix for FLATTEN_BORDER keybind
- Fix so can use BUTCHER keybind when corpse is in inventory or in a cart.
- Fix for no ambient sounds playing on Xanadu
Client changelog 3.51-6023
- Removed the default selection from the crafting window, but it will still auto select the last crafted item if that item can be crafted again.
- Potential fix for mouse jumping on Mac os when clicking and after dragging.
- Potential fix for a crash bug with lights.
- Potential fix for GLSL crash on Intel 4000 series.
- Potential fix for GLSL crash on Mac.
Client changelog 3.51-6005
- While moving mouse over a skill, its effective value is now shown. This applies to epic servers only.
- Text on large signs has been disabled for now as it was causing problems with unreadable scrambled text.
Client changelog 3.5-5980
- Potential fix for the weird colored text on signs
- Don’t render sign text on unfinished signs
- Fix for templars turning blue when there is water in the background
- Potential fix for a crash when using FBO on GeForce 7025
- Status timer text should now update correctly when the buff is improved
- Spelling fix for crafting window mouse-over tooltip
- Fix for all players having white hair with GLSL off
- Added a nice font for sign text rendering
- Fix for distance houses not showing paint with glsl on
- Maps no longer scale with texture size options
- The /support screen has been updated for ‘bugs’
Client changelog 3.4-5595
We know it’s been a long time since the last client changelog release, but we will definitely try to update it much more often from now on. Here are the most notable fixes and improvements from the past:
- More creature icons
- Various fixes for the crafting window
- Fixed bugs with keybinds
- Added fix for rendering water properly
- GLSL shadow performance improvements
- Basic LOD rendering
- Tons of rendering fixes and improvements
- Map, crafting window and recipes
- New keybinds TOGGLE_MAP, TOGGLE_CRAFTING_RECIPES, TOGGLE_CRAFTING and ADD_TO_CRAFTING_WINDOW
- Startup check for 64-bit java
- Added a fix for Turkish windows, not being enable to see Ironwood GUI.
- New splash screen
- Lots of other fixes
In the next client patch:
- Fix for weird colored text on large signs
- Text on signs no longer hovers in the air on unfinished signs
- Potential fix for spirit templars and smoke from the fire effect
- Even more creature icons
Client version 3.27-5272
- Hovering text on mouseover now wraps(there are no longer long one liner mission descriptions for example)
- Added option to undock friends tab into separate window
Client version 3.26-5208
- Added button on the quick bar to toggle the equipped backpack/quiver windows
- Swim height is now scaled after creature age, so young and old swim at the same height
- The option to harvest reed or kelp should now appear in the menu
- Made fence plans for stone fence non-blocking
- Fixed bug where we did not change icon on backpack and quiver slots
- Added inventory weight to show in the paper doll
Client version 3.26-5187
- Improved /support window
Client version 3.23-5183
- Added server status table to launcher
