Patch Notes 02-JUN-2026

Server Changelog

  • Change: Floors on top of destroyed/unfinished supports will take more decay damage.
  • Change: Floors on top of supports can now be bashed without first destroying the house on top of them if one exists – if it does the floor will revert to a plan and cannot be removed without first removing the tile from the house.
  • Change: Dock supports can now be bashed without first destroying the floor on top of it – if there is a floor the support will revert to a plan.
  • Change: Affinities will now transfer to/from Defiance. On the first Defiance/NFI transfer after the update, the higher value of the two sets for an Affinity will be saved for each skill.
  • Bugfix: Fixed mining and tunneling failing silently if the action would create a new cave exit too close to an existing cave exit.
  • Bugfix: Removed duplicated “Remove reinforcement” entry in right-click menus on reinforced cave exits.
  • Bugfix: Corrected error message when trying to plan a building on a cave exit tile.
  • Bugfix: Fixed crude wooden rail fence gate animation and description.
  • Bugfix: Telling a pet to “Go here” on an adjacent tile will no longer report they can’t reach that location if they also start moving there. 
  • Bugfix: Fixed some code issues causing problems with Defiance missions, such as missions being replaced even when in progress and/or not expired yet, or not being replaced at all.
  • Bugfix: Fixed Defiance mission-related event messages sometimes saying “waiting for help” instead of the actual new mission name.
  • Bugfix: Items and creatures will no longer fall through mine doors when dirt or sand is dropped on a nearby tile.
  • Bugfix: Fixed an issue that would prevent the player from being forced to stop dragging an item, such as when embarking on a vehicle while dragging a cart.
  • Bugfix: Line of sight checks involving floors, docks, and bridges as blocking objects have been updated to be more accurate.
  • Bugfix: Siege engine projectile checks for hitting floors, docks, and bridges have been updated to be more accurate.
  • Bugfix: Merchants and traders should no longer sometimes fall down to the ground floor after a server restart.
  • Bugfix: Due to buggy behavior, dishwater has been removed as a possible scrap material when crafting items.
  • Bugfix: Trying to cross by boat to a PvP server while having disabled PvP transfers will now show the correct message explaining that in event chat.
  • Bugfix: Fixed capitalization of tile type names in an error message when placing an item.
  • Bugfix: When checking for existing items that would block dropping or placing an item onto the ground, the correct tile should now be checked more reliably.

Client Changelog

  • New: All actions that were converted to the new actions system can now be quickbound to a key directly from the context menu, without requiring the keybind to be added to the client settings first.
  • New: Added a keybind to toggle mute all sound in the game client. The mute does not persist between client restarts. This can be bound to a key by using the settings menu, or by using the MUTE_SOUND keybind name in the “bind” console command.
  • New: Inventory item tooltip will now list the components required to complete the item.
  • New: Added multiple new action keybinds. These can be bound by the settings menu, or by using the console with those keybind names:
    • COLLECT_ASH
    • PAINT1, PAINT2
    • REMOVE_PAINT1, REMOVE_PAINT2
    • LOCKPICK
  • Change: Embark as driver keybind will now also work on animal mounts, activating the Ride action on those instead.
  • Bugfix: Hair and clothing colors in character window and character customization window should no longer differ from how they look in the game world.
  • Bugfix: Roofs in caves will no longer block and disable the third person camera on the surface above them.
  • Bugfix: Player’s target (and target bar) will now be cleared when changing servers.

Art Changelog

  • New: Crude wooden rail fences and gates now have their own models.

Hotfix #1 Notes

  • Change: PvP kills on Defiance will no longer cause affinities to be transferred between players. We’re looking to introduce an alternative mechanic to make up for this, see the feedback thread here: https://forum.wurmonline.com/index.php?/topic/211672-pvp-affinity-mechanics/
  • Bugfix: Fixed an issue preventing players from exiting some bridges.
  • Bugfix: Fixed various issues related to line of sight checks, making it so you couldn’t reach certain items.

May 2026 Monthly Skin

Supposedly, the first one of these was cut from a fallen dragon’s tooth, but blacksmiths have switched to more advanced materials by now.

This skin is available through May 2026 in the Marks shop.

The Dragon Fang skin can be applied to any longsword.

A slightly curved and slender sword, not dissimilar in shape to a dragon’s fang.

Monthly Skin Reruns

Here are this month’s skin reruns, available for purchase in the in-game silver shop only until the end of May 2026:

  • Bucket Helm (great helm)
  • Dark Maul (large maul)

Patch Notes 28-APR-2026

Server Changelog

  • New: A new fence and gate type, “crude wooden rail fence”, has been added and can be built by players. This fence type is simpler to construct than others, but is easier to bash and decays much more quickly, making them useful as temporary fencing during rifts, other events, and inside goblin camps:
    • They will now be used inside goblin camps instead of other fence types.
    • Crude wooden rail fences and gates 4 wooden beams to build, and uses wooden beams to repair and improve.
    • They cannot be built inside buildings.
    • Decay applied to them is much higher than for other fence types, increasing the higher the damage already is. Like other fences, they will not decay inside villages with at least 30 days of upkeep remaining, or inside goblin camps.
    • Bashing them does significantly more damage than it would to other wooden fences, except inside goblin camps.
    • Ritual of the Sun will not repair them unless they are inside a village.
    • For the sake of clarity, existing types of fencing built with wooden planks have been renamed: “Wooden fence” is now “Wooden post fence”, and “Crude wooden fence” is now “Wooden plank fence”.
    • The new fence type currently has the same appearance as wooden post fences. This is temporary, while the model for the new fence is being finalized.
  • Change: Boat transfers have been updated to be more reliable and should no longer leave passengers and their boats on different servers if an error occurs.
  • Change: Gravestones can now be used to bury corpses in caves and on surface rock.
  • Change: Karma Teleport can now select from normal spawn points as a destination, excluding tents.
  • Change: Rune colors now use a different method of selecting the color to make the results more varied.
  • Change: Right clicking a floor plan that cannot be removed now states what piece is blocking the floor from being removed.
  • Change: On PVE servers, using a portal now requires only 30 seconds of time since last being attacked. The requirement of 5 minutes is still in place on PVP servers.
  • Change: Players can now queue surface mining actions on tile borders.
  • Change: Venom arrows now work like Venom weapons, dealing scaling Poison damage (80% normal damage at 0 power, 100% at 100 power) but without instant death poison applied.
  • Bugfix: Select Bar Fixes:
    • The Repair action now shows the icon for the correct item type in the right-click menu when appropriate.
    • The Improve action now appears in the correct place in the right-click menu, and shows the correct icon, when targeting a roof, floor, or bridge part.
    • The Improve and Repair actions should now appear consistently in the select bar for finished walls, fences, floors, roofs, and bridge parts, and not when they are unbuilt or only partially built.
    • The Continue action should now appear consistently in the select bar for partially built walls, fences, floors, ceilings, and roofs, and not when they are completely unbuilt or already finished.
  • Bugfix: Removed duplicate “continue wall” action in right-click menus.
  • Bugfix: When opening a new tunnel, players and other creatures standing on that tile will now be correctly moved to the cave layer.
  • Bugfix: The select bar updating will no longer sometimes prevent new actions from being added to the action queue.
  • Bugfix: Fixed items close to the northwest corner of the server not being loaded properly when the server is started, or otherwise behaving strangely.
  • Bugfix: Fixed an issue where mining cave ceilings could be blocked by a floor incorrectly.
  • Bugfix: If a chicken coop or creature cage is destroyed in a manner that would put the contained creature item on the ground, the creature will now appear at that location instead of the item.
  • Bugfix: Loading locked items into vehicles is now possible without holding the key, as long as the player has permission to open the item.
  • Bugfix: Fixed an issue preventing the placement of items on top of other items near walls when the item being placed on is rotated.
  • Bugfix:  Flattening or leveling with a dredge now fails if all corners of the flattened tile or tile border are below your maximum dredging depth, to match the Dredge action.
  • Bugfix:  “Dredge” will no longer appear erroneously in menus when right-clicking areas above-ground that cannot be dredged.
  • Bugfix: Fixed some floors blocking tunneling.
  • Bugfix: Hitched horses stuck inside cave walls will no longer be repeatedly re-sent to the client, resulting in client performance drops.
  • Bugfix: Fixed locked containers from losing their lock when crossing servers.
  • Bugfix: Wound healing rate examine/hover text should now update immediately any time the wound’s severity changes. This should fix situations where a creature’s existing wound gets worse from an attack in combat or other source, but displays old healing rate information.
  • Bugfix: Fixed being able to create cave entrances with sloped upper borders when creating a wide cave entrance. It is no longer possible to expand a cave entrance if doing so would lower part of the upper border of the existing cave entrance.
  • Bugfix: The combat equipment QL curve is now properly applied to thrown weapons.
  • Bugfix: Throwing an item in combat should no longer have a chance to instantly destroy the item unless it is a bulk item, or liquid. The item may still break if throwing it happens to cause enough damage for the item’s total damage to exceed 100.
  • Bugfix: Eliminated redundant error message when failing to expand a cave entrance from inside a cave.
  • Bugfix: Locked containers will no longer lose track of their locks when changing servers.
  • Bugfix: Fish inside keep nets attached to a boat will now properly transfer with the rest of the boat.
  • Bugfix: Finishing a floor on an upper level of a building will no longer cause items on a floor on the ground to sink down visually to ground level beneath the floor.
  • Bugfix: Tunneling a cave entrance should no longer result in items that cannot be interacted with, items in the wrong item piles, or other problems resulting in items that cannot be seen or moved on the cave entrance.

Client Changelog

  • Change: Rendering of light glow effects should now be more performant.
  • Bugfix: Village recruitment board should now again show the recruitment ads instead of an empty window.
  • Bugfix: Fixed “Toggle selection outlines” button not playing UI sounds.
  • Bugfix: Turning the camera using the mouse or touchpad on Mac should no longer result in jittery movement.
  • Bugfix: UI scrolling behaviour on Mac should now be more consistent and smooth.
  • Bugfix: Rotating items while placing them using the touchpad on Mac should no longer make them spin too fast.
  • Bugfix: Crossing certain tiles on the client should no longer reload door models and break the door opening animations.
  • Bugfix: Riding a horse into a cave wall very fast should no longer cause you to disembark and make the horse invisible.

Art Changelog

  • New: Added piles for Valrei Item, Valrei Mission Item, Iron Rock and Eyes.
  • Change: Increased huge epic portal texture resolution.
  • Change: Modified tables, crates, bulk storage bins and benches so as to prevent z-fighting when they are pushed into each other. 
  • Bugfix: Fixed broken normal map on epic player portals.

April 2026 Monthly Skin

The Easter Bunny has heard your calls and allowed an anonymous sculptor to capture their likeness, for everyone to enjoy while waiting for the next Easter period

This skin is available through April 2026 in the Marks shop.

The Bunny Statue skin can be applied to a statue of boy and a statue of girl.

A cute statue of a bunny presenting an egg, somewhat larger than life.

Monthly Skin Reruns

Here are this month’s skin reruns, available for purchase in the in-game silver shop only until the end of April 2026:

  • Sigvard’s Wrath (huge axe)
  • Festive Light of the Gods (candelabra) 

Happy Easter!

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Easter is upon us again, and it seems the Easter Bunny is out on the prowl again, looking all over the lands of Wurm for those fresh and crisp carrots!

The Easter Event runs from Sunday, April 5 2026 10:00 CEST until Wednesday, April 15 2026 10:00 CEST.

How to participate
You can do your part in helping the Bunny fill his stomach by crafting an Easter Nest and placing a carrot inside.

Rewards
If you’re lucky, he might leave you one of the new kinds of Draconic Easter Eggs in return, or lead you on a treasure hunt to find the new Easter Wreath.

Last year’s event rewards are also available this time!

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wreath.png

Extras
During the entire event, we’ll also be running a 20% increase in skill gain and a 20% boost to affinity gain chance.

Happy Easter from the Wurm Online team!

February 2026 Monthly Skin

Warm up your interiors this winter with the Sunflower Meadow painting. Gazing at it is sure to remind you that summertime is just around the corner again!

This skin is available through February 2026 in the Marks shop.

The Sunflower Meadow skin can be applied to the new oil painting item.

A dreamy painting of a sunflower meadow.

Monthly Skin Reruns

Here are this month’s skin reruns, available for purchase in the in-game silver shop only until the end of February 2026:

  • Raider Axe (large axe)
  • Bjarne Backpack (backpack)

Patch Notes 17-FEB-2026

Server Changelog

  • New: Added an “oil painting” item, which can be created with Fine Carpentry skill.
  • Bugfix: Fixed a cause of creatures attempting to eat from containers they should not have been allowed to eat from. No actual eating occurred, only movement toward those items. For the sake of clarity, the only containers a creature should be able to eat from are hitching posts, feeding troughs, pet bowls, pottery bowls, and buckets.
  • Bugfix: Creatures will no longer eat items from the wrong floor of a building.
  • Bugfix: Fixed an issue that could cause creatures to still think about their food and run off after being led somewhere else.

Client Changelog

  • Bugfix: Fixed paintings and other items hung on walls disappearing when near the edge of the screen.
  • Bugfix: Fixed finicky mouse picking of thin items hung on walls, which was mainly an issue when trying to click on maps.

Patch Notes 20-JAN-2026

Server Changelog

  • Change: Silver chalices are now treated as decorations, no longer forming item piles or decaying on deed. All damage on existing silver chalices has been removed.
  • Change: The “drop” permission is no longer checked when moving an item to a trash heap, altar, or mailbox that is on the ground.
  • Change: Plumed Helm is now impable, using the Plate armour smithing skill.
  • Bugfix: It is no longer possible to drink quicksilver tonics from the ground or containers when you would not have permission to pick them up, or from corpses you are not allowed to loot.
  • Bugfix: The Inspect Animal window now shows who is caring for the creature even if that player is offline.
  • Bugfix: Bridges and other structures will no longer block collecting from resource nodes when they aren’t actually in the way.
  • Bugfix: Fixed being able to take items from behind a fence using world dragging.
  • Bugfix: Attempting to use the “Fill” action to fill a Julmust bottle with anything other than Julmust will now fail with an appropriate error message.
  • Bugfix: Julmust will now remain decay-free inside Julmust bottles, as advertised. All damage on existing Julmust has been removed.
  • Bugfix: Dragging piles of items to bulk storage should no longer sometimes cause some items left behind to be buggy or invisible.
  • Bugfix: Dragging items to item piles should no longer sometimes cause the item to remain visible on its old tile.
  • Bugfix: Fixed grammar error in village discord settings window.
  • Bugfix: The “You cannot build walls under the bottom floor of an existing building” error should no longer erroneously appear on lower levels of an existing building.
  • Bugfix: Fixed some issues related to planning adjacent floors near cave entrances.
  • Bugfix: Players should no longer get visually thrown off their boats after changing servers, requiring re-embarking.
    • Note: This is not a fix for the infamous transfer bug, that requires GM help to reunite with the boat. We are looking into that issue separately.

Client Changelog

  • Bugfix: Disembarking onto floors now works using key bindings.
  • Bugfix: Fixed mount movement becoming laggy after a creature is refreshed, such as when untaming it as you are riding on it.
  • Bugfix: Fixed shadows in legacy renderer being rendered only in front of player’s body while in third person.
  • Bugfix: Fixed some incomplete fence and wall types acting as colliders and blocking movement.
  • Bugfix: Fixed treasure map images being loaded into memory when they’re on the ground, taking up more memory than they need to.
  • Bugfix: Fixed the player sitting up in the air above the actual seats while embarking ships in third person.
  • Bugfix: Fixed the player sometimes appearing high up in the air for a split second when embarking vehicles as passenger.

Art Changelog

  • Bugfix: Butchered hell horses will now show the correct butchered corpse model.
  • Bugfix: Added missing distance textures for log walls.
  • Bugfix: Fixed holy site divine vision orb showing as generic paper map.

Patch Notes 13-JAN-2026

Server Changelog

  • New: Added a tree regrowth zone around the starter town on Guidance, increasing rate of tree spread and allowing trees to replace bushes.
  • New: New title has been added for 100 skill in Toymaking. Congrats Hailiah!
  • New: New title has been added for 100 skill in Axes. Congrats Rocklobster!
  • Change: Portalling away from Defiance/Epic will no longer cause a 10 minute cooldown for portalling to other non-Defiance/Epic servers.
  • Change: The Inspect Animal window now shows the same information regarding branding village, caretaker name, and taming loyalty that is shown when examining the creature.
  • Change: Placing items now has the minimum 5-second timer regardless of item weight on-deed. This has the same requirements as the 1-second timer for Push and Pull: You must be within a village where you have Load permissions.
  • Change: Goblin skulls, beer steins, skull cups, chess pieces, and bone fishing hooks will now decay. Goblin skulls, beer steins, chess pieces and skull cups have been made decorations, so they will not decay within settlements with at least 30 days of upkeep.
  • Change: Cross-kingdom mail is now enabled on PvP servers.
  • Bugfix: Fixed height clearance requirements for placing, pushing, and pulling items underneath bridges. You should now be able to move items underneath bridges as long as there is a reasonable amount of clearance between the item and the bridge.
  • Bugfix: Fixed a cause of the “Could not find height to stop at” error when placing or pushing items to the north or south.
  • Bugfix: Fixed the Tunnel action sometimes not warning that there is an open caves diagonal to the new cave exit, or warning when it shouldn’t.
  • Bugfix: Dirt dug to a pile will now have normal pickup permissions applied as if the digging player were the one to drop it to the ground.
  • Bugfix: Fixed an issue that could cause uniques to not die when killed.
  • Bugfix: Deities should no longer block Destroy Roof actions.
  • Bugfix: Caring for a caged creature now checks for things in the way between you and the cage, not between you and wherever the creature was prior to being caged.
  • Bugfix: Fixed grammar of message received when calling guards through chat.
  • Bugfix: Lighting bee smokers now takes the appropriate amount of time and gives skill, and once again requires it to be fueled.
  • Bugfix: Vynora priests are no longer warned against destroying floors, walls, or fences, and will no longer suffer any Faith loss from performing these actions, as intended by the 2018 priest update.
  • Bugfix: Planting a hedge or flower bed from inside a cave will no longer result in a bugged hedge or flower bed that cannot be interacted with properly. Existing bugged hedges and flower beds have been removed.
  • Bugfix: Fixed not being able to take over enemy vehicles on PvP after the vehicle owner has changed kingdoms.
  • Bugfix: Can no longer dominate hidden creatures
  • Bugfix: Village role “Drop” permission is now checked when dragging items to containers on the ground. This is not applied to locked containers or vehicles, or containers inside them, since those have their own permissions.
  • Bugfix: Fixed items being impossible to place along the ground if there is an item between the cursor and the target floor or bridge.
  • Bugfix: Location required for structure-building missions should now be much more randomized, instead of frequently requiring the same location many times in a row. A message is now sent on PVE servers when starting to build an Epic mission structure that would not qualify for any current mission. The message is only informative, and does not prevent creating the item.
  • Bugfix: Fixed items not updating their models when contents are added or removed, when the container is placed on another item or the Take action is used on contents.
  • Bugfix: Corrected “does not extend onto that tile” bug when placing an item on walls or fences.
  • Bugfix: Removed the ability to plan buggy walls underneath the bottom level of a house built on top of a dock.

Client Changelog

  • Change: Third person perspective will now cause the player to face the same direction the camera is facing, when the player is in combat.
  • Change: Only movement related key presses will now quit out of board games, instead of just pressing any key. This should allow you to interact with the UI better while playing games, such as opening the chat by pressing a key.
  • Bugfix: Fixed some particle effects attached to items scaling incorrectly, usually only visible when size runes are applied to the item.
  • Bugfix: Fixed the camera spinning when entering board games in certain situations.
  • Bugfix: Fixed player facing not updating in third person while mounted.
  • Bugfix: Fixed mount movement being blocked when moving off surface floors onto cave entrances.
  • Bugfix: Fixed some more instances of mount movement being blocked on floors incorrectly.