Patch Notes 09-SEP-2026

Client Changelog

  • New: Added mount name and health display to the health bar UI component. The health bar tooltip will also show whether the mount is tamed.
  • New: You can now drag items from the “Activated:” field in your inventory.
  • Change: Portal window will now save the state of the “Show PvP servers” checkbox between client runs.
  • Change: Large reductions in overall client memory usage.
  • Bugfix: Fixed massive performance drops caused by shadow rendering at night when all moons were below horizon.
  • Bugfix: Fix object picking sometimes ignoring brace supports.
  • Bugfix: Console should no longer show a “CefWrapper load error” message when opening the in-game Wurmpedia.
  • Bugfix: In-game Wurmpedia should now open properly even if the game is running with elevated permissions on Windows.
  • Bugfix: Fixed distant areas erroneously showing as fully shadowed at certain times of day.
  • Bugfix: Fixed a flicker in creature animations when their model LoD switched during the animation (so when you got closer or farther away).
  • Bugfix: Fixed cave textures getting too stretched on some cave walls, floors and ceilings.
  • Bugfix: Items being removed from your inventory while you were dragging them should no longer crash the client.
  • Bugfix: Fences on docks should no longer align to terrain if their NW corner was on the same level as terrain.
  • Bugfix: Fixed a client crash when toggling “no_world_render” off while on Legacy renderer.
  • Bugfix: Possible fix for players sometimes rendering with broken textures.

Server Changelog

  • Change: Lurker in the Woods will now ignore branded, bred, tamed and dominated creatures.
  • Change: The old “copper needle” item type has been removed, and all existing items converted to the normal “needle” item type. All redundant crafting recipes involving “copper needles” have also been removed.
  • Change: You can no longer cast rebirth on uniques.
  • Bugfix: Coins no longer appear to stay on the ground after being sacrificed at an altar in large quantities.
  • Bugfix: Harvesting a bush will now appropriately grant bush-harvesting credit toward the “Harvest Seasonal Products” journal goal instead of acting as if you harvested a tree.
  • Bugfix: Improved map layer checks for actions in the new actions system, such as Repair and Lead.
  • Bugfix Various smelting pot bug fixes:
    • Smelting an item with Demise enchantments or damage salves will now mention them by name in the pop-up question, and they will be properly removed when the item is smelted.
    • Smelting an enchanted item no longer occasionally bugs out, leaving the item not smelted but still “busy”.
    • The resulting lump no longer has a creator name tag on it, since lumps are not intended to have them.
  • Bugfix: The crafting window now says “needle” instead of the sometimes-misleading “needle, iron”.
  • Bugfix: Wrath of Magranon spell bug fixes:
    • Wrath of Magranon now checks that the player has permission to modify a building when damaging fences inside a buildings.
    • Wrath of Magranon can now destroy building walls on PVE servers, as long as the player has permission to modify the building.
    • Wrath of Magranon will no longer damage creatures if permissions of the village the creature is in, or the village it is branded to, would disallow attacking that creature.
    • All of the above fixes should still allow for damaging creatures, walls, and fences in PVP as long as they belong to the enemy.
  • Bugfix: Fixed logic determining whether an existing building floor or fence is “not at the right height to fit into this building” when expanding a building to a new tile. This error message should only occur if the tile being added would result in a building with floor levels that do not match each other’s heights.
  • Bugfix: Unfinished item requirements shown when hovering the mouse will now include the size required, such as “small nails” instead of “nails”.
  • Bugfix: Branded creatures can no longer have Final Breath used on them.
  • Bugfix: Tents, bedrolls, and protected player and creature corpses can no longer be damaged by catapult by players who would be unable to loot the item.

Patch Notes 25-AUG-2026

Client Changelog

  • New: The in-game Wurmpedia window should now work on MacOS.
  • New: The player will now show a different horse riding animation if the weapons are sheathed or the hand slots are empty.
  • New: The player will now show a different idle animation when there’s an item on their hip slot, to reduce clipping.
  • New: Clusters and servers in the portal window can now be selected from a list using a new dropdown button next to the cluster/server name to allow for quicker navigation.
  • Change: JCEF was replaced with our own library for handling web rendering using CEF – mainly used for in-game Wurmpedia for now, it should use significantly less memory and the CEF process should now always properly close after the game client shuts down.
  • Change: The Ambient Occlusion effect was replaced with a better looking and much faster version of it.
  • Change: Mouse picking world objects has been optimized and should no longer affect the client performance and framerate.
  • Change: Screen shake effect has been improved to be smoother.
  • Change: Wurmpedia window will now persist its position between opens and client restarts.
  • Change: Terrain rendering was improved to show more detailed tile textures.
  • Change: Changes to creatures looking at players
    • Creatures should no longer look at players performing actions several floors above or below them.
    • Creatures should now look at loud actions less often.
    • Creatures no longer look at the player when they’re showing the eating or other random idle animations.
    • Creature heads will return to their idle pose slower after looking at something.
  • Bugfix: Blood splatter should no longer be triggered by switching between first and third person perspective after it has previously failed to show.
  • Bugfix: Particle effects attached to players and creatures, such as blood splatter, should no longer break after playing once.
  • Bugfix: Death animation should now again play immediately upon death and so the corpse should show up quicker.
  • Bugfix: Other players should no longer go bald after removing their helmet.
  • Bugfix: Dropdown lists should now render a border correctly on all sides.
  • Bugfix: Non-resizable UI windows should no longer sometimes break when the game window is resized.
  • Bugfix: The game client should no longer sometimes keep running in the background after a regular shutdown or a crash.
  • Bugfix: Gale oil and lightning grease now have proper names and abbreviations when hovering over the item in a container.
  • Bugfix: Player heads should no longer sometimes stick through their headwear.
  • Bugfix: Fixed some text input fields not having a character limit.
  • Bugfix: Clicking the Wurmpedia button for a ceiling or floor support will now search for that type of ceiling or support, instead of the floor or roof it is attached to.
  • Bugfix: Using your sheathed weapons as a tool in actions will no longer show a duplicate of it in your hands, removing it from your sheath slot temporarily instead.
  • Bugfix: Many static size UI windows will now scale down to window size when the game window would otherwise be too small to display them.
  • Bugfix: Skill tracker anchored to bottom left should now display in its proper position after relogging.
  • Bugfix: Enabling shadows in the settings should now work without having to restart the client.
  • Bugfix: Looping action animations should no longer erroneously continue during later queued actions.
  • Bugfix: Shadow rendering should no longer leave a ghost shadow on the water when they’re disabled in the settings during client runtime.
  • Bugfix: Fences on stone supports should no longer sometimes display a shorter version of the fence model.
  • Bugfix: Item placing preview should now be visible under water on Modern renderer.
  • Bugfix: Fixed a client crash that happened sometimes when mouseovering the target creature status box.
  • Bugfix: The Valrei fight window list and fight display should now again display properly.
  • Bugfix: Many memory leak issues (including textures so impacting VRAM) have been fixed, which should especially be noticeable while traveling around the game world.
  • Bugfix: The frame limiter will no longer run when the client is still loading, which resulted in longer loading times.
  • Bugfix: Minor improvements to client startup time.

Server Changelog

  • New: New spawning zones have been put in place to ensure that creatures with pelts are more consistently available near New Dawn on Guidance.
  • Change: Clicking the Wurmpedia link on a bulk item will now search Wurmpedia for that specific type of item, and not simply “bulk item”.
  • Bugfix: Mining is now more consistent in terms of how many actions it takes to break down the same cave wall. This should prevent cases where the tile cannot be mined out and repeated actions may sometimes produce more rock shards/ore and sometimes result in a failure message.
  • Bugfix: Smearing lightning grease on boats properly fails now, instead of applying a lightning grease effect that has no effect on that type of vehicle.
  • Bugfix: Various fixes to messages when creating items:
    • Type of lump is more explicitly mentioned. For example: “You start to work with the zinc lump on the copper lump” or “You create a brass lump” instead of “You start to work with the lump on the lump” or “You create a lump”.
    • Items with specified sizes now have the size mentioned more consistently. For example: “large nails” instead of “nails”.
    • Failure messages no longer sometimes state that both items are below the necessary weight when only one of them is, or vice-versa.
    • Failure messages for items being below the necessary weight have been reworked for the sake of grammar and clarity.
  • Bugfix: Server stability improvement: Fixed possible cause of a recent Exodus crash.
  • Bugfix: Fixed another cause of saddles sometimes displaying with saddle bags or saddle sacks even when they have none.
  • Bugfix: Players should no longer look at other players performing loud actions around them (meant to only happen with creatures)

Art Changelog

  • Change: Hip slots were moved to the opposite side of the player model to reduce clipping with sheathed weapons.
  • Bugfix: Fixed market stall LOD distances.
  • Bugfix Fixed female characters using wrong armor meshes for drake and scale jackets, tassets and pants.
  • Bugfix Fixed tarred floor board terrain texture being low resolution.

July 2026 Monthly Skin

An exceptionally sharp and resilient carving knife. The blade has an intriguing pattern, flowing with shapes reminiscent of a strong ocean current.

This skin is available through July 2026 in the Marks shop.

The Silver Wave skin can be applied to any carving knife.

Monthly Skin Reruns

Here are this month’s skin reruns, available for purchase in the in-game silver shop only until the end of July 2026:

  • Harrowing Halberd (halberd)
  • Trusty Axe (small axe)

Patch Notes 23-JUL-2026

Server Changelog

  • Change: All color values of existing master cape items have been changed to match the client change to improve how the dye is shown on them.
    • Note: Some colors may differ slightly from how they looked before so it may require re-dyeing to keep the same look.
  • Bugfix: Fixed a rare server crash caused by pathfinding (cause of recent Elevation crash)

Client Changelog

  • Change: Capes should now display their color in a way that’s closer to how other armor pieces show it.
  • Bugfix: Corpses should again show up after a creature’s death when animations are disabled.
  • Bugfix: Upper floor walls should no longer stick out through the ceiling below.
  • Bugfix: Player character should no longer T-pose when animations are turned off in the settings.
  • Bugfix: Fixed mine door animations no longer playing

Art Changelog

  • New: Added support for sheathing the huge club
  • Bugfix: “Pick sprout” and “Prune” action animations should now show the sickle used for the action

Patch Notes 21-JUL-2026

Client Changelog

  • New: Animation system rework
    • Players will now open and close their hands depending on whether they have weapons equipped.
    • Animations should no longer be interrupted by movement, and now they’ll just play from the waist up while moving. This also means many more animations should correctly show when riding a mount or commanding a vehicle.
    • Walking and running animations should no longer snap between poses and should now be more fluid.
    • Player walking animations should now be better synced with the terrain, reducing foot sliding.
    • Looping animations (such as action animations) should no longer sometimes snap between poses.
    • Animations should no longer cancel other animations, but instead will be queued to happen after them, unless their priority is higher.
    • Combat should now show more of the animations that are supposed to play for different combat events, such as being stunned.
    • Player feet will now be more aligned to the terrain underneath, reducing the clipping when going up high slopes etc.
  • New: Added weapon sheathing.
    • You can now sheathe your weapons and shields to back and hip slots depending on the weapon type.
    • You can sheathe your weapons using the new quickbar buttons that can be added to the quickbar through the + button, or by using a new keybind (TOGGLE_SHEATHE), bound by default to the Backslash key ( \ ).
    • Your weapons will automatically unsheathe when you’re in combat (so if you have a target), and it should sheathe back when you exit combat.
    • Weapon sheathing is purely visual and should not affect any combat functionality.
  • New: Creatures will now randomly look at players walking around them. They will also glance at players performing loud actions in their vicinity
  • New: Mounts and hitched creatures will now look and lean towards the turning direction.
  • Bugfix: Walls and fences placed on top of other walls should no longer display a shorter variant of the wall, showing a gap between them.
  • Bugfix: The game should no longer freeze when placing items emitting particles.

Server Changelog

  • New: The master cape can now be dyed, with separate colour slots for the trim and the cape’s body.
    • All master capes have been set to a color resembling the old default color, so you will need to remove the current color using lye before dyeing it.
  • Change: Action timer for applying lightning grease and gale oil has been decreased from 20 seconds to 5 seconds.
  • Change: (PVE Only) Actions targeting wounds, such as bandaging, are no longer canceled by traveling too far away from where the action started. This should make these actions easier to perform while riding a vehicle. Moving too far away from the targeted creature or player will still cancel the action.
  • Change: Walls can now be supported by a perpendicular wall below on a corner. Left and right arches must be supported by the pillar side of the arch, T arches cannot be supported this way.
  • Change: Old champagne bottles will now again show the 10 year anniversary graphics.
  • Bugfix: Lighting a lantern attached to a vehicle should now light the lantern itself, instead of accidentally targeting the vehicle and making it extremely hot.
  • Bugfix: Fixed a bug with some floors or walls saying they’d collapse from lack of support erroneously in some cases.
  • Bugfix: Destruction of a wall or fence should no longer cause wall-hung items far above or below that wall to drop to the ground. Now, only items within the height range of the wall or fence will fall to the ground. Other values have also been tweaked to prevent items on adjacent walls or fences from falling down as well, although this may still occur in some cases where the item is fairly close to the wall or fence being destroyed.
  • Bugfix: Fixed upper-level floors getting in the way of mining a cave ceiling even when you’re standing on them.
  • Bugfix: Resolved an issue causing decay damage reduction runes to have the opposite of their intended effect. They will now reduce decay damage instead of increasing it.
  • Bugfix: Fixed some decay damage modifiers, including decay damage reduction runes, applying to all damage instead of only decay damage.
  • Bugfix: Fixed pawns being able to jump a piece on their first move in Chess.
  • Bugfix: Fixed misleading message when trying to ride certain items that can’t be embarked upon, such as small carts and hitching posts.
  • Bugfix: Changing colour of your armour or cape while it’s worn should now properly update your player model, without having to re-equip the item.
  • Bugfix: Fixed a bug causing some actions targeting a tile not not be blocked properly by fences.
  • Bugfix: “Reduce damage taken” runes no longer apply to decay damage.
  • Bugfix: Effects modifying damage taken by items, such as from material or runes, are now applied in many situations where they were previously absent. This includes, but is not limited to: Using a pendulum, damage to creature cages from having a creature unloaded or inside them, vehicles being hit by hostile creatures, and items being bashed by players.

Art Changelog

  • New: The following new animations for player emotes have been added: Call, Chuckle, Comfort, Cry, Curse, Dance, Disagree, Disbelieve, Fart, Flirt, Follow, Goodbye, Grovel, Hug, Insult, Kiss Hand, Kiss, Laugh, Lead, Poke, Roll with the Eyes, Slap, Spit, Tease, That Way, Tickle, Worry, Worship, Wrong Way
  • New: The following new animations for actions have been added: Close, Cultivate, Disarm, Eat, Examine, Feed, Light, Lock, Milking, Open, Pick sprout, Plant, Snuff, Sow, Talk (for NPCs), Tame, Track
  • Change: Upper fence portcullis reverted to previous (higher) version with wheels on top but now without ground reserve.
  • Change: Added the following 1st person animations for player actions to avoid head clipping through camera: Bow, Cut down, Dig, Mine, Push
  • Bugfix: Fixed “reelMetal.wom” errors that were showing up in the game console.
  • Bugfix: Fixed arrow heads and arrow head piles easily being hidden by terrain.
  • Bugfix: Shield bash sound is now properly in sync with the animation.

Patch Notes 07-JUL-2026

Server Changelog

  • New: Added title for 100 Ropemaking. Congrats Bombi!
  • New: Added titles for 100 Small Maul and 100 Warhammer. Congrats Rocklobstar!
  • Bugfix: Roaming depot loot should once again spawn at the correct quality level. The roaming depots will be enabled again on PvP servers shortly after the update.
  • Bugfix: Vision orb quality level is now properly capped at 100.
  • Bugfix: Picking up items placed on walls should no longer be erronously blocked by the floor below you.
  • Bugfix: Possible fixes for more blocker issues.
  • Bugfix: All instances of sleep candy should now properly be created with 75 quality. All existing sleep candy items will be changed to 75 quality.

June 2026 Monthly Skin

A bit more stylish of a container to store your best arrows in is here!

This skin is available through June 2026 in the Marks shop.

The Ethereal Quiver skin can be applied to any quiver.

A pleasantly shaped quiver with cross stitching made from soft leather.

Monthly Skin Reruns

Here are this month’s skin reruns, available for purchase in the in-game silver shop only until the end of June 2026:

  • Small Cherry Tree (marble planter)
  • Bunny Backpack (backpack)

Patch Notes 23-JUN-2026

Server Changelog

  • Change: Riding a creature and embarking on it as a passenger have been converted to the new action system, with the following improvements:
    • Riding a creature no longer requires manually leading it first, but only if leading would actually allow the player to ride it. This has all the requirements of the Lead action itself, and will fail with the same messages as the Lead action if leading would be impossible (e.g. no rope available). This will allow for skipping the “Lead” action entirely if it would succeed anyway and would allow riding the creature.
    • Fixed some minor typographical errors in related messages.
  • Bugfix: Various bugs related to dropping tents have been fixed:
    • The “ground is too wet” message will now only occur if part of the tile is below sea level. Previously, this also occurred at exactly sea level.
    • The “ground is too wet” check is now performed underground, not only on the surface, so dropping tents underwater in a cave is no longer possible. It is also no longer triggered by water on surrounding tiles aside from the one the tent is dropped on, or if the tent is being dropped on a floor or bridge.
    • Checks for village or perimeter are now only performed on the actual tile the tent is dropped on, not surrounding tiles.
  • Bugfix Fixed not being able to remove non-support floor plans inside a house.
  • Bugfix: Fixed cave walls getting in the way of building walls along their borders.
  • Bugfix: Fixed an issue with bridge walls blocking actions when the wall was on the other side of the tile.

Art Changelog

  • Bugfix: Fixed sealed wagoner crates missing a texture.
  • Bugfix: Fixed Metal fishing reels, Pile of oats, Hammer heads and Hammer piles of certain metals showing wrong model.
  • Bugfix: Fixed many cases of armor jackets clipping through drake hide cap neck shield.
  • Bugfix: Fixed back of the head easily sticking through great helm.

Patch Notes 02-JUN-2026

Server Changelog

  • Change: Floors on top of destroyed/unfinished supports will take more decay damage.
  • Change: Floors on top of supports can now be bashed without first destroying the house on top of them if one exists – if it does the floor will revert to a plan and cannot be removed without first removing the tile from the house.
  • Change: Dock supports can now be bashed without first destroying the floor on top of it – if there is a floor the support will revert to a plan.
  • Change: Affinities will now transfer to/from Defiance. On the first Defiance/NFI transfer after the update, the higher value of the two sets for an Affinity will be saved for each skill.
  • Bugfix: Fixed mining and tunneling failing silently if the action would create a new cave exit too close to an existing cave exit.
  • Bugfix: Removed duplicated “Remove reinforcement” entry in right-click menus on reinforced cave exits.
  • Bugfix: Corrected error message when trying to plan a building on a cave exit tile.
  • Bugfix: Fixed crude wooden rail fence gate animation and description.
  • Bugfix: Telling a pet to “Go here” on an adjacent tile will no longer report they can’t reach that location if they also start moving there. 
  • Bugfix: Fixed some code issues causing problems with Defiance missions, such as missions being replaced even when in progress and/or not expired yet, or not being replaced at all.
  • Bugfix: Fixed Defiance mission-related event messages sometimes saying “waiting for help” instead of the actual new mission name.
  • Bugfix: Items and creatures will no longer fall through mine doors when dirt or sand is dropped on a nearby tile.
  • Bugfix: Fixed an issue that would prevent the player from being forced to stop dragging an item, such as when embarking on a vehicle while dragging a cart.
  • Bugfix: Line of sight checks involving floors, docks, and bridges as blocking objects have been updated to be more accurate.
  • Bugfix: Siege engine projectile checks for hitting floors, docks, and bridges have been updated to be more accurate.
  • Bugfix: Merchants and traders should no longer sometimes fall down to the ground floor after a server restart.
  • Bugfix: Due to buggy behavior, dishwater has been removed as a possible scrap material when crafting items.
  • Bugfix: Trying to cross by boat to a PvP server while having disabled PvP transfers will now show the correct message explaining that in event chat.
  • Bugfix: Fixed capitalization of tile type names in an error message when placing an item.
  • Bugfix: When checking for existing items that would block dropping or placing an item onto the ground, the correct tile should now be checked more reliably.

Client Changelog

  • New: All actions that were converted to the new actions system can now be quickbound to a key directly from the context menu, without requiring the keybind to be added to the client settings first.
  • New: Added a keybind to toggle mute all sound in the game client. The mute does not persist between client restarts. This can be bound to a key by using the settings menu, or by using the MUTE_SOUND keybind name in the “bind” console command.
  • New: Inventory item tooltip will now list the components required to complete the item.
  • New: Added multiple new action keybinds. These can be bound by the settings menu, or by using the console with those keybind names:
    • COLLECT_ASH
    • PAINT1, PAINT2
    • REMOVE_PAINT1, REMOVE_PAINT2
    • LOCKPICK
  • Change: Embark as driver keybind will now also work on animal mounts, activating the Ride action on those instead.
  • Bugfix: Hair and clothing colors in character window and character customization window should no longer differ from how they look in the game world.
  • Bugfix: Roofs in caves will no longer block and disable the third person camera on the surface above them.
  • Bugfix: Player’s target (and target bar) will now be cleared when changing servers.

Art Changelog

  • New: Crude wooden rail fences and gates now have their own models.

Hotfix #1 Notes

  • Change: PvP kills on Defiance will no longer cause affinities to be transferred between players. We’re looking to introduce an alternative mechanic to make up for this, see the feedback thread here: https://forum.wurmonline.com/index.php?/topic/211672-pvp-affinity-mechanics/
  • Bugfix: Fixed an issue preventing players from exiting some bridges.
  • Bugfix: Fixed various issues related to line of sight checks, making it so you couldn’t reach certain items.

May 2026 Monthly Skin

Supposedly, the first one of these was cut from a fallen dragon’s tooth, but blacksmiths have switched to more advanced materials by now.

This skin is available through May 2026 in the Marks shop.

The Dragon Fang skin can be applied to any longsword.

A slightly curved and slender sword, not dissimilar in shape to a dragon’s fang.

Monthly Skin Reruns

Here are this month’s skin reruns, available for purchase in the in-game silver shop only until the end of May 2026:

  • Bucket Helm (great helm)
  • Dark Maul (large maul)