Patch Notes 28-APR-2026

Server Changelog

  • New: A new fence and gate type, “crude wooden rail fence”, has been added and can be built by players. This fence type is simpler to construct than others, but is easier to bash and decays much more quickly, making them useful as temporary fencing during rifts, other events, and inside goblin camps:
    • They will now be used inside goblin camps instead of other fence types.
    • Crude wooden rail fences and gates 4 wooden beams to build, and uses wooden beams to repair and improve.
    • They cannot be built inside buildings.
    • Decay applied to them is much higher than for other fence types, increasing the higher the damage already is. Like other fences, they will not decay inside villages with at least 30 days of upkeep remaining, or inside goblin camps.
    • Bashing them does significantly more damage than it would to other wooden fences, except inside goblin camps.
    • Ritual of the Sun will not repair them unless they are inside a village.
    • For the sake of clarity, existing types of fencing built with wooden planks have been renamed: “Wooden fence” is now “Wooden post fence”, and “Crude wooden fence” is now “Wooden plank fence”.
    • The new fence type currently has the same appearance as wooden post fences. This is temporary, while the model for the new fence is being finalized.
  • Change: Boat transfers have been updated to be more reliable and should no longer leave passengers and their boats on different servers if an error occurs.
  • Change: Gravestones can now be used to bury corpses in caves and on surface rock.
  • Change: Karma Teleport can now select from normal spawn points as a destination, excluding tents.
  • Change: Rune colors now use a different method of selecting the color to make the results more varied.
  • Change: Right clicking a floor plan that cannot be removed now states what piece is blocking the floor from being removed.
  • Change: On PVE servers, using a portal now requires only 30 seconds of time since last being attacked. The requirement of 5 minutes is still in place on PVP servers.
  • Change: Players can now queue surface mining actions on tile borders.
  • Change: Venom arrows now work like Venom weapons, dealing scaling Poison damage (80% normal damage at 0 power, 100% at 100 power) but without instant death poison applied.
  • Bugfix: Select Bar Fixes:
    • The Repair action now shows the icon for the correct item type in the right-click menu when appropriate.
    • The Improve action now appears in the correct place in the right-click menu, and shows the correct icon, when targeting a roof, floor, or bridge part.
    • The Improve and Repair actions should now appear consistently in the select bar for finished walls, fences, floors, roofs, and bridge parts, and not when they are unbuilt or only partially built.
    • The Continue action should now appear consistently in the select bar for partially built walls, fences, floors, ceilings, and roofs, and not when they are completely unbuilt or already finished.
  • Bugfix: Removed duplicate “continue wall” action in right-click menus.
  • Bugfix: When opening a new tunnel, players and other creatures standing on that tile will now be correctly moved to the cave layer.
  • Bugfix: The select bar updating will no longer sometimes prevent new actions from being added to the action queue.
  • Bugfix: Fixed items close to the northwest corner of the server not being loaded properly when the server is started, or otherwise behaving strangely.
  • Bugfix: Fixed an issue where mining cave ceilings could be blocked by a floor incorrectly.
  • Bugfix: If a chicken coop or creature cage is destroyed in a manner that would put the contained creature item on the ground, the creature will now appear at that location instead of the item.
  • Bugfix: Loading locked items into vehicles is now possible without holding the key, as long as the player has permission to open the item.
  • Bugfix: Fixed an issue preventing the placement of items on top of other items near walls when the item being placed on is rotated.
  • Bugfix:  Flattening or leveling with a dredge now fails if all corners of the flattened tile or tile border are below your maximum dredging depth, to match the Dredge action.
  • Bugfix:  “Dredge” will no longer appear erroneously in menus when right-clicking areas above-ground that cannot be dredged.
  • Bugfix: Fixed some floors blocking tunneling.
  • Bugfix: Hitched horses stuck inside cave walls will no longer be repeatedly re-sent to the client, resulting in client performance drops.
  • Bugfix: Fixed locked containers from losing their lock when crossing servers.
  • Bugfix: Wound healing rate examine/hover text should now update immediately any time the wound’s severity changes. This should fix situations where a creature’s existing wound gets worse from an attack in combat or other source, but displays old healing rate information.
  • Bugfix: Fixed being able to create cave entrances with sloped upper borders when creating a wide cave entrance. It is no longer possible to expand a cave entrance if doing so would lower part of the upper border of the existing cave entrance.
  • Bugfix: The combat equipment QL curve is now properly applied to thrown weapons.
  • Bugfix: Throwing an item in combat should no longer have a chance to instantly destroy the item unless it is a bulk item, or liquid. The item may still break if throwing it happens to cause enough damage for the item’s total damage to exceed 100.
  • Bugfix: Eliminated redundant error message when failing to expand a cave entrance from inside a cave.
  • Bugfix: Locked containers will no longer lose track of their locks when changing servers.
  • Bugfix: Fish inside keep nets attached to a boat will now properly transfer with the rest of the boat.
  • Bugfix: Finishing a floor on an upper level of a building will no longer cause items on a floor on the ground to sink down visually to ground level beneath the floor.
  • Bugfix: Tunneling a cave entrance should no longer result in items that cannot be interacted with, items in the wrong item piles, or other problems resulting in items that cannot be seen or moved on the cave entrance.

Client Changelog

  • Change: Rendering of light glow effects should now be more performant.
  • Bugfix: Village recruitment board should now again show the recruitment ads instead of an empty window.
  • Bugfix: Fixed “Toggle selection outlines” button not playing UI sounds.
  • Bugfix: Turning the camera using the mouse or touchpad on Mac should no longer result in jittery movement.
  • Bugfix: UI scrolling behaviour on Mac should now be more consistent and smooth.
  • Bugfix: Rotating items while placing them using the touchpad on Mac should no longer make them spin too fast.
  • Bugfix: Crossing certain tiles on the client should no longer reload door models and break the door opening animations.
  • Bugfix: Riding a horse into a cave wall very fast should no longer cause you to disembark and make the horse invisible.

Art Changelog

  • New: Added piles for Valrei Item, Valrei Mission Item, Iron Rock and Eyes.
  • Change: Increased huge epic portal texture resolution.
  • Change: Modified tables, crates, bulk storage bins and benches so as to prevent z-fighting when they are pushed into each other. 
  • Bugfix: Fixed broken normal map on epic player portals.

May’s Monthly Skin

Introducing the Marvellous Mallet! Experience unparalleled comfort and control with this meticulously crafted tool thanks to its woven leather grip and perfectly balanced walnut end plates, designed for both power and comfort. Carpentry and leatherworking will never be the same again.

The skin for the Marvellous Mallet will be available in the Marks shop at any settlement token through May.

Marvellous Mallet – “A meticulously crafted mallet, with walnut end plates and woven leather grip for increased comfort.”

Patch Notes 10-APR-2025

Server Changelog

  • New: Players will now receive a notification reminding them about quest-giving NPCs when logging in on Guidance if they haven’t started any quests yet.
  • New: A vertical beam of light has been added at New Dawn on Guidance, to make finding the way back there easier. The beam is visible in the sky at a distance, but fades out as you approach its location.
  • Change: Vehicles will now decay on starter deeds.
  • Change: Vehicles will now decay faster on Guidance.
  • Change: To help alleviate clutter, vehicles and animals within PvE starter deeds will now be hidden under the following circumstances:
    • Branded animals will be hidden if the last player to lead, ride or unhitch that animal is offline (or on another server) and the animal is saddled or otherwise incapable of moving on its own.
    • Non-boat vehicles, including small carts, will be hidden if the owner has been offline (or on another server) for more than one hour and the vehicle is not currently occupied or being dragged. Animals hitched to the vehicle will also be hidden and will remain hitched. Vehicles hidden in this manner will also decay over time.
    • Animals and vehicles will not be hidden if any nearby online players would be able to use them.
    • To reclaim a hidden animal or vehicle, find the nearby ‘Stable Master’ NPC, right click on them, and click on ‘Vehicles’ or ‘Animals’ in the ‘Reclaim’ menu. This will give you a list of all animals or vehicles hidden there that you have the appropriate permission to reclaim. You may reclaim any vehicle you own, can drag or can drive, and any animal you can lead or ride. The creature or vehicle will then appear next to the NPC for you to use.
  • Change: Fences on Guidance:
    • Fences may only be built within buildings or their designated yard tiles.
    • Fences outside of buildings or their valid, fully enclosed yards may not be repaired and will take accelerated decay damage over time.
    • Hedges planted outside of buildings or their valid, fully enclosed yards will not grow past the shortest growth stage and will shrink back to that level over time if taller than that already. Examining the hedge will tell you whether this is happening.
    • As a reminder, you can right-click your building and click ‘View Protection’ to see which yard tiles are currently valid and which still need to be enclosed properly.
  • Change: ‘Spider lairs’ that spawn lava spiders have been renamed to ‘Smoldering spider lairs’ in order to differentiate them from ‘Spider lairs’ that spawn huge spiders.
  • Bugfix: Fixed issue causing players to get stuck in a ‘refreshing’ state when logging into very busy areas.
  • Bugfix: Creature lairs on Guidance will no longer spawn creatures when bashed if those creatures are blocked from spawning on Guidance in the first place. These creature lairs will remove themselves over time.
  • Bugfix: Planning or building a ceiling now uses the correct building floor when checking skill, instead of one floor above it.

Art Changelog

  • New: Monthly skin – Dragon Helm.
  • Bugfix: Fixed wrong material mask used on unfinished wagons, and creature and ship transporters.

April’s Monthly Skin

Command the battlefield with this fearsome Dragon Helm, forged to strike dread into the hearts of your foes.

The skin for the Dragon Helm will be available in the Marks shop at any settlement token through April.

Dragon Helm – “An awe-inspiring specimen of a great helm.”

March’s Monthly Skin

Decorate your entryways with this beautiful and expertly crafted Rose Arch Trellis.

This skin for the rose trellis is available in the Marks shop at any settlement token through March.

Rose Arch Trellis – “Some climbing roses growing up a sturdy arch trellis with interwoven wooden panels.”

October’s Monthly Skin

This skin for the decorative ship is now available in the Marks Shop at any settlement token through October and November.

“Small Corbita – A detailed model of a corbita sits proudly on a polished wooden base.”

Patch Notes 17-JAN-2023 and January’s Monthly Skin!

Server Changelog

  • New : Stopped deletion of old accounts without premium.
    • Historically, we’ve deleted accounts that have never purchased premium time after 90 days of inactivity. Moving forward, we will not be deleting these accounts. The adverse effects of deletion on our customers have far outweighed the benefits of cleaning up these accounts. The effects of this change will be observed moving forward, and other changes may be made to inactive accounts in the future.
  • New: New title has been added for 100 skill in Staff. Congrats Ehizellbob!
  • New: New title has been added for 100 skill in Foraging. Congrats Muse!
  • New: New title has been added for 100 skill in Botanizing. Congrats Muse!
  • New: New title has been added for 100 skill in Coal-making. Congrats Welmari!
  • Bugfix: Fixed the message for missing blank map in cartography table.
  • Bugfix: You will now be able to copy a map from your locked cartography table.
  • Bugfix: Changed message for overlapping survey areas to make it slightly clearer that only overlapping parts have lower skillgain.
  • Change: Village stamps will now work on mini tokens from archaeology
  • Change: Treasure maps can now cross servers and display which server they came from but will be unable to be opened on any server but the original.

Client Changelog

  • Bugfix: Fixed item jitter when placing items in certain situations.
  • Bugfix: Fixed issues with facing direction on surveys when using 3rd person view.

Art Changelog

  • Bugfix: Stone slab piles model will no longer look like a box pile

January’s Monthly Skin: The Bucket Helm!

January’s “Bucket Helm” skin is fashionable and functional, with a solid metal liner for superior protection and blocking out the smells imbibed by it’s previous uses! Available through the month of January in the Marks Shop at any settlement token, this skin can be applied to any Great Helm to give it a unique and fancy look!

Patch Notes 12-July-2022 and July’s Monthly Skin

  • Bugfix: Fixed a text error in event message when planning a bridge.
  • Bugfix: Fixed a text error when failing to make a press/fruit press.
  • Change: Treasure map model will now be slightly larger when dropped/placed.

Note: Champions on Chaos will officially be removed with this update. Any champion that logs in will dechamp shortly after, with -5 to all characteristics instead of the normal -6; everything else functions as a normal dechamp.

July’s “Raider’s Axe” skin gives a sharp and spikey look to your Axe! Available through the month of July in the Marks Shop at any settlement token, this skin can be applied to any regular Axe (not Huge or Small) to give it a unique and fancy look.

Halloween Arrives In Wurm Online

Hey all you ghouls and goblins, it’s time to celebrate the season of creepiness! Slay your way through the forests, mountains, and deserts for your chance to find some new Halloween drops, and grab your shovel or trowel to dig up some grave- errrr, spooky themed archaeology fragments.

Note: The Spooktacular Skill Gain Event is not yet active and will begin with the scheduled update

October’s Monthly Skin

October’s “Seeker’s Lantern” skin will light up your world with a whole new style. Perfect to carry around as a light source, or to use as decor! Available through the month of October in the Marks Shop at any settlement token, this skin can be applied to a lantern to give it a unique and fancy look.