- Another minor/large update today removed most of the remaining movement lag. We are still working on reasons for being disembarked etc.
- Sleep bonus was awarded for these last days of extra downtime.
- Proper checks were added to make sure altars can only be used on ground. A problem with Sermons not working will be in the next update (Friday expected).
- More smelting tweaks.
Movement changes
- We are using a more direct movement system now, which should reduce round trip time and eventually improve accuracy. It will be easier to debug issues as well. Thank you for your patience with the number of restarts these last days, and the wonky movement situation especially on Xanadu. We’ll add sleep bonus in the next restart for your troubles!
- Smelting received an update so items should yield more proper amounts again.
- Allow anyone with pickup planted permissions to turn/move planted items where those permissions are valid. E.g. it uses structure permissions in houses and village role in village . Only owner can turn/move items off deed.
- Unplant items that have over 70 damage or their relative Ql is under 10QL. Also will not be able to plant items with under 10ql or items with over 70 damage.
- Allow “on deed” open fireplaces to auto-light and auto-fill if an oil barrel is on same deed. Note, Don’t need guards for auto-fill as on your deed.
- Fix for Hell Horse breath weapon.
- Allow flags (including banners) to just show description.
- Fix so creating a campfire using a kindling in a backpack will not spam event tab.
- Update so sounds start earlier for actions.
- Removed low nutrition penalty.
- Unloading catapults will now check if you’re able to carry the item you’re trying to unload.
Wurm Service Announcement: Planted items

In an upcoming update planted items with over 70 damage or less than 10 effective quality will no longer be planted and can be picked up by anyone off deed. On deed planted items will not be affected by this change. Please ensure all planted items are above 10 quality and have less than 70 damage if you wish to secure them.
-The Wurm Team
Movement System Updates
Today saw a few restarts as we implemented improvements on the movement system. The end result is a system that is more accurate in regards to location and improved movement within the game.
There were a few bugs (and bruises) as this was implemented but we are confident most, if not all have been eliminated. If you notice any issues with movement or displacement, please post them in the bug report section of our forums here: http://forum.wurmonline.com/index.php?/forum/28-server-bugs/
Weekly News #3 I come from a house down under
Guards and reinforcement fix
- Fix so guards can once again teleport into caves.
- (EPIC) Fix so unlawful citizens cannot remove mine reinforcements.
- Cave tiles that are reinforced (floors) now reduce the possibility of cave ins.
- Fixed an issue where you could load artifacts in to a catapult.
- Fix for invalid kingdoms on Chaos and HOTS kingdom on new players.
- Players on Epic can no longer move corpses when there are enemies nearby.
- Removed a warning from all players that had one since the majority of them were several years old.
News #2 Short ‘n’ Sweet
Mining fix
- Fixed some issues with mining within deeds.
- Moved the spawn point of Nathan to Spring Valleys for balancing.
Mail fix
- Fix for sending combined items in mail not having the proper cost.
Life Transfer fix
- Removed Life Transfer effect from armors due to unintended behaviour.
- Fix for floor, staircases and roof QL when just made.
- Fix so can continue building floors using menu.
- Removed “build staircase” option when no floor below is present.
- Fix for planting sign cooldown, so it ignores own village.
- Update so PLAN BUILDING is always available, and feedback is given when selected.


