- Fix for unlocked off deed vehicles, so can command them.
- Added rose trellis.
- Added Plant and Take ability for Large barrels and Tubs. All existing Large barrels and Tubs will be auto-planted. This is so these bigger containers can be used to hold dye to paint bigger items (providing you have the strength). This is in preparation for removing fountain backpacks etc.
- Fix for faster decaying buildings.
- Fix for missing turn options on various items.
- Fix so gates on deed cannot be managed by all citizens (unless they have the manage allowed objects permission).
- Fix so dropping a locked item will not change its owner.
Deity change option
- Due to a permissions bugfix which balanced Nahjo the deity lost the ability to mine and cut down trees. We hardcoded those back for now while we consider options.
- Allowed sacrificing on empty altars so that the actions can be stacked more easily.
- Added sorting of players in categories in manage screen (except manually added).
- When you ‘apply changes’ with someone with ‘manage item’ it will now auto-tick rest of options (except deny all).
- Removed message (on PvE) about needing 1 guard to enforce permissions.
- Made it possible to price iron keys.
- Fix so you cant attack branded animal (unless have permission to do so) (PvE).
- Fix so you can repair and improve items in your inventory whilst on deeds.
- Allow moving items from inventory to other containers without checking for pickup permission.
- Reset bridge id for creatures and items when a bridge part is destroyed.
- Removed switch skill as an option. (staff <-> spear).
- Fix for managing animals so deed “Manage allowed objects” works on them.
- Added a check for PvE so that you cannot Tame/Charm/Dominate a branded animal without the branded deeds permission.
- Spells lists are now sorted.
- Animal may ride permission allows leading (and riding) anywhere…
- Fix for loosing skill when destroying bridges parts.
- Fix so branded animals (on PvE) cannot be sacrificed.
- Fix so only certain animals can be given equipment (left option there for others with the hope of saddlebags in the future!)
News #80: Armour Me Like One Of Your French Knights
Brands fixes
- Fix for branding vanishing…(although some may have vanished this time).
- Fix so can lead branded animals if you have the brand village lead permission.
- Added ‘pass gates’ as deed permission, which (should) allow the players with that role permission to pass any gates that dont have their owner permissions (if they are managed by that deed).
- Disallowed getting hunted status on PvE.
- Fix for unhitching animals from a locked cart (PvE).
- Fix for picking locks.
Wurm Unlimited preorders
In only 2 weeks, on the 21st of October 2015, Wurm Unlimited becomes available via Steam!
You will be able to purchase the game in the Steam shop on the 21st and a while after at a 10% release discount for at least one week. We were hoping to be able to offer bundles deals for 2 as well as 4 players but that was also up to Valve who controls Steam and they didn’t offer us bundles for now.
If you want to ensure your copy already today, you can preorder the game at a 20% discount at http://www.wurmunlimited.com (the site is managed by dlgamer.eu so there’s a simple redirection). Once the game is released you will receive your Steam key via email from dlgamer.eu and can install and run the game as usual.
The FAQ for Wurm Unlimited is now available at http://forum.wurmonline.com/index.php?/topic/131135-faq/
Meanwhile, don’t forget to check out the new extensive permission system we released yesterday on Wurm Online!
Permission fixes
- Fix for Nahjo flattening / leveling in caves.
- Fix for allies in buildings, now checks the correct village (e.g. the owners village).
- Fix so planted items can be turned by the person who planted it.
- Beds with no permissions set, will allow anyone who has ‘may Enter’ on building to use it for free.
- Doors and Beds may now be managed by anyone who has manage permissions on the building.
New Permission System Live!
- New Permissions System! Notes about security http://forum.wurmonline.com/index.php?/topic/131410-new-permissions-security-hints/
- Note: We are working on fixing some issues with gates and mine door permissions
- Combined kindling will use the default weight when making a fire (forge, oven, campfire).
- Can now have a deed role for an Individual (non-citizen) role.
- Deed plan now available for mayors.
- Writs will vanish when examined / managed. Building can be managed by r-click or from manage menu.
- You can now attach locks without having the key on you on PvE (was already like this on PvP).
- You can now sacrifice keys when the lock still exists on same server.
- Repair keybind should now work correctly on fences and walls.
- Fences are now paintable.
- Added missing text for deed settings.
- Max number of branded animals is number of tiles / 11 (PvE).
- Fixed face masks overriding the face protection that some helmets give.
- Fixed leading animals who have a bridle equipped. You will always use the bridle to lead if it has one, even if you have a rope activated.
- Fixed an issue where you wouldn’t stop dragging items when you died.
- Fix for player gods, so they allow flatten and level in caves if they can mine.
News #79: Custom Maps for Wurm Unlimited
Fix for cave suffocation
- Reinforced cave floors will no longer result in dying to suffocation.
- Fixed dispelling imbuements. Imbuements will now be properly removed when they are dispelled.
- Fixed applying masonry ointments. The ointment should now work like other imbuements.




