Wurm Unlimited Announcement

Wurm Unlimited Logo

We at Code Club, together with Plug In Digital, are very proud to announce Wurm Unlimited – the next step for the Wurm Fantasy Sandbox!

Coming to Steam the 21st of October 2015, Wurm Unlimited allows you to play in the Wurm world locally on your PC and even host persistent servers yourselves.

The game is pretty much a full copy of the current MMO engine with Steam integration. The idea behind the release is to present the Wurm world to new players and also help players who never got into the game to experience it in a more relaxed way. Hopefully our current or previous players will find it entertaining as well.

There are initially two modes planned for release: “Adventure”, which is a predefined world with a few warring kingdoms to live in and explore, and “Creative” which is an undeveloped map. The main goal for the Adventure mode will be to find a way of becoming a deity on the moon Valrei which we think is suitable both for a single player and a group of players either cooperating or belonging to different kingdoms.

In both modes you can set your player to become a Game Master with the possibility to instantly create items, summon creatures, build and terraform faster in order to create the experience you want for other players or just fool around with the features. You can also copy the whole game directory of any mode and create own, custom modes. You will be able to tweak variables such as initial skill values, skill gain rate, action timers and max number of creatures. It will also be possible to connect servers to each other and travel between them in order to create large persistent clusters.

Go ahead and check out the Steam page at http://store.steampowered.com/app/366220!

We will also write compile an FAQ. If you have questions, please post them in the relevant thread in our forum section here.

Wurm and Code Club in a nutshell:
Code Club is the independent game developer behind the sandbox MMO Wurm Online.
Released commercially in 2006 the game is still unique in that it features a persistent non-instanced fantasy sandbox world with complex terraforming, a player driven economy, free location player housing and settlements coupled with a huge feature set.
Website: http://www.wurmonline.com

Plug in Digital in a nutshell:

Plug in Digital focuses on distributing video games on digital platforms. Our motto, “Your games everywhere” explains it all. The company provides turnkey solutions for worldwide distribution and trade marketing in order to support video games throughout their entire lifecycles. Working hand in hand with all major distribution platforms as well as the main retail and cloud gaming actors, Plug in Digital’s team ensures an outstanding exposure and monetization of your games.

For more information: http://www.plug-in-digital.com/.

Many chat channel changes and client update

  • Fix for trusted friends being able to loot your corpse.
  • Trade channel improvements. Added a colour to indicate if message is from current server.
  • Trade channel improvements. Added a colour to show the message has your name in it.
  • Trade channel improvements. Added server to message.
  • Fix for Village and Alliance text being wrong way round in profile.
  • Trade channel improvements. Added @<name> which can be used to replay to the specified person. Only shows for them.
  • Fix for trade channel reshowing when switched off (due to x-server trade messaged).
  • Added option in profile so can switch off getting start messages in chats.
  • Made wand of the seas create half the size islands in order to increase usability.
  • Added clause about attending the game when using keybinds in the game rules found at http://forum.wurmonline.com/index.php?/topic/123123-wurm-rules/
  • Made the same server trade messages a lighter blue.
  • Added server abbreviations for all trade messages.
  • Fix so the strength check for digging on roads is performed at start of dig action.
  • Fixed bug where we got more of same entity on the valrei map when reconnecting.
  • Moved character name to display before game title instead of after.
  • Added containers position remembering after logouts and for different resolutions.
  • Fixed wrong size of Valrei map.
  • Changed display default settings to make game start in fullscreen for new players.
  • Changed wounds sorting to make bandaged wounds go to the bottom of the list.
  • Added height display on hover when mallet or hammer is activated.
  • Added possibility to align player rotation with mount rotation (toggled off by default).
  • Changed border around items in character window to change color at any damage.

PayPal problems

Update: We managed to re-send the last 24 hours of transactions from PayPal successfully and the shop should now be functional again. A few transactions remain but we will sort them out at the latest tomorrow.

We are currently experiencing communication issues with PayPal. We are investigating the reasons but be prepared that payments using PayPal may take quite a while before they are going through since we will have to deal with them manually unless we manage to fix the reason behind the issue.