More Tower Guards AI

  • More work on tower guards to make them more responsive towards conquering. As a consequence the previous conquering ban has been lifted.
  • Miscommunication led to Chaos being excluded from the increased loot yesterday. Fixed.

Dragon loot tweaks

  • Dragon scale and hide loot amounts were increased on non-pvp servers.
  • There is now a pool for distributing dragon scale and hide pieces reserved for the more enabled characters with higher fight skill or characteristics and priests. Other players will still receive from the smaller pool and all players will receive blood as usual.
  • Unique meat is now protected from butchering.
  • Uniques should now bash mine doors more properly (was a bug).
  • A bug with Mine Door permissions remaining after destruction was fixed.

Fixed some collision issues

  • Some collision issues were fixed which should affect creatures pathing and players teleporting.
  • Removed scenario karma bonus when moving a deity on Valrei.
  • Removed negative reputation restriction for joining HOTS villages.
  • Below surface creatures are now more properly counted towards village ratio.
  • Fixed so sheep and bison are able to be milked.
  • Fix for bridge decay.

Premium time Awards and Unstable test at Java 8

  • We have been looking at retroactively fixing the premium time awards and these should start ticking in during the next day or two. You need to be off the Golden Valley server for it to work. Rewarding will be a bit off but in general you will receive a bit too much. Also you need to still be premium for the code to detect the missing awards.
  • The Unstable client now uses Java 8, so if you want to use it please update to the latest Java version at www.java.com. If this works well the standard game client will soon be using Java 8 as well, so it’s a good idea to update anyways. The unstable client can be downloaded at http://www.wurmonline.com/client/wurmclient_unstable.jnlp
  • Some issues with bridges and gates were fixed.
  • One reason for creatures moving through walls was found and fixed.
  • Fix to reduce bridge decay. Should not take any decay for a week after its been used.
  • Changed the QL levels between different bell sounds, as some sounds were not being played at all.