In this devblog, Budda delves into the world of movement code and the various desync issues that have cropped up over time. Check it out here: https://forum.wurmonline.com/index.php?/topic/169100-devblog-movement-desync/
Patch Notes: 14/MAR/19 Journal Tweaks

- New: You are now able to light furnaces if you are lacking a steel and flint with a kindling and a hot burnable item, both of which will be consumed.
- If you happened to throw away or lose your steel and flint, you can now use hot burning items (wooden tools, wooden scraps, logs, cotton, cloth) along with a kindling to light a forge or oven.
- Note that the item must be ‘burning’ and will be consumed when lighting the furnace.
- Reminder: You can create a campfire using just a wood scrap and a kindling in order to get your burning wood or cloth items hot enough to light the furnace.
- New: Added title for 100 pickaxe.
- Priest Change: Rite of Death is now able to be cast on Freedom servers but is a laundered version of the PvP ritual spell.
- Rite of Death on Freedom servers will not create mycelium and will not cause head wounds, but will give the sleep bonus and skill bonus.
- Priest Change: Updated the warning when using /transfer for the one time deity change to emphasize the WL/BL and pvp kingdom issues.
- Warning: Converting to a deity on Freedom then travelling to a Chaos kingdom that does not align with your deity you will lose all faith and abilities granted, and you will stop following that deity. Libila does not align with WL kingdoms and Fo/Vynora/Magranon do not align with BL kingdoms.
- Journal Change: A percentage indicator was added to some Journal entries which have multiple things required.
- Journal Change: Casting a global spell achievement is now awarded to the caster as well as those linked to the caster.
- Bugfix: Reworded the mouseover for Chop Down Some Trees journal entry to make it more clear that the action must result in a felled tree.
- Bugfix: Fixed a number of movement issues.
- Bugfix: Changed the calculation method for the antigank CR bonus to smooth out the number and prevent it from jumping around so much.
- ART: Fixed winter texture for all ages of bushes.
- ART: Fixed the issue of some trees and bushes not being visible in certain seasons with the setting of pretty trees turned off.
- ART: Infected and enchanted trees should no longer show fruit.
- ART: Added normal and specular maps to weapons, shields, most tools, transports and a variety of other metal items

- Bugfix: Fixed the issue where small animated items could be barely seen when using the place option.
- Bugfix: Fruit graphics have been removed from enchanted and infected trees as they cannot be harvested.
- Bugfix: Fixed animations glitching back and forward during walking
- Bugfix: After a year of vacation, birds have found their way back onto the skies of Wurm
Valrei International. 079
W.S.A. Extended downtime: Independence lag

With the increase in Independence lag again we will be moving the Independence back to the backup hardware on the 5th of March, 2019. This will mean another 1-2 hour time frame as we move everything and set all servers up to communicate with the server again.
After this Independence is intended to remain on the backup hardware until the move to AWS is performed, but may change depending on time frames
Devblog: Server issues postmortem and future hosting plans
In our latest devblog server admin Keenan goes over the server stability issues we’ve encountered recently, and some exciting plans for the future with hosting and moving to AWS.
W.S.A. Downtime and instability compensation

As a thank you for bearing with us while we deal with the extended lag issues on Independence and repeated downtime gamewide we have added 5 hours sleep bonus, up to the cap of 10 hours on all accounts. We also have a premium code for 3 days premium that can be redeemed on any account, simply type /redeemkey YKM74SCEI7UG-4F6EO5IMOS8S into the chat box ingame to enjoy three bonus days on us!
This coupon will be redeemable until server maintenance on the 7th of March, 2019.
Regards,
The Wurm team.
Valrei International. 078
Patch Notes: 21/FEB/19 Moving Independence Home

- Extended downtime due to moving the Independence server from it’s interim hardware back to its original hardware. We expect this downtime to last approximately 1-2 hours.
- A number of back end changes have been made to reduce lag spikes that occur every few hours. We will continue to monitor lag on every server and address ongoing spikes and general issues.
Bug Fixes:
- Bugfix: Examine info for small and large nails has been changed to metal instead of iron since nails can be other metals now.
- Bugfix: Fixed a bug that allowed multiple lines and reels to be placed into a fishing pole.
- Bugfix: Fixed deity/kingdom bonuses from epic scenarios leaking into freedom.
- Bugfix: Bashing Walls/Fences/Fence Plans/Mine Doors now requires you to stand still during the action, moving will now cancel the action.
- Bugfix: Lit items should no longer be snuffed after a server restart.
- Bugfix: Chicken coop capacity will now increase on the exact integer of quality – QL / 10 as already stated in the wiki.
Client update: 19/FEB/19 Head bobbing and animation tweaks

Patch Notes: 14/FEB/19 Visible Fruit and Head Bobbing

- Bugfix: Champions will now properly get 80 actual channelling instead of effective.
- Bugfix: Deny all permission on branded horses will now override deed permissions.
- Bugfix: Fix for piles of items that cannot be interacted with.
Client Changes:
- New: Added optional head bob during animations.
- This can be disabled in the Graphics tab of the Settings, under ‘Enable Head Bob’.
- New: Revamped the animations with smoother blending.
- New: Display fruit on harvestable trees and bushes.
- Bugfix: Fixed glitchy door, gate and mine door animations.
- Bugfix: Fixed player animations snaps and glitches.
- Bugfix: Fixed incorrect torch lamp flame size.
Art Changes:
- Someone’s gone and painted hearts on the sides of the sheep! Don’t kill them though, that would break their hearts.
- Bugfix: Animations of actions starting on floors will no longer use the building animation.



