Patch Notes 16/JUN/17

Bridges 2.0
- Bridges can now be planned and built inside caves.
- Pottery, slate, sandstone, rendered and rounded stone bridges can now be built.
- Minimum height from water level has been reduced to 1 dirt above water.
- You can now pave bridges to match your roads by preparing them with mortar then paving them as you would a normal surface tile.
- This does not apply to rope or wooden bridges
Other changes and additions:
- The weight of an almanac has been reduced to .25 weight empty
- Cooking times have been tweaked so that they are a bit faster than the previous patch. Lag will be monitored with this setting.
- When shearing sheep, the wool will now go directly into inventory instead of on the ground.
- Spawn of Uttacha will now have more unique combat features on the Epic cluster.
Client Changes:
- New combat log will colour code messages according to your relationship with the subjects.
- The colours may be set by using the text colour options in the client settings.
- (Unstable)New player texture compression has been added to improve performance in large gatherings.
Bug Fixes:
- Bugfix: Fixed the issue with not being able to improve metal mine doors when lump quality and skill should have allowed improvement.
- Bugfix: You can now dig near pavement without having to remove and replace it again.
- Bugfix: Restricted prospecting on reinforced floors.
- Bugfix: You should no longer be able to surface mine next to bridge entrances/exits.
- Bugfix: Contents from decayed Easter Eggs will have the same last owner as the egg itself.
- Bugfix: Disembarking on a bridge should no longer make you stuck.
- Bugfix: Erupt ability should again work on sandstone and other veins.
WSA: Rarity and cooking affinities poll.

With the introduction of affinities being gained from foods in 1.3 it was added that rarity of ingredients, cookers and utensils would change the end result affinity as well as boost timer length.
This has been raised several times as a point of contention, and while removing it is possible, it would upset those who have used rare+ parts to find the affinities they do like and want.
With the new calculation system, we had thought we removed the affinity calculations taking rarity into account, but unfortunately this is not possible without affecting those on the old system as well.
As such, we are launching an ingame poll to determine whether to remove the rarity effect changing affinity results.
If we remove rarity affecting the results all affinities found from rare+ parts will be the same as affinities found with common parts for BOTH systems.
PLEASE NOTE: Rare+ ingredients, utensils, and cookers would still boost affinity timer length compared to non rare components, they just would not change the resulting affinity.
We understand that this could lead to losses, which is why we are using a poll to gather your input on the matter.
The poll will last for 7 days, until around 17:00 Server time (UTC+1) on the 19th of June.
Regards,
The Wurm Team
Valrei International. 022
Patch Notes 8/JUN/17
- Clearing crops that have turned to weeds will now return one seed.
- Bugfix: Possible fix for the ‘stuck’ mine issues and invisible items.
- Bugfix: Blessed lamps should stop consuming fuel when planted on the new pavement types in mines.
Valrei International. 021
Patch Notes 1/JUN/17
DNS issue compensation.
This week we encountered some issues when our name server hosts migrated to a different platform. As some were unable to connect during this time we will be extending premium time on all existing premium accounts by 3 days to thank you all for your patience.
We will also be adding 5 hours sleep bonus to every account, up to a maximum of 10 hours. Sleeping in a bed, or doing anything that calculates sleep bonus will not reset this to 5 hours.
Changes
- Increased chance for reed and kelp tiles and reduced chance of grass overtaking a tile next to tundra.
- Map annotation limits have been raised to 100 for village and 150 for alliance.
- Harvest seasons which were changed in the last update may still be harvestable during their old season until that is finished and will then follow the changed season harvest.
- In an effort to reduce some server lag recipe and cooking polling has been slowed. You may notice that when cooking, all meals may not be ready at the same time.
- Grape and Rose trellises can now be crafted with their respective sprouts.
Bug Fixes
- Bugfix: Camera freezing issues (commonly known as the embark bug) when embarking a vehicle or mount after reconnecting have been addressed.
- Bugfix: Spells can again be cast on open helms.
- Bugfix: Certain bugged sandwiches should now work correctly.
- Bugfix: Trellises should now show an almost ripe message when examined and the time is right.
- Bugfix: Cave-in fix so that rock should not change to rock salt or sandstone.
- Bugfix: Trellises can now have sprouts and seedlings picked when available and can also be pruned.
WSA: DNS connectivity issues resolved

As the DNS hosts have finally migrated, the servers should be reachable by all players.
As some players were unable to connect for this period, we will be extending all premium accounts by 72 hours (3 days) during tomorrows update.
We’d like to thank you for your patience during these issues, and if you have made any modifications with your DNS servers or other files please ensure to revert those in case they cause issues later.
-The Wurm team.
WSA: DNS connectivity issues

Due to circumstances out of control our servers are currently having delays transferring domain hosts. We are in the process of pushing this through, but players may encounter difficulties in connecting.
In the meantime, check out the forums for up to date info when we have it.




