- Oleander can now be used as a herb in cooking
- Siege Weapons Bugs and Fixes Post-Live
- Fixed up the message for what buildings you hit.
- Added fail message on cata/treb.
- Lowered the damage variance for battering rams, a fail will now deal 1/5th damage instead of none.
- Capped damage given to projectiles when they land – should now be the same as whats dealt to whatever you hit.
- Fixed cata/treb projectiles not hitting fences sometimes.
- Lowered difficulty for using the battering ram – fences are also now lower difficulty than walls.
- Planned floors/walls should now be properly ignored by cata/treb.
- Rewrote how the checks worked for roofs and floors
- A projectile that clearly passes through a roof now should hit it and land there.
- The box it uses for this isn’t exact to the model, so if the projectile is going over the roof, try lowering your angle or power slightly
- landing closer to the bottom of the roof than the top of it will be more accurate.
- Lowered damage of archery towers and turrets
- Turrets should now be able to fire from the top of a house or bridge
- Archery towers now have a damage falloff, the further they fire, the less damage will be dealt
- Gates and doors that both players can move through will no longer block attacks
- Bugfix: Corrected text when prospecting sandstone veins
- Bugfix: Sandstone slab floors can now be built







