Fix for spell keybinds
- A bug with casting spells using keybinds was fixed.
- Plotted courses no longer clear when the commander changes.
- Chair names now display properly.
- Fixed issue with unloading boats, which couldn’t be unloaded anymore.
- Made it so you may not ninja loot your own corpse when enemies are around in PvP.
Chair Shenanigans and keybinds
- Bug Fix: No longer able to pick up or load an occupied chair.
- Bug Fix: You stand up from your chair when disconnecting.
- Bug Fix: Chairs can no longer be driven due to weird circumstances.
- Added safeguard for plot course allowing a person to swim across when their boat transfers without them.
- Bug Fix: Renaming chairs works and keeps the vehicle-like display.
- Grammar fixed on some special moves.
- Disabled turning ON PvP Travel Blocking while embarked on a boat as a passenger.
- Fix for new player kingdom being wrong when spawning on the Chaos server.
- Added SACRIFICE, MEDITATE, LOAD_CARGO and UNLOAD_CARGO binds
- Keybinds for spells have been added. The names of the binds will be the same as the spell name in most cases (where spaces are replaced with underscores). The bindings can also be set up from the ‘Options’ within the client, in the ‘Keybindings’ tab
- FILET key bind added
Better newbie equipment!
- New players now start with a long sword and leather armour in order to get a better chance of survival and discovering the game instead of ragequitting due to being owned by a pheasant.
- Fixed incorrect butchered cooked meat weight.
Weekly News #89 Watch out for the foggz!
Big Stuff – Spiral Stairs and plotting Boat Travel
- You can now build spiral stairs!
- You can now sail between servers by plotting a course on Freedom and Chaos: Plot course – Allows you to set a server destination on your boat. Any server border you cross will take you to the server you set, as if it was linked. Proper warning messages are given for Chaos as a destination. Due to the architecture of the Epic cluster this was not seen as a desired feature there.
- An old favourite returns: Added halter rope to lead up to 4 animals with single item.
- Mailing costs were reduced by approximately 90% and the double cost for other servers removed.
- Sleep bonus idle timeout option added. Sleep bonus will automatically turn off if no action or combat happens within 10 minutes. You can turn this off in your Profile.
- Added possibility to sit on royal lounge chaise.
- Updated server crossing messages so that they now tell driver and passengers what server and warn if you are crossing on to Chaos and if you have soon-to-be enemies in your boat.
- Added the spell Locate soul to custom deities.
- Added cooked meat drop instead of normal meat for hell/lava creatures.
- Added charcoal drop from hell hounds.
- Added possibility to put hot items into bulk containers.
- Made Ram spawn on grass and steppe.
- Made all chairs plantable.
- Fix for permissions blocking sitting.
- Two new shop signs images added. Tailor and Alchemy.
- Fix for grass not spreading properly in some situations.
- Fixed “add to crafting window” appearing on some chairs.
- Fixed possibility to sit on chairs below water.
- Fix for Dirt spell working on locked containers without permission.
- Fix for permissions checking on unlocked boats about to cross server borders.
Developer Q&A Chat log!
Thank you all for turning up to our Developer Q&A on IRC, for those of you who missed it, the chat log is available here: http://forum.wurmonline.com/index.php?/topic/135920-developer-qa-log-december-2015/
Sitting PLUS Client Memory Leak fix!
- You can now sit on most chairs and benches thanks to Warlander!
- A long lingering memory leak in the game client has finally been found and fixed. Thanks go to Mikael Nordell/Danoob for profiling opengl and explaining the solution!
- Artifact power and recharge messages are now more accurate.
- Added time until PMK titles refresh to Appointments window.
- Added a bury all action, which will bury the corpse and anything on it. Reverted Bury so it only bury the corpse.
- Fix so dragging a locked item into a container, does not change ownership.
- Another fix to bashing damage for unfinished walls and fences.
- Fix so splitting zombie milk keeps its zombie flag. (Also fix for zombie Zombie milk)
- Removed the 10% loss on making scale and drake armour.
- Fix for almost ripe messages on harvestable bushes and trees.
- Fix so diagonal roadways don’t revert to non-diagonal version when dug.
- Bugfix for time getting out of hand (as noted on Xanadu).
- Added possibility to see slopes with trowel.
- Fixed bury bind so it works on corpses in inventory. Added Bury_All keybind.
Burying improvements
- Changes to Bury:
When you bury it will also bury all items that were in the corpse.
You can now bury on rock and cliff tiles, but have to use a pickaxe.
You can now bury in caves using a pickaxe too and last but not least… bury corpse action can now give rare coins - Fix for mine door permissions not changing correctly when deed founded over them.
- Fix so clay will only lower every 50-100 dig actions.
- Fixed bug that stopped mayor from setting rent on beds in houses.
- Added check in so that if an animal is tamed, it can only be cared for by the tamer.
- Added plant to trellis. Plus they will be able to be used indoors.
- Fix so underwater mycelium will revert to dirt or kelp or reeds if not in HOTS kingdom.
- Allowed mycelium to spread over moss (as can now plant it)
- Fix so action queue can’t be used to bypass fatigue.
- Fix for PMK titles not becoming available based on land control
- Fix so if an animal is branded it does not check who last lead it. E.g. it always checks the brand permissions for branded animals.
- You can no longer put locked containers on merchants
Looms fit in Wagons, Crash bugfix
- Increased the internal size of wagons so looms fit.
- Fix for off-deed gate permissions so citizens of “xxx” will work (and allies of “xxx”) e.g. it correctly now checks for the gates owners settlement.
- Fix so emotes on tiles work.
- Missions that require you to drain permanent settlements should no longer appear.
- Unfinished walls now take damage from attacks a lot faster.
- You should no longer be able to plan fences and walls on top of unfinished ones.
- Valrei quest items and treasure chests now spawn more based on map size, which means an increase on for instance Elevation.
- Fix for server crashes (was caused by flowers.. flower-power!)
- Update so ‘harvestable’ hover text can only show for trees and bushes are within the correct age limits.


