Fix for citizen group not working correctly for structure permissions. It was only working on deed, now should also work off deed.
Removed bulk containers 5% decay when its on a deed with over a months upkeep.
Removed option to “add to crafting window” for kiln, gnomes and lairs.
Fix so a non-villager can grow hedges using wild growth if have correct permissions.
Fix for unlocked attached boatlocks and padlocks. E.g. they are also locked when attached to something, this is to help with some going unlocked on crossing servers.
Changed so summoning a worg, removes any current pets. This should stop people have multiple pets after casting summon worg.
Fix so planted items are always moveable and turnable by the person who planted it.
Added more items to the list of items that shouldn’t appear in sacrifice missions.
Removed menu option to blow up a building.
Cobra King and Lady of the Lake no longer should show up as mission targets.
Added sanity checks for Hell Strength.
Fix for branded creatures taking on kingdom from brand (PvP).
Partial fix for chaos permissions. Feedback on what else needs doing required.
Fix so small chests can be unlocked/locked whilst in inventory.
Added gentle push/pull actions.
Fix so cant trade merchant contract on that merchant.
Fix so necklace, ring, bracelet, ball and chain will now form piles.
Added destroy options for bell towers and snowmen.
Fix so anyone who can manage a building can attach a lock.
Fix to allow most enemy actions in buildings.
Removed hunted status on non-home servers and non-pvp servers.
Added a right-click option on tabs called ‘clear tab’. This will empty the content of the tab.
Added gravel and floorboards to road type, so diagonal gravel and floorboards are now displayed correctly.
Allow tile transitions to render when tile decorations/detail is on a lower value. E.g. Very Sparse is only setting that will not show tile transitions.
The legacy fountains inside smaller containers have been changed a bit. Their function is exactly the same as before in most respects but are named “unstable source rift”. These rifts will disappear in a bit more than a year from now. When they disappear any items inside will either end up in the container they are in at that time or outside on the ground if they don’t fit.
Rifts are made from magic and not from stone, so they can not be improved.
We will add features that compensate for the loss of most or all of the functionality that these provide up until then.
‘/tinvite <player>’ command has been added. This command lets you invite a player to your team. The player who is being invited must have /invitations turned on.
Using archery target will no longer give double event messages.
The ‘Shield of the Gone’ status icon will now appear properly, like the other meditation passive status icons.
The /stuck command can no longer be used in combat
Possible fix for uneven creature distribution on large maps. Seeing the result of this will probably take a week or two and note that creatures usually don’t spawn in the vicinity of online players.
Allow settlement may pass gates work even if some permissions exists for gate.
Fix for feeling bad about bashing floors when you have modify permissions.
Removed possibility to attack your own mount on PvE servers.
You should now be able to invite offline players to your village using /recruit <playername>. The player should use the command /join. Check /help for reference.
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