Seafarers have located routes to and from the Xanadu islands! The eastern borders of the islands aligned with Independence and the western borders of Release and Pristine are now open for travel. Weird currents lead from Xanadu to Deliverance and Release and routes have been established. Furthermore – and this is probably not a coincidence – the Epic portals now have started listing Xanadu as a possible target.
Fixed bug where settlement deeds could not be traded away from non-premium players
Since yesterday you now receive all upkeep back when disbanding a settlement. We also fixed a very old bug where the game gave minimum 5 silver when disbanding for no apparent reason. Some deeds disbanding however received 5 silver too little in refund since yesterday, which will be reimbursed.
The cost for any perimeter tiles you have already purchased is now deducted from the cost when expanding with normal settlement tiles (so you don’t have to pay again).
There was an old setting where deeds on Chaos had free disbands since PMK introduction. This setting was removed.
Scale/drake leather is now split up between those who receive blood at 80+butchering skill check*0.20 ql. (‘butchering skill check’ will be 0-100)
Sorcery/Epic ability items no longer drop all the time in unique corpses. 50% for non-dragon and only occasionally for dragons.
Unique corpses may no longer be buried in order to prevent griefing
Fix for valrei items found on corpse, so they are owned by the corpse initially
Only check village butcher permissions if its not in your inventory
Today we solved the lag situation on Xanadu. We will slowly increase creature count.
We will look at the mineral disposition early next week. Some ore tiles may relocate at that time (might be as early as Monday) so you may want to try to mine as much as possible until then. Overall ore count should increase though, since it seems a lot too concentrated or rare so you will find new ore tiles in the vicinity.
First of all we have to warn that registrations and password retrieval emails for gmail is failing. We are working on trying to resolve the situation.
We are respawning the uniques all over the board, sometimes of special types. A bit more often than once per month a new unique will spawn as well in the future.
The loot for uniques have changed. Every premium player in the vicinity of the kill will receive some blood in their inventory. This blood is best used to create alchemic potions together with some source salt. Source salt is found in mines or by boiling Source. Every uniques blood creates different types of potions. Usually these potions can be used to enhance a tool in order to for instance increase the max improvement qualitylevel or initial qualitylevel of items created. Furthermore you may find rare of even fantastic bones that can be used to transfer that rarity to an enchantable item. Also you may be able to butcher the skull of a unique. Models for that are coming. The amount of drake and scale yield has been tweaked and severely reduced since it respawns more often instead. There are also small chances of Sorcery items on non-dragon uniques, as well as Seryll and pre-mixed substances(potions) on Valrei creatures.
Mail C.O.D cost when receiving should now be properly updated for containers
To lock an item, you now need to have the key for the lock in inventory
Non-prems may now transfer deeds to premium players. In order to prevent bugs with disbanding, never-been-premiums deed holders may not accept citizens since the characters may become deleted. If a never-been-premium account is deleted, the settlement will disband.
Colossus of Vynora and Magranon may now be built by their followers
Fixed bug which caused inability to add roles
Target hex on Valrei is now saved over restarts
Various Hots PMK aggressive triggers bugfixes
Epic mission respawning bugfix
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