
As of the 1st of March 2020 GMT Real Money Trading will no longer be allowed within game rules. Read More…

As of the 1st of March 2020 GMT Real Money Trading will no longer be allowed within game rules. Read More…


| Independence | 6PM Fri UTC |
| Deliverance | 10PM Fri UTC |
| Pristine | 2AM Sat UTC |
| Chaos | 6AM Sat UTC |
| Celebration | 10AM Sat UTC |
| Xanadu | 2PM Sat UTC |
| Exodus | 6PM Sat UTC |
| Release | 10PM Sat UTC |
| Serenity | 2AM Sun UTC |
| Desertion | 6AM Sun UTC |
| Affliction | 10AM Sun UTC |
| Elevation | 2PM Sun UTC |
Jackal is a hostile alien server with a vastly different aesthetic to the lands of Freedom.

We at Code Club, together with Plug In Digital, are very proud to announce Wurm Unlimited – the next step for the Wurm Fantasy Sandbox!
Coming to Steam the 21st of October 2015, Wurm Unlimited allows you to play in the Wurm world locally on your PC and even host persistent servers yourselves.
The game is pretty much a full copy of the current MMO engine with Steam integration. The idea behind the release is to present the Wurm world to new players and also help players who never got into the game to experience it in a more relaxed way. Hopefully our current or previous players will find it entertaining as well.
There are initially two modes planned for release: “Adventure”, which is a predefined world with a few warring kingdoms to live in and explore, and “Creative” which is an undeveloped map. The main goal for the Adventure mode will be to find a way of becoming a deity on the moon Valrei which we think is suitable both for a single player and a group of players either cooperating or belonging to different kingdoms.
In both modes you can set your player to become a Game Master with the possibility to instantly create items, summon creatures, build and terraform faster in order to create the experience you want for other players or just fool around with the features. You can also copy the whole game directory of any mode and create own, custom modes. You will be able to tweak variables such as initial skill values, skill gain rate, action timers and max number of creatures. It will also be possible to connect servers to each other and travel between them in order to create large persistent clusters.
Go ahead and check out the Steam page at http://store.steampowered.com/app/366220!
We will also write compile an FAQ. If you have questions, please post them in the relevant thread in our forum section here.
Wurm and Code Club in a nutshell:
Code Club is the independent game developer behind the sandbox MMO Wurm Online.
Released commercially in 2006 the game is still unique in that it features a persistent non-instanced fantasy sandbox world with complex terraforming, a player driven economy, free location player housing and settlements coupled with a huge feature set.
Website: http://www.wurmonline.com
Plug in Digital in a nutshell:
Plug in Digital focuses on distributing video games on digital platforms. Our motto, “Your games everywhere” explains it all. The company provides turnkey solutions for worldwide distribution and trade marketing in order to support video games throughout their entire lifecycles. Working hand in hand with all major distribution platforms as well as the main retail and cloud gaming actors, Plug in Digital’s team ensures an outstanding exposure and monetization of your games.
For more information: http://www.plug-in-digital.com/.

Bridges, Stairs, and new Boat models are online!
Huge thanks go to especially Tich, Budda, Alectrys, Saroman, Alex and Erik for bringing this feature to Wurm!
We’ve just released the next Challenge – Dominance! You can play there as premium for free for the next two weeks, trying out Wurms full loot PvP environment and creation possibilities. Focus is on kingdom versus kingdom battles with nice prizes in various categories.
More details are in our forums here: http://forum.wurmonline.com/index.php?/topic/118607-dominance-challenge-up-and-running/
Enjoy!
Ever since the beginning of Wurm we have allowed and even encouraged account, coin, and item sales because we never felt comfortable with the restrictions on that in other MMO’s. Playing those games we thought such restrictions limited us in a way that only benefited the game developers.
We think you as a player should be allowed to convert your endeavours since you spend so much time in these games trying to create or find value and goodies. Apart from our general sandboxiness this is still an area where we stand out a bit in the industry. As many of you are aware Wurm Online is actually designed around the notion that our players should create and sell the valuables in between themselves.
Up until now, most trading has taken place in various sections of our official forums. This is not ideal since forums make for pretty poor marketplaces and we never intended for it to become a marketplace.
Historically, we have suggested “sites such as Ebay” for auctions, but unfortunately their support for digital goods is nonexistant.
We are now very happy to recommend Player Auctions, which is a serious marketplace who will protect both sellers and buyers. From now on we encourage our users to conduct their third party business there.
That’s why we suggest you to go to the Wurm Online section found at http://www.playerauctions.com/
Happy trading,
Rolf
CEO Code Club AB