Change: Changes have been made to Legendary creatures regarding spawning and locating as listed below:
Removed from pendulum locates..
Removed from Reveal Creatures casts.
Removed from Get Info from Path of Knowledge.
There is no longer a preferred type of region for specific unique spawning.
Removed Server and Twitter notifications of Legendary Creatures spawning.
Legendary Creatures will path back to their spawn when over 30 tiles away if they have no target to attack and will not spawn within 30 tiles of a deed.
Tweaks and additions to Valrei mob AI
Nogump and drakespirit AI added.
Fixed pathing and targetting issues.
New: You can now grow woad in pottery planters.
New: Dyeable cloth barding has been added. See notes below:
Dyeable cloth barding has been added.
Standard cloth barding has had its creation recipe changed.
It now is created with a needle and cloth square, and finished with 1 woad and 1 cochineal.
The dyeable cloth barding has two colour values – one for the barding and one for the pattern.
Dye pattern dyes the pattern only and uses LYE to remove that dyed section.
Paint colours the whole barding (except for the pattern) and uses a metal brush to remove.
Bugfix: Added a check to prevent a journal completion reward to be executed again.
Bugfix: Removed Stasis spell message from bank management popup question.
Bugfix: Lunchboxes will once again be tin instead of lead.
Art Changes
Added white cloth barding, dyeable with two colour values.
Bardings, saddle, saddlebags and bridles now show dye when equipped.
Bugfix: Possible fix for inaccessible piles of items and ghost piles.
Bugfix: Sandstone veins should no longer reappear after being mined out and the tile collapsed.
Bugfix: You can now drink via right click from containers again.
Bugfix: You should no longer be able to cast Dirt on various racks.
Bugfix: Fixed a max container limit bug with racks. This fix also now allows amphora racks to hold a max of 30 amphoras – large, small and a mix – instead of just 12 large or 30 small.
Bugfix: Skill tracker bars should update properly again.
Bugfix: Target window background will no longer remain red after a creature kill.
Bugfix: Fixed a modern renderer crash which would happen only in certain places
Bugfix: Possible fix for the flashing invisible objects issue
Bugfix: The meteorological phenomenon that is caused by reflection, refraction and dispersion of light in water droplets resulting in a spectrum of light appearing in the sky has returned. (We fixed rainbows)
Change: Round table, large dining table and small square table were made larger for placing items.
Bugfix: Fixed the mission journal entry which was not triggering as intended.
Bugfix: You can once again improve the cast of lurker spells.
Note: Multi cast, pre-existing pendulums will be unable to have their lurker casts improved, nor will you be able to cast another lurker spell on them, you will need to dispel them down to one lurker cast.
You can no longer cast phantasms on spirit guards on all servers
Phantasms will no longer target bred, cared for or branded animals on pve servers.
Change: Most spells including heals and buffs will no longer work on uniques, weakness and smite will still work as before
Change: Old type HoTAs will disabled a short timeframe after the update.
Change: Some Journal issues addressed. (see notes)
Added % value to skill points needed.
Made adjustments so some past legendary kills are credited.
Previously built colossi should now count.
Previously built guard towers should now count.
Change: Fishing and Fishing items changes.
All parts should take less damage overall.
Rod will take even less damage.
Reel damage modifier tweaked slightly up to be closer to new rod modifiers, but should still take less overall.
Fights with fish shouldn’t last 15+ minutes of back and forth pulling when low on strength compared to the fish you’re catching. Weighted them slightly so the fish pull away at 75% of what the player pulls in, so should be weighted towards being caught more than a flat 50/50 battle for eternity.
Net fishing gets an extra skill tick on catching to bring the gain back in line with old fishing (slightly), and gives use to CoC on a net.
Change: Combat AI Improvements for Deathcrawler, Eagle Spirit & Sol Demon.
Deathcrawler, Sol Demon and Eagle Spirit have some new moves that they will do in combat.
Slightly tweaked their butcherable table to make a bit more sense.
Previous Uttacha changes will now work on all servers, along with these changes.
Freedom servers still won’t have these creatures spawning naturally, however there will be some GM run events in the near future for people to try the changes out.
Feedback on the style of combat these changes entail is appreciated.
PVP Change: Show battle camp hota camps in village info.
Bugfix: 20+ fighting skill is no longer required to repair guard towers on PvE servers.
Bugfix: Fixed a bug which caused siege machines to play animation even if the firing was unsuccessful.
Bugfix: Fixed a placing issue for one-per-tile items when being placed on same tile.
Bugfix: Fixed possible cases of wrong material for metallic fragments from caches.
Bugfix: You can no longer drag items other than amphorae into an amphora rack.
Bugfix: You can no longer drag paper from bulk containers into an archaeology journal.
Bugfix: A hot, unfuelled bee smoker will no longer say (smoking).
Bugfix: Adjusted threshold for actions while moving preventing spell casting while in motion in addition to other actions.
Bugfix: Fixed an issue which prevented you from drinking from a well if it had an item placed upon it.
Please note that the well will not fill to max capacity as the volume of the item placed on it’s surface will displace some of the liquid.
Bugfix: Only one lurker spell can be cast on a pendulum. See Notes.
Existing pendulums with multiple enchants will keep their enchantments, but only the top lurker cast in the examine message will work.
Client Changes:
Modern renderer: Distant tree rendering has been greatly improved
Modern renderer: Rarity and detail normal maps have been added for player textures
Modern renderer: Added a transition effect when changing from distant to close trees
Modern renderer: Upgraded the FXAA anti-aliasing available in the Post-Process settings, to increase quality and reduce blurriness
New: Added sound cues to fishing
New: Added an option in settings under the game tab to Swap Mouse Buttons for left and right click options.
Bugfix: Optimized light rendering on modern renderer
Bugfix: Optimized memory usage taken by loaded in players
Bugfix: Fixed an issue which caused planted buoys in deep water to be invisible if you enabled contribution culling in adv. graphics.
Bugfix: Fixed certain particle effects showing at an incorrect angle
Bugfix: Fixed the Valrei fight replays crashing the game
Bugfix: Possibly fixed the flickering objects/structures issue
Bugfix: Fixed invisible whitelight and blacklight beams
Change: Raw, foraged and low quality food will now fill the food bar more based on weight eaten.
Players with the newbie food buff will receive an even bigger bonus.
Journal Bugfix: Destroy 25 veins via mining has been fixed to include those veins which become depleted instead of destroyed (as when you mine out an ore at a cave entrance and it turns to rock instead of being destroyed.)
Journal Bugfix: Restore 250 items from fragments should trigger properly.
Journal Bugfix: Old creature skill achievements will be added to the journal for a better baseline for older accounts. Info below:
Upon first login after this update, the server will check all old creature slaying achievements and total their count. If the count is higher than the amount required to trigger the journal goal it will set it to that new value. This will not be an exact count of creatures slain as some creatures do not have their own individual achievement for tracking kills, but this will provide a better baseline for older accounts.
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