Patch Notes 31/JUL/17

Changes and additions

  • 100 shield smithing title added.
  • Eyes have been added to the huge spider butchered item list.

Bug Fixes

  • Bugfix:  Fixed an issue with pushing items onto cave bridges as well as pushing items out of doors which had bridges above.
  • Bugfix:  Cooked meat has been removed from the list of valid mission items.
  • Bugfix:  Wells and fountains should auto-fill again if they are on a water source tile.
  • Bugfix: Fixed an issue with destroying house walls on underground buildings even though you were the owner.
  • Bugfix:  Fixed an issue with building permissions when trying to move items into a planted bins.
  • Bugfix:  In Game wiki links have been fixed.
  • Bugfix: Reduced fuel usage runes now work as intended.
  • Bugfix:  Fixed rune power loss with item use.
  • Bugfix: Enchanted arrows will no longer go into bulk bins.
  • Bugfix:  Removed epic structures from the Create Items mission lists.
  • 4.0 Client: Fixed the issue with hitched creature placement.
  • 4.0 Client: Fixed the issue with disappearing embarked players.
  • 4.0 Client: Adjusted the brightness on building doors.

Patch Notes 20/JUL/17

Changes and additions

  • Added the name of the Capital City of the Alliance in the Village Info screen.
  • Secured/Planted forges and ovens will no longer take decay ticks on deed.
  • Removed the taming difficulty modifier on Black light kingdom players.
  • Epic structure changes on freedom.
    • Deeds can now be placed and resized over Epic  structures.
    • Epic structures no longer require a mission to create them.
    • Missions have a chance of generating at any off deed Epic structure.
    • Ritual missions will pick a random structure type before picking a random structure of that type.
    • Epic structures now report helpers and percentages correctly.

Bug Fixes:

  • Bugfix:  Metallic liquid will require and use up only the base weight of the liquid when imbuing.
  • Bugfix:  Changed the description of metallic liquid as it can be used on other things, not only weapons.
  • Bugfix:  Increased tower guard pathing range, addressing instances in which tower guards did not respond when called in range.

Creature movement changes

  • Disabled champions fleeing on all servers.
  • Reverted a change that made bred seals constantly flee on all servers.

Client changes

  • The game clients have been updated and should now work correctly with the latest java version 8u141
  • This update also includes a change to how the memory management system works, and should reduce “stuttering” when running the client for an extended period.

Unstable client changes:

  • The memory limitation has been swapped to a dynamic memory usage system, which will allocate RAM depending on the available amount system-wide. Systems with larger amounts of memory will see an increase in the amount that Wurm takes up, but will scale down if it does not require it.
  • Bugfix: Corrected issues in which cave dwelling walls did not render
  • Bugfix: Butterflies and fish will no longer glow at night
  • Bugfix: Removed the swimming sound when embarking a boat from water.

Client update to address Java issues

The game clients have been updated and should now work correctly with the latest java version 8u141

This update also includes a change to how the memory management system works, and should reduce “stuttering” when running the client for an extended period.

The unstable client also carries the following changes:

The memory limitation has been swapped to a dynamic memory usage system, which will allocate RAM depending on the available amount system-wide. Systems with larger amounts of memory will see an increase in the amount that Wurm takes up, but will scale down if it does not require it.

  • Bugfix: Corrected issues in which cave dwelling walls did not render
  • Bugfix: Butterflies and fish will no longer glow at night
  • Bugfix: Removed the swimming sound when embarking a boat from water.