Birdcage, restriction changes

  • Fixed a minor issue with using tomes (for the first time), where it would check if you’re outside a mine, instead of inside.
  • Kings now have two titles: their normal king title followed by their normal title. This normal title can be changed.
  • Fix so kiln can be made indoors as not restricted them being used only outside.
  • Added display of signature for ‘fire’ items, and added creator for kiln.
  • Added sig for crates (as they were already on bsbs).
  • Increased depth that tiles can be paved.
  • Fixes for pvp (epic) permissions.
  • Fix for some minedoors not being able to be remotely managed.
  • Added birdcage.
  • (PvE) Auto-add some permissions when an animal is branded.
  • Added 1st tile of perimeter to Deed Planner map export.
  • Fixed bug in Deed Planner related to deeds being shifted one tile horizontally while exporting.

Amphoras and Kiln

  • Added Large and Small Amphora and Kiln.
  • Possible fix for uneven creature distribution on large maps. Seeing the result of this will probably take a week or two and note that creatures usually don’t spawn in the vicinity of online players.

Own mount attack fix

  • Allow settlement may pass gates work even if some permissions exists for gate.
  • Fix for feeling bad about bashing floors when you have modify permissions.
  • Removed possibility to attack your own mount on PvE servers.
  • You should now be able to invite offline players to your village using /recruit <playername>. The player should use the command /join. Check /help for reference.

Item fixes

  • Fix for dragging unlocked small carts when you do not have an item active. Also applies to catapults.
  • Fix for clay containers.
  • Fix for rotating various items, e.g. large anvil.
  • Fix for config twitter for villages.

Wurm Unlimited Stream: Link & Time!

Just a quick reminder that we’ll be streaming an exclusive beta preview of Wurm Unlimited at 8PM CEST today.

I now have a link to give you to the stream: http://www.twitch.tv/docterchese

I’ll be hosting the stream and will be joined by any devs who are around (who I will force to join us!) for an informal chat and a look at some WU features. I’d like to briefly look at adventure mode, and then show off the dedicated server aspect of WU while demo’ing some GM tools, while interacting with chat and having a bit of fun. If lots of people request something then we’ll look at/answer it too.

If you can’t make it, then I’ll be uploading a recording of the stream to YouTube so you can watch along after the fact.

-Docterchese, Public Relations Officer

Settings fixes and a Rose Trellis

  • Fix for unlocked off deed vehicles, so can command them.
  • Added rose trellis.
  • Added Plant and Take ability for Large barrels and Tubs. All existing Large barrels and Tubs will be auto-planted. This is so these bigger containers can be used to hold dye to paint bigger items (providing you have the strength). This is in preparation for removing fountain backpacks etc.
  • Fix for faster decaying buildings.
  • Fix for missing turn options on various items.
  • Fix so gates on deed cannot be managed by all citizens (unless they have the manage allowed objects permission).
  • Fix so dropping a locked item will not change its owner.

Deity change option

  • Due to a permissions bugfix which balanced Nahjo the deity lost the ability to mine and cut down trees. We hardcoded those back for now while we consider options.
  • Allowed sacrificing on empty altars so that the actions can be stacked more easily.
  • Added sorting of players in categories in manage screen (except manually added).
  • When you ‘apply changes’ with someone with ‘manage item’ it will now auto-tick rest of options (except deny all).
  • Removed message (on PvE) about needing 1 guard to enforce permissions.
  • Made it possible to price iron keys.
  • Fix so you cant attack branded animal (unless have permission to do so) (PvE).
  • Fix so you can repair and improve items in your inventory whilst on deeds.
  • Allow moving items from inventory to other containers without checking for pickup permission.
  • Reset bridge id for creatures and items when a bridge part is destroyed.
  • Removed switch skill as an option. (staff <-> spear).
  • Fix for managing animals so deed “Manage allowed objects” works on them.
  • Added a check for PvE so that you cannot Tame/Charm/Dominate a branded animal without the branded deeds permission.
  • Spells lists are now sorted.
  • Animal may ride permission allows leading (and riding) anywhere…
  • Fix for loosing skill when destroying bridges parts.
  • Fix so branded animals (on PvE) cannot be sacrificed.
  • Fix so only certain animals can be given equipment (left option there for others with the hope of saddlebags in the future!)