- Fix for branding vanishing…(although some may have vanished this time).
- Fix so can lead branded animals if you have the brand village lead permission.
- Added ‘pass gates’ as deed permission, which (should) allow the players with that role permission to pass any gates that dont have their owner permissions (if they are managed by that deed).
- Disallowed getting hunted status on PvE.
- Fix for unhitching animals from a locked cart (PvE).
- Fix for picking locks.
Wurm Unlimited preorders
In only 2 weeks, on the 21st of October 2015, Wurm Unlimited becomes available via Steam!
You will be able to purchase the game in the Steam shop on the 21st and a while after at a 10% release discount for at least one week. We were hoping to be able to offer bundles deals for 2 as well as 4 players but that was also up to Valve who controls Steam and they didn’t offer us bundles for now.
If you want to ensure your copy already today, you can preorder the game at a 20% discount at http://www.wurmunlimited.com (the site is managed by dlgamer.eu so there’s a simple redirection). Once the game is released you will receive your Steam key via email from dlgamer.eu and can install and run the game as usual.
The FAQ for Wurm Unlimited is now available at http://forum.wurmonline.com/index.php?/topic/131135-faq/
Meanwhile, don’t forget to check out the new extensive permission system we released yesterday on Wurm Online!
Permission fixes
- Fix for Nahjo flattening / leveling in caves.
- Fix for allies in buildings, now checks the correct village (e.g. the owners village).
- Fix so planted items can be turned by the person who planted it.
- Beds with no permissions set, will allow anyone who has ‘may Enter’ on building to use it for free.
- Doors and Beds may now be managed by anyone who has manage permissions on the building.
New Permission System Live!
- New Permissions System! Notes about security http://forum.wurmonline.com/index.php?/topic/131410-new-permissions-security-hints/
- Note: We are working on fixing some issues with gates and mine door permissions
- Combined kindling will use the default weight when making a fire (forge, oven, campfire).
- Can now have a deed role for an Individual (non-citizen) role.
- Deed plan now available for mayors.
- Writs will vanish when examined / managed. Building can be managed by r-click or from manage menu.
- You can now attach locks without having the key on you on PvE (was already like this on PvP).
- You can now sacrifice keys when the lock still exists on same server.
- Repair keybind should now work correctly on fences and walls.
- Fences are now paintable.
- Added missing text for deed settings.
- Max number of branded animals is number of tiles / 11 (PvE).
- Fixed face masks overriding the face protection that some helmets give.
- Fixed leading animals who have a bridle equipped. You will always use the bridle to lead if it has one, even if you have a rope activated.
- Fixed an issue where you wouldn’t stop dragging items when you died.
- Fix for player gods, so they allow flatten and level in caves if they can mine.
News #79: Custom Maps for Wurm Unlimited
Fix for cave suffocation
- Reinforced cave floors will no longer result in dying to suffocation.
- Fixed dispelling imbuements. Imbuements will now be properly removed when they are dispelled.
- Fixed applying masonry ointments. The ointment should now work like other imbuements.
News #78: Unlimited FAQ
Chat stuff
- Made the same server trade message a bit more blue.
- New command: /openchat takes a parameter for the chat type, can be a single char e.g. /openchat k
News #77: Wurm… Unlimited!
Wurm Unlimited Announcement
We at Code Club, together with Plug In Digital, are very proud to announce Wurm Unlimited – the next step for the Wurm Fantasy Sandbox!
Coming to Steam the 21st of October 2015, Wurm Unlimited allows you to play in the Wurm world locally on your PC and even host persistent servers yourselves.
The game is pretty much a full copy of the current MMO engine with Steam integration. The idea behind the release is to present the Wurm world to new players and also help players who never got into the game to experience it in a more relaxed way. Hopefully our current or previous players will find it entertaining as well.
There are initially two modes planned for release: “Adventure”, which is a predefined world with a few warring kingdoms to live in and explore, and “Creative” which is an undeveloped map. The main goal for the Adventure mode will be to find a way of becoming a deity on the moon Valrei which we think is suitable both for a single player and a group of players either cooperating or belonging to different kingdoms.
In both modes you can set your player to become a Game Master with the possibility to instantly create items, summon creatures, build and terraform faster in order to create the experience you want for other players or just fool around with the features. You can also copy the whole game directory of any mode and create own, custom modes. You will be able to tweak variables such as initial skill values, skill gain rate, action timers and max number of creatures. It will also be possible to connect servers to each other and travel between them in order to create large persistent clusters.
Go ahead and check out the Steam page at http://store.steampowered.com/app/366220!
We will also write compile an FAQ. If you have questions, please post them in the relevant thread in our forum section here.
Wurm and Code Club in a nutshell:
Code Club is the independent game developer behind the sandbox MMO Wurm Online.
Released commercially in 2006 the game is still unique in that it features a persistent non-instanced fantasy sandbox world with complex terraforming, a player driven economy, free location player housing and settlements coupled with a huge feature set.
Website: http://www.wurmonline.com
Plug in Digital in a nutshell:
Plug in Digital focuses on distributing video games on digital platforms. Our motto, “Your games everywhere” explains it all. The company provides turnkey solutions for worldwide distribution and trade marketing in order to support video games throughout their entire lifecycles. Working hand in hand with all major distribution platforms as well as the main retail and cloud gaming actors, Plug in Digital’s team ensures an outstanding exposure and monetization of your games.
For more information: http://www.plug-in-digital.com/.




