Many chat channel changes and client update

  • Fix for trusted friends being able to loot your corpse.
  • Trade channel improvements. Added a colour to indicate if message is from current server.
  • Trade channel improvements. Added a colour to show the message has your name in it.
  • Trade channel improvements. Added server to message.
  • Fix for Village and Alliance text being wrong way round in profile.
  • Trade channel improvements. Added @<name> which can be used to replay to the specified person. Only shows for them.
  • Fix for trade channel reshowing when switched off (due to x-server trade messaged).
  • Added option in profile so can switch off getting start messages in chats.
  • Made wand of the seas create half the size islands in order to increase usability.
  • Added clause about attending the game when using keybinds in the game rules found at http://forum.wurmonline.com/index.php?/topic/123123-wurm-rules/
  • Made the same server trade messages a lighter blue.
  • Added server abbreviations for all trade messages.
  • Fix so the strength check for digging on roads is performed at start of dig action.
  • Fixed bug where we got more of same entity on the valrei map when reconnecting.
  • Moved character name to display before game title instead of after.
  • Added containers position remembering after logouts and for different resolutions.
  • Fixed wrong size of Valrei map.
  • Changed display default settings to make game start in fullscreen for new players.
  • Changed wounds sorting to make bandaged wounds go to the bottom of the list.
  • Added height display on hover when mallet or hammer is activated.
  • Added possibility to align player rotation with mount rotation (toggled off by default).
  • Changed border around items in character window to change color at any damage.

More Tower Guards AI

  • More work on tower guards to make them more responsive towards conquering. As a consequence the previous conquering ban has been lifted.
  • Miscommunication led to Chaos being excluded from the increased loot yesterday. Fixed.

Dragon loot tweaks

  • Dragon scale and hide loot amounts were increased on non-pvp servers.
  • There is now a pool for distributing dragon scale and hide pieces reserved for the more enabled characters with higher fight skill or characteristics and priests. Other players will still receive from the smaller pool and all players will receive blood as usual.
  • Unique meat is now protected from butchering.
  • Uniques should now bash mine doors more properly (was a bug).
  • A bug with Mine Door permissions remaining after destruction was fixed.