- Some collision issues were fixed which should affect creatures pathing and players teleporting.
- Removed scenario karma bonus when moving a deity on Valrei.
- Removed negative reputation restriction for joining HOTS villages.
- Below surface creatures are now more properly counted towards village ratio.
- Fixed so sheep and bison are able to be milked.
- Fix for bridge decay.
News #72: Client Updates and Goblin Leaders
Premium time Awards and Unstable test at Java 8
- We have been looking at retroactively fixing the premium time awards and these should start ticking in during the next day or two. You need to be off the Golden Valley server for it to work. Rewarding will be a bit off but in general you will receive a bit too much. Also you need to still be premium for the code to detect the missing awards.
- The Unstable client now uses Java 8, so if you want to use it please update to the latest Java version at www.java.com. If this works well the standard game client will soon be using Java 8 as well, so it’s a good idea to update anyways. The unstable client can be downloaded at http://www.wurmonline.com/client/wurmclient_unstable.jnlp
- Some issues with bridges and gates were fixed.
- One reason for creatures moving through walls was found and fixed.
- Fix to reduce bridge decay. Should not take any decay for a week after its been used.
- Changed the QL levels between different bell sounds, as some sounds were not being played at all.
Sheep and cheese!
- Added Black Sheep / Rams / Lambs.
- Can Milk (female) sheep now – and make feta cheese from that.
- Can Milk (female) Bison now – and make Buffalo cheese from that.
News #71: Rams, Lambs and Permissions
Crude stuff
- Crude Axe Head added.
- Crude Shaft added.
- Larger boats should now be easier to load from a few tiles away (cog, knarr, corbita, caravel).
- A range check bug resulting in too short distance allowed when unloading crates from ships was fixed.
- (Bulk storage) “As many as I can carry” should now leave behind partial items that can’t be combined once taken out.
- (Fighting) Special moves should no longer show the activated item.
- Fix so gates are correctly unlocked when a deed disbands.
- Change so attaching a lock to an item only checks if you have a key if you are on a PvE server.
Oven size, mycelium reverting
- Re-sized the oven’s internal container volume so that cauldrons may fit inside of it.
- Fix so mycelium will revert back to normal including grass, trees, bushes and lawns on non-pvp servers.
- Added crude axe.
- Adjusted volumes for shingles. Also made slate shingles slightly less dense.
- Tower guards should be more responsive to enemies during conquering.
General & Artifacts Balance Discussion
Just to let you know, we posted a couple of topics in the City Hall. One is a discussion about the changes we made to artifacts in April and how they could be further improved, and the other is a general discussion about things that could be balanced better in Wurm.
We’d appreciate your feedback!
Mainly item and structure fixes
- Updated title for 90 NS as the old one was not very good.
- Added rarity to the items text (and hover text) in mail receive screen.
- Tower guards should now be more responsive when spawning.
- Corrected some size values for seals that resulted in a larger yield of hides then intended. Should now yield 2x 6kg hides instead of 2x 15kg that it did before.
- The fungus spell should no longer be able to spread mycelium to cobblestone tiles, and possibly other unintended types as well.
- The valentine flowers should no longer turn into a marble planter when decaying.
- Bracers should no longer hide shields when equipped, and will for the time being not be visible at all (the bracers not the shields).
- Fixed an issue where the examine message for soup would disappear when splitting the soup into new containers.
- Changed it so that Bulk storage bins no longer delete partial items when removing items from it.
- Examining a timber framed door under construction should now show the materials needed to finish it.
- Plain stone doors should now properly be shown as options when the house you are building requires a door and won’t let you build anything else.
- Fixed an old bug where it wasn’t allowed to build upper floors on deed perimeter north and west of a deed when the structure was just outside of the deeds perimeter.
- A rope is now part of the newbie toolset.
Time to get Java 8!
- We are adding features in the game client which requires Java 8 within the foreseeable future, so please get the latest version of Java at http://www.java.com as soon as possible:)
- A bug with mine doors was fixed


